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Random Spikey Test

Posted: Wed Sep 16, 2015 2:00 am
by Wonderman109
I always believed that when a diagonal spikeyball hits a wall's corner, it can turn either way at random, making it useful for RNGs. It turns out this is already set.

This level shows several things about manipulating diagonal spikey behaviour-for one, a diagonal spikeyball asked to go a cardinal direction (NESW) will always become a north-south or east-west only spikeyball (like 180 moobots).

Examine yourself, then figure out the small gate puzzle. :)

Re: Random Spikey Test

Posted: Mon Sep 28, 2015 12:02 am
by MyNameIsKooky
Wonderman109 wrote:for one, a diagonal spikeyball asked to go a cardinal direction (NESW) will always become a north-south or east-west only spikeyball (like 180 moobots).
Interesting! I always thought you needed CMD 52 for that but I suppose that's not necessarily the case. Nice find. :)

Posted: Thu Oct 01, 2015 5:23 pm
by samuelthx
Interesting showcase, with a simple, minimalistic puzzle. Thanks! :)