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9th Adventure: The Magic Cuboid - Part 5

Posted: Sun Jul 05, 2015 5:28 am
by Sammy_P
Part 1 [WA1E]
Part 2 [WA1E]
Part 3 [WA1E]
Part 4
Part 5

After over a year (and one do-over) of being almost about to be shot to death by Zap-Bots, TMC5 is finally here. I dunno if it was worth waiting that long for 7 wlvs and 11 dias (one got unused) but whatever.

This second attempt at this level took me about a month, and the puzzles aren't very good, the plot is lame, but I did put some effort into it. Some.

Enjoy, and have fun with Part 6, Nobody. If you release at least one level this year, then you would have been the only user to release at least one level each year since the Editor has been active (2008-2015). I dunno if you released anything in the v080 era though (2007-2008) but whatever.

samuel-009.wa3

Posted: Mon Jul 06, 2015 5:40 am
by Nobody
That was fun! :)

Nothing too Groundbreaking or Intense, but standards for adventures were way too high in the past so that's actually good. The puzzles were fun and enjoyable and I liked how the layout of the level had you going all over the place in a non-linearish fashion even though the level was linear.

9/10 I'm excited to work on Part 6

Standardization

Posted: Tue Jul 07, 2015 6:24 am
by Jutomi
This was a nice adventure, Sammy;
I must say, I enjoy the difficulty you set your puzzles at. :)

Thank you very much for the addition to your tennis. :D

Posted: Tue Jul 07, 2015 9:33 pm
by ab-47
Done!

Your puzzles were not difficult, but they sure kept an entertaining essence (especially that Moobot Puzzle, I like it! :D ) I also liked the scenery; it is different from what I usually see in every usual Zbot base, thumbs up for that.

I expect more of you, Sammy_p, thanks for the fun! :)

Posted: Sun Jul 19, 2015 7:34 am
by samuelthx
Nice adventure! The puzzles weren't too difficult, but that's ok. The Moobot one was really inventive and could pose a huge challenge to players if one were to expand on it. :twisted:
Thanks!