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New Level -- In the Middle of Nowhere
Posted: Tue Jan 20, 2015 12:31 pm
by Muzozavr
Not as big as the kilobytes say, the main area is even smaller than usual. The level is basically two islands and the rest is water.
Can you escape from the middle of nowhere?
EDIT: I got too excited and didn't check a few things. Version B is up.
EDIT 2: In a hurry I didn't realize one of the tricks was still possible. Version B is removed, version C is up.
EDIT 3: Replacing "C" with "D" by slightly changing the location of the top red teleporter. If you did C the intended way, this is of no difference.
Posted: Tue Jan 20, 2015 1:46 pm
by Amnon
I am unable to escape from the middle of nowhere, by my Stinky and Loof did.
Thanks!
Posted: Tue Jan 20, 2015 2:19 pm
by Amnon
Stinky and Loof escaped in 50 seconds (6:30 left) and did not touch one the reflectors.
Posted: Tue Jan 20, 2015 2:27 pm
by Muzozavr
and did not touch one the reflectors.
That's strange... you shouldn't be able to do that.
PM me, please.

Posted: Tue Jan 20, 2015 2:39 pm
by Amnon
Found another way to complete this level without the button - but it takes longer.
Posted: Tue Jan 20, 2015 2:43 pm
by Muzozavr
Amnon wrote:Found another way to complete this level without the button - but it takes longer.
I think I now see how you did it with the button -- hold on for a little bit!
Posted: Tue Jan 20, 2015 2:43 pm
by Amnon
That's strange... you shouldn't be able to do that.
It's not me - it's Stinky and Loof, in perfect cooperation. Anyway, PM was sent.
Posted: Tue Jan 20, 2015 2:54 pm
by Muzozavr
OK, now your solution(s) shouldn't work anymore!!
The button solution was neat, it's the other one that was a real "duh" moment for me.
Version B is up. Both possibilities are now accounted for.
Posted: Tue Jan 20, 2015 3:14 pm
by Amnon
Version B:
Now the button must be used, but although it takes longer, one reflector is still unneeded.
Posted: Tue Jan 20, 2015 3:19 pm
by Muzozavr
Amnon wrote:Version B:
Now the button must be used, but although it takes longer, one reflector is still unneeded.
EDIT: I understood. I'm an idiot, I forgot one simple thing. I'll be back soon with a version that,
hopefully, fixes this.
EDIT 2: Unfortunately, I had no choice, but to move the button one tile to the right. Version C is up. See if your solution still works.
Posted: Tue Jan 20, 2015 4:41 pm
by bob roest
I played your original version first and thought,"no way, that's much too easy."
I never saw a 'B' version so I was left with 'C', which required a completely different path and one I enjoyed more than the original.
Thank-you, these were both fun to solve.
Posted: Tue Jan 20, 2015 4:57 pm
by Amnon
Done version C - very different solution indeed. Very nice!
But I did not touch one of the boulders.
Posted: Tue Jan 20, 2015 5:30 pm
by Muzozavr
But I did not touch one of the boulders.
That sounds interesting. What goes where in order to produce such a solution?
Posted: Tue Jan 20, 2015 10:05 pm
by Amnon
That sounds interesting. What goes where in order to produce such a solution?
Here:
two boxes in the water, one reflector on top of box in water, one reflector on top island, one reflector and one boulder form a bridge to allow the second character on red-button duty to leave as well.
Posted: Tue Jan 20, 2015 10:17 pm
by Muzozavr
Argh, I missed the possibility of moving objects onto the top island. Still, though, this solution is much closer idea-wise, but done differently.
It's a bit embarrassing, but time for version D...
Posted: Wed Jan 21, 2015 12:34 am
by Chip
Sorry, Muzo
Slowly but surely these endless level versions are getting annoying.
Why don't you test (or let test...) your levels before you post them?
Are you aware that you constantly bump your threads at the cost of others?
I really like your ideas, but how to enjoy them if version xy is possibly the right one?
Come on! Let's have fun here!
And we don't need the perfect level for it. We just need a working one.
Best regards, Chip.
Posted: Wed Jan 21, 2015 9:48 am
by Amnon
Version D: Done!
One reflector was left untouched.
Posted: Wed Jan 21, 2015 10:13 am
by Muzozavr
Amnon wrote:Version D: Done!
One reflector was left untouched.
I'm not even fixing this anymore (unless it's something major), I just want to know how it works...

Posted: Wed Jan 21, 2015 10:39 am
by Amnon
I'm not even fixing this anymore (unless it's something major), I just want to know how it works...
Reflectors have just too many good properties than to throw them in the water...
Posted: Wed Jan 21, 2015 11:13 am
by Muzozavr
Amnon wrote:I'm not even fixing this anymore (unless it's something major), I just want to know how it works...
Reflectors have just too many good properties than to throw them in the water...
The only way I can imagine this happening is if you "caught" a shot by pushing the reflector. If so, you're awesome but this really doesn't need a fix.

Posted: Wed Jan 21, 2015 11:15 am
by Amnon
The only way I can imagine this happening is if you "caught" a shot by pushing the reflector.
I do so in two instances in this level (the second instance two times), it's really not a big deal.
Posted: Wed Jan 21, 2015 11:26 am
by Muzozavr
Amnon wrote:The only way I can imagine this happening is if you "caught" a shot by pushing the reflector.
I do so in two instances in this level (the second instance two times), it's really not a big deal.
I consider this move a "quirk" and never design puzzles around it, unless I'm making a glitch level for my "Shadow" account. You can use the move, if you want to, of course, but I won't bother fixing loopholes that it creates unless it's something
epically puzzle-breaking. In this case it's not, so I'm OK.
Chip wrote:Slowly but surely these endless level versions are getting annoying.
Why don't you test (or let test...) your levels before you post them?
Because I used to test better. Apparently through a severe case of "I haven't designed anything for way too long", my testing capabilities went downhill and it took me a bit of time to notice that. Things like this did happen before, but not on
every level.
It was excusable on "Deceptively Deceptive" because of how big and complicated that one was and because I wanted to release it in the last days of 2014. I had no excuses with this one.
I'll probably let someone test my levels the way Mark does. I think Amnon tests Mark's levels quite often.
Pre-Test
Posted: Wed Jan 21, 2015 3:12 pm
by Jutomi
I'd love to be a personal tester for you - if I could solve any of them.

They're that good, even if there
are a ton of loopholes.

Posted: Fri Jan 23, 2015 11:31 pm
by Mark
Muzozavr wrote:I'll probably let someone test my levels the way Mark does. I think Amnon tests Mark's levels quite often.
Amnon tests Chips adventures. The two of them are a fantastic team!
Marinus used to test my levels, but unfortunately he's no longer with us.

So now I check my own, and usually miss something. Often because I'm too eager to release them.
Speaking of which, I completed a new one yesterday, but I'm holding it back for now.
Today, I will concentrate on the latest incarnation of "In the Middle of Nowhere."

Posted: Sat Jan 24, 2015 2:20 am
by Mark
I'm happy to report back that Stinky and Loof have left the island.
I used every item and did not resort to any glitches to complete.
This was an epic puzzle, Muzo.
So many awesome moves and clever uses for each item.

Finding the correct place and getting them there was quite the challenge.
Preserving a certain object was a necessity, since I fell for your misdirection.

The cool yellow TP move was my favorite.
One of your BEST, my friend!
