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New Level (Adv) Dock Sliders

Posted: Tue Mar 03, 2015 7:39 pm
by bob roest
I had an idea for a cute beginning so I built a level around it.

There might be some tricky bits, don't know.

I'm using my old 'wharf' texture which I'm sure everyone probably has by now.

Posted: Tue Mar 03, 2015 8:44 pm
by Amnon
Thanks for the fun!

Posted: Wed Mar 04, 2015 1:35 pm
by Mark
Hi Bob,

What a menagerie of surreal puzzles! 8)
It felt like Alice in Wonderland instead of Stinky in Wonderland. :lol:
But in the end, I collected and escaped through the rabbit hole. :wink:

Thank you! :)

Posted: Sun Mar 08, 2015 5:32 pm
by bob roest
If and I know it's a big 'if', there's someone out there who might need a nudge with this level here's how I start it and yes I know there are loopholes.

I let Qookie collect the coin at the bottom and return to position, then Stinky steps down, waits a beat and steps right and then down. Qookie takes care of the red button. Stinky collects lower coin, returns and pushes both reflectors up into the water, steps on the blue timer goes through and does a quick move with the blue tp to get to the raft and set up the cannon. The blue spheres fill the waterholes and act as a stopper for the boulder that will eventually roll over the timers.

Posted: Sun Mar 08, 2015 6:25 pm
by Amnon
In my case, the man had to do all the work: Qookie just took one coin in the beginning and left home.

Posted: Mon Mar 09, 2015 6:28 am
by Mark
Amnon wrote:In my case, the man had to do all the work: Qookie just took one coin in the beginning and left home.
Unfortunately I had Stinky collect all the coins. :roll: