Page 1 of 1
Wonderland Adventures Hub- The Shadow Stinker World.
Posted: Thu Jan 22, 2015 5:34 pm
by WonderHunter
Hello. I decided to create a very strange hub with completely new mechanic. That can be called minigame. The sections I decided to create are:
- Tutorial 5/7
- Action 0/21?
- Puzzle 0/21?
- Action/puzzle 0/42?
- Bonus 0/21?
- Community levels (maybe)
I think this project won't be cancelled.
Hub Project
Posted: Thu Jan 22, 2015 7:22 pm
by Jutomi
I wish you luck with that, Hunter!
It's not the easiest thing to make a hub - nor is it to make new mechanics.
I wish you luck with this.

Posted: Thu Jan 22, 2015 9:29 pm
by Sofoulini
I will agree with Jutomi.
To make a hub isn't an easy thing but I hope to complete your project!
Posted: Fri Jan 23, 2015 7:04 pm
by garirry
Not exactly sure what you mean by new mechanics, but I wish you good luck.

Posted: Sat Jan 24, 2015 2:33 pm
by WonderHunter
The New Mechanics currently I'll use in hub are:
1. No Spy-Eye.
2. Only 1 item you can collect.
3. Frame changes mechanic of door.
4. No floing, pop, grow and blink.
Hub won't have plot and you will can buy bonus levels with coins. I'll try to not use red arrows in adventures.
Posted: Sat Jan 24, 2015 3:37 pm
by Muzozavr
1. No Spy-Eye.
Sorry, that sounds like a terrible idea. MS originally wanted there to be no Spy-Eye in Uo, but testing revealed it was far too inconvenient for the player. It's a puzzle game, allow us to plan things out.
2. Only 1 item you can collect.
What would that accomplish? The inability to drop items might make this annoying.
3. Frame changes mechanic of door.
Not sure what you mean. Could you explain in more detail.
4. No floing, pop, grow and blink.
Aha, so you want to specialize your magic puzzles on pow, flash and brr?
and you will can buy bonus levels with coins.
That actually sounds like an interesting idea.
Posted: Sat Jan 24, 2015 4:33 pm
by WonderHunter
1. I'll think about Spy-Eye.
2. This hub won't need more than 1 slot in inventory.
3. Eg. When you open the door (with key) and pass door will close and you can open it with second key.
4. I'll try to use only faint charges, sometimes 9 charges.
Posted: Sat Jan 24, 2015 4:43 pm
by WonderHunter
Here is first project of lobby
Posted: Sat Jan 24, 2015 6:46 pm
by garirry
WonderHunter wrote:The New Mechanics currently I'll use in hub are:
1. No Spy-Eye.
2. Only 1 item you can collect.
3. Frame changes mechanic of door.
4. No floing, pop, grow and blink.
Hub won't have plot and you will can buy bonus levels with coins. I'll try to not use red arrows in adventures.
I personally don't really like them. A Spy-Eye is necessary to view the stage and be able to solve puzzles without torturing yourself of only doing what you see on the screen. The 1-item you can collect is useless because you still have to have the gloves, lamp, spy-eye, and more collectable items. I don't really understand the third one, but I don't see why exclude four magics from the hub.
Posted: Sat Feb 07, 2015 2:48 pm
by WonderHunter
Here is next screenshot. I've added timed mode for some adventures(as unlockable bonus).