New Adventure: Theory of Null
Posted: Mon Feb 22, 2016 2:51 am
I decided to split this level into separate one-room levels I will be doing, (ToN I, ToN II, etc.) because I didn't have the mini-white magic wop and so I couldn't make the next sections. Also, each wlv of the original is fairly long.
This is supposed to introduce several cool magic concepts, and it also features what I'll call a 'progress bar'...
Unfortunately, I got sick of testing the Pow-Pop-Grow section and so I made it easy enough that Grow is unnecessary. The original idea was to shoot Pow off a Grow reflector/tentacle aiming at the buttons, and then shoot Pop at the same button with the same Grow plant.
I'm also going to release in separate topics a couple of glitches and ideas I had while making ToN.
This is supposed to introduce several cool magic concepts, and it also features what I'll call a 'progress bar'...
Unfortunately, I got sick of testing the Pow-Pop-Grow section and so I made it easy enough that Grow is unnecessary. The original idea was to shoot Pow off a Grow reflector/tentacle aiming at the buttons, and then shoot Pop at the same button with the same Grow plant.
I'm also going to release in separate topics a couple of glitches and ideas I had while making ToN.