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Which parameter changes a fireflower's spell colour?

Posted: Thu May 14, 2015 9:16 pm
by Hard-To-Destroy Reptile
Is it still possible to change the colour of the spellball that the fireflower shoots? I noticed MNIK changed it in one of his old WA:E adventures.
Do I need to use powerwop to add the parameter or something? .-.

Posted: Fri May 15, 2015 12:33 am
by LexieTheFox
I'm currently trying to solve an issue involving certain Custom Models not staying in place myself -- but as far as I can RECALL...

I THINK that the value that Fireflowers used for their magic was made "genuine" by MS and when I say genuine, that means made into a real option, but locked down to a few options.

In short, I believe MS overwrote the option to change their magic projectiles with a more official parameter, it's likely you won't be able to change it to magic fireflowers shouldn't use without PowerWOP.

Buut that's just my two cents!

Posted: Sat May 16, 2015 2:57 pm
by Pawelec
Lexie, you seem to be forgetting CMD 4 exists :wink:
I'm not sure which Data value is the ID of magic shot by FireFlowers, but it would be a lower number.

Posted: Sat May 16, 2015 4:29 pm
by LexieTheFox
Pawelec wrote:Lexie, you seem to be forgetting CMD 4 exists :wink:
I'm not sure which Data value is the ID of magic shot by FireFlowers, but it would be a lower number.
I do not forget things like this, Pawelec.

I really just haven't bothered with CMD 4 as I'm like the only user who hasn't wanted to use it, so I haven't tried to learn about it. CMD4 is too pro for me.

For Better or for Worse

Posted: Sat May 16, 2015 4:37 pm
by Jutomi
I agree with Lexi; being someone who does use it,
if you're not wanting to get a headache, you're better off not using it. :lol:

I myself haven't tried the fireflower datas for colour,
but to be honest, I figure there are two problems anyways:

1. If it is the same as "type", then potentially no model will appear(or nothing at all, no idea)
2. If you did chose another flower, none of its spellballs would do anything(even flash to my knowledge).

The only way I know of getting something like that to work is to place down a grow wraith
and add an incredibly fast command four to change all cast spellballs to that colour...
and even then, it doesn't work 100%, plus then you couldn't cast other spells
unless you use a non-lethal gate(like using suction tubes, for example).
Plus then you'd have to make sure everything(at least if they'd be modified, preferably all besides the player)
would have to have an id greater than -1, as you couldn't change the spellballs' ID and you'd have to modify -1. ._.

Er - that's if you want Pop, Flo, or Blink to work, and I don't know about Flash.