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Adventure: Flash Maze of Arbumania
Posted: Sat Jan 31, 2015 11:28 pm
by Jutomi
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Inaccurate Level Description wrote:Difficulty: Difficult
Type: Puzzle, Resource, Jumbled, Slightaction
Feel: Warm, Enclosed, Alien*, Natural*
Family: Miscellaneous
Reward: Poor
I've returned with yet another bizarre concoction of mine named as seen right of the colon of the topic's name.
So,
Flash Maze of Arbumania...
It's hard to say
what it really is.
Plainly put, it's a maze that includes some
flash chargers
in a place known as Arbumania, consisting of what appears to be a giant sandstone desert
with palm trees, fire-spitters, and powder kegs all over.
Unfortunately, like in my latest RTW level, albeit this was made 1-2 months prehand to such,
your exit is
incredibly close, but is blocked by one thing;
a scouge.
I hope you have fun!
Here's my video solution. 
Posted: Sun Feb 01, 2015 10:53 am
by Pawelec
Amazing one, I've spent half an hour on it and still have no solution.
Posted: Sun Feb 01, 2015 3:06 pm
by samuelthx
Solution
Posted: Sun Feb 01, 2015 5:34 pm
by Jutomi
Wait...
you can actually
flash scouges?
Well, that's a new one for me!
I assure you, my intended solution has no real glitches in it;
however, it does have an interesting thing that I
believe
isn't a glitch - I recall its even being done in WA:MOFI's jungle temple.
Thanks for the video, Cookie; truly outstanding.

Posted: Sun Feb 01, 2015 7:31 pm
by Pawelec
That's why I always put coins or gems in areas I'd like players to visit - if they don't do what I want, they at least won't get Gold
EDIT: I suck at making videos but I think I've found the solution. The use of flash
IS a bit tricky...
A possible spoiler I wrote:Does the intended solution make the use of the fact you can blink through the orange gate?
EDIT2: I've already found 3 solutions, but all of them feature some non-standard features like Q-Spell, FastBrrr, Blink-through-Gate etc.
Is there any solution without those possible?
Re: Solution
Posted: Sun Feb 01, 2015 10:42 pm
by samuelthx
Jutomi wrote:Wait...
you can actually
flash scouges?

Yes and no.
The only way to flash scourges is to stand 1 tile next to it.
But scourges always leave behind a wall when flashed, which explains the Q-spell in my solution.
I thought you knew about this due to the description of the adventure: flashing scourges allows the player to create "illusionary obstacles". When you reflash a scourge and flash it again, it creates another invisible wall.
Illousionary Visionary
Posted: Sun Feb 01, 2015 11:28 pm
by Jutomi
Well, I'll give you guys a hint for the intended solution.
Hint:
Jutomi wrote:It involves flashing a key; a barrel may work, but I used a key, to which the key's the semi-illousionary part.
Re: Illousionary Visionary
Posted: Mon Feb 02, 2015 11:00 am
by Pawelec
Jutomi wrote:It involves flashing a key; a barrel may work, but I used a key, to which the key's the semi-illousionary part.
Yeah, I know that, but it makes no difference to the fact I can't find what I consider
glitch-less solution. Another day came, another try comes!
A possible spoiler I wrote wrote:For me the main issue is how to get the orange and cyan gate part solved correctly - I end up either with orange gate closed too early, not enough Blink left or cyan gate in the upper right corner closed. The problem is I need to get the orange gate opened before pressing the cyan button, but in such case opening purple gate to press indigo button becomes impossible without using Blink-through-Gate glitch.
EDIT: Oh my... if that's what we're supposed to do then I must say the solution is horribbly complex...
A possible spoiler I wrote wrote:Only one of the Rainbow Bubbles is meant to form a bridge, isn't it?
Contrary to Unpopular Belief
Posted: Mon Feb 02, 2015 7:02 pm
by Jutomi
On the contrary, Pawelec.
However, there
is another part I forgot to mention...
it has to do with a certain
way of handling them.
A hint:
Jutomi wrote:Both bubbles are popped,
but they're both popped in different locations...
and via different means from one another.
As for doing the latter, I'm not sure if it's common knowledge,
but it
is more than possible.

Posted: Mon Feb 02, 2015 10:00 pm
by Pawelec
Oh, good, I was afraid of this:
Possible spoiler I wrote:I started to suppose I have to get one of the bubbles to the cyan button via yellow teleporter...
Strangely, I've already tried treating Rainbow Bubbles the way you wrote without results...
EDIT: OK, I'VE GOT IT
To say more, I used no Rainbow Bubbles

And no, the solution doesn't feature crazily fast fingering, it's just possible without the Bubbles.
Solutionary Outcome
Posted: Sat Feb 07, 2015 11:56 pm
by Jutomi
Wow! You actually accomplished this without the bubbles?
I myself did it
using the bubbles.

I've uploaded a video solution, though,
so you can see how I solved it.
I hope you enjoy.

Posted: Sun Feb 08, 2015 10:12 am
by Pawelec
OK, so my solution described shortly:
Huge spoiler I wrote:1. Get Brr, make an Ice Float to get to the orange teleporter area later.
2. Get all 3 Flash spells and take the orange teleporter.
3. Press the yellow crossed diamond button (avoiding the Scouge of course) and take yellow teleporter.
4. Grab the orange key and take the green teleporter.
5. Press the red button, slide across the water and go to the green key area.
6. Flash the green key and get to the tile Southeast to the Scouge firing East.
7. Just after the Scouge fired, go one tile up and one tile right, then immediately Re-Flash the key right in front of the Scouge (this is the part requiring the fastest clicking in the whole solution).
8. Go back to the starting area. With the 1 Flash spell you have left Flash the Powder Keg from the orange teleporter area.
9. Grab Flo spell and cast it right in front of the orange gate.
10. Open the orange gate.
11. Grab the Blink spell, go to the tile Southwest from the Floing Bubble and cast Blink on the tile Southwest from the Faint Flash Charger.
12. Go down and press the crossed yellow button, then take the yellow teleporter.
13. Press the cyan crossed diamond button and wait for the Floing Bubble to expire, Blinking you to the purple key area.
14. Grab the Flash spell and De-Flash the Powder Keg in front of the Scouge to destroy the Barrels.
15. Get the purple key, then Blink beyond the orange gate without pressing the orange diamond crossed button.
16. Open the purple gate and press the indigo diamond crossed button.
17. Take the red teleporter, pressing the orange crossed diamond button in the process.
18. After getting back to the main area, stand right next to the green key you Flashed and go the way up to the cyan teleporter grabbing the key (as you have little idea when the Scouge fires it's better to save your game before you try to grab the key).
19. Take the cyan teleporter, open the green gate, take the indigo teleporter and grab the Star.
THE END
Green Key Fettish
Posted: Tue Feb 10, 2015 10:18 pm
by Jutomi
You know, I just realized that I never used the
green key...
If I had just kept the
orange key as is, I probably could have made it so that this was nonbuggy-altsolutionless.
Edit over 8 years later: Scratch that, I
did use the green key. Why the heck did I think I didn't?

Re: Adventure: Flash Maze of Arbumania
Posted: Tue Aug 22, 2023 8:17 pm
by Jutomi
Bump~
An oldie, eh? Still a goodie...
Went ahead and recorded your solution, Pawelec. I even prefer it over my own... might have to consider making a version with those bubbles removed.
Many thanks
My video of your solution~