Custom Model Bug?
Posted: Thu May 14, 2015 3:01 pm
So... let's talk Custom Models for a second here.
I've become a bit of a custom model junkie as of late due to my constant adventure focus being shifted, I'm now working on an adventure called "The WSS Dragonfly" and it uses a LOT of custom content, almost ridiculously so. (All of it is royalty free, so no worries.)
But that is beside my question... if anyone is kind enough (which I know a lot of you are~) could anyone tell me how to get around the problem of a custom model not being set to it's correct offset when you place it in a level.
Let's say I put the Y offset of like a turret model to 2.0. It's in a wall but two blocks into the play field. In game, it's in the wall, but in the editor it's where I want it to be.
I'm really not sure how to counter this problem as it's happened more than once, and it's making designing the fourth level hard, extremely so. Can anyone help?
I've become a bit of a custom model junkie as of late due to my constant adventure focus being shifted, I'm now working on an adventure called "The WSS Dragonfly" and it uses a LOT of custom content, almost ridiculously so. (All of it is royalty free, so no worries.)
But that is beside my question... if anyone is kind enough (which I know a lot of you are~) could anyone tell me how to get around the problem of a custom model not being set to it's correct offset when you place it in a level.
Let's say I put the Y offset of like a turret model to 2.0. It's in a wall but two blocks into the play field. In game, it's in the wall, but in the editor it's where I want it to be.
I'm really not sure how to counter this problem as it's happened more than once, and it's making designing the fourth level hard, extremely so. Can anyone help?
