Standalone Adventure: Plato's Cave
Posted: Thu May 12, 2016 6:01 am
I made this adventure for a school project where we had to represent Plato's cave. Since it's designed for relatively new players to be able to figure it out, it shouldn't be too hard. Since I'm terrible at being non-lazy, this was created with about a 4 month hiatus somewhere in the middle, so the dialog writing may be slightly inconsistent. Lastly, while it is fully tested, it is not perhaps thoroughly tested. Please report any bugs and/or typos.
Put the custom texture in (Your Editor Folder)/Custom.
Do not move the player in the opening sequence, until a dialog provides instructions on how to move. The tutorial is designed to be a mix between straight out telling the player certain basic things, and letting the player figure out things themselves.
As you may be able to guess from the title, this is based off of Plato's Analogy of the Cave, with a cyber-punk Wonderland Adventures twist.
This is not canon with anything else I make, unless otherwise specified. Requires my music pack.
Put the custom texture in (Your Editor Folder)/Custom.
Do not move the player in the opening sequence, until a dialog provides instructions on how to move. The tutorial is designed to be a mix between straight out telling the player certain basic things, and letting the player figure out things themselves.
As you may be able to guess from the title, this is based off of Plato's Analogy of the Cave, with a cyber-punk Wonderland Adventures twist.
This is not canon with anything else I make, unless otherwise specified. Requires my music pack.