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I need help!!
Posted: Thu Jul 28, 2016 6:25 pm
by FinnThor
I can't figure out how to use the custom level textures in the Editor v3.00..
can somebody explain it to me? I download the textures and put them in the
UserData\Custom\Leveltextures folder.. but when i right click the the LevelTex button in the editor and type in the level texture name, it won't work! The custom textures for custom objects (like the chomper) don't work either!
Posted: Thu Jul 28, 2016 6:59 pm
by Jutomi
Well, sometimes they're saved in .zip files,
which may mean you still have to unzip them.
If it's not that... well, I'm not really an expert with custom content,
myself, so I honestly don't know what other problem there'd be.

Posted: Thu Jul 28, 2016 9:05 pm
by FinnThor
I unzipped them and then took the .bmp files out of the folder that they were in after they were unzipped, then i put the .bmp files in the UserData/Custom/Leveltextures folder. An Example: backgroundtex darkness1. Then you would have backgroundtex darkness 2, and then leveltex darkness. They were in one folder when i unzipped them and then i took them out and put them in the UserData/Custom/Leveltextures folder, like i said earlier.
If you're not following me, the question is: Was i supposed to take the .bmp files out of the unzipped folder and into the UserData/Custom/Leveltextures folder

Posted: Thu Jul 28, 2016 9:12 pm
by FinnThor
Jutomi wrote:If it's not that... well, I'm not really an expert with custom content, myself, so I honestly don't know what other problem there'd be.
Okay.. thanks anyway!
Posted: Thu Jul 28, 2016 10:35 pm
by Wonderman109
To help, the correct path is UserData > Custom >
Objecttextures . You had it almost right. I'm assuming you're putting textures for editor objects like chompers or barrels as opposed to background or water textures.
LevelTextures is the right folder for backgroundtex1 and backgroundtex2 files, leveltex files, and watertex files. There's also a folder for custom icon textures used with the 'Custom icon' objects, and a folder for custom models for any object.
When you say level textures, you probably mean the level as a whole but a 'leveltex' file is for the tiles used for the walls and ground of a level (wlv) file. That's why the LevelTextures folder only handles background-walls, water-colour, and level-map textures.
You can also, and probably should, make a second 'Custom' or 'CUSTOM' folder in your WA editor main folder next to the editor and player, regardless of the version, and copy all your files from Objecttextures into CUSTOM as well.
A lot of us used CUSTOM for object textures in the old WA1 editor which didn't have the official Objecttexture folder. That's because the developer Midnight Synergy programmed in the editing option and folder paths for objects to be textured in the old editor but chose not to implement it officially until the WA3 editor. Some of us 'hacked' the option to be available for everyone by editing the object .wop files so the custom-texture data-point was usable in the editor.
Many of us are still used to using CUSTOM in the new WA3.00 editor instead of Objecttextures so copying your object texture files into both never hurts.
Hope this helps!
See
forum moderator Emerald141's editor guide for more details.
Posted: Thu Jul 28, 2016 11:49 pm
by FinnThor
I'm not sure where the custom folder is supposed to be, even though you might have told me, but i'm not sure.. whatever i'm doing isn't working.
Wonderman109 wrote:You can also, and probably should, make a second 'Custom' or 'CUSTOM' folder in your WA editor main folder next to the editor and player, regardless of the version, and copy all your files from Objecttextures into CUSTOM as well.
For the backgroundtex1, backgroundtex2, and leveltex, they're not working when i right-click "LevelTex" and type in the texture name, for example:
woodedwaterlands, it's not working at all.. it just says "FILE(S) Not Found when the files are in the leveltexture folder. LevelTextures is the right folder for backgroundtex1 and backgroundtex2 files, leveltex files, and watertex files. There's also a folder for custom icon textures used with the 'Custom icon' objects, and a folder for custom models for any object.
Wonderman109 wrote:LevelTextures is the right folder for backgroundtex1 and backgroundtex2 files, leveltex files, and watertex files. There's also a folder for custom icon textures used with the 'Custom icon' objects, and a folder for custom models for any object.
When you say level textures, you probably mean the level as a whole but a 'leveltex' file is for the tiles used for the walls and ground of a level (wlv) file. That's why the LevelTextures folder only handles background-walls, water-colour, and level-map textures.
Posted: Fri Jul 29, 2016 12:46 am
by FinnThor
Also, In the "readme" in the leveltextures folder, it said to right-click the "leveltexture" button in the editor and type in the "NAME" of the texture.. how do i know what the name would be

Posted: Fri Jul 29, 2016 2:30 am
by LittleZbot
The name ought to be simply to figure out - most of the time it's right in the title (e.g. MNIK's "Blue Hills" custom texture is titled "bluehillsleveltex").
Some browsers automatically add in underscored inside the file names in place of spaces, which sometimes causes glitches for different people. If the textures in question have underscores ( the "_" symbol) in them, try replacing it with a space.
Remember, the full path to the level texture should be "WA Editor v300 > UserData > Custom > Leveltextures" and the full path to object texture should be either "WA Editor v300 > UserData > Custom > Objecttextures" or "WA Editor v300 > Custom".
Posted: Fri Jul 29, 2016 4:19 am
by FinnThor
LittleZbot wrote:Remember, the full path to the level texture should be "WA Editor v300 > UserData > Custom > Leveltextures" and the full path to object texture should be either "WA Editor v300 > UserData > Custom > Objecttextures" or "WA Editor v300 > Custom".
I basically already have the "Custom" folder set up, so now i need to get the textures for objects and the level working! Hooray!

Posted: Fri Jul 29, 2016 1:13 pm
by FinnThor
LittleZbot wrote:The name ought to be simply to figure out.
Well, Not for me, apparently! I'm going to try to explain what my problem is with the level textures.
I know where they need to go, and they're there already.. now let's say i have 3 textures.. a backgroundtex1, a backgroundtex2, and a leveltex.
They say: "backgroundtex1 woodedwaterlands", "backgroundtex2 woodedwaterlands", and "leveltex woodedwaterlands".
Now, when i right click the leveltextures button in the editor and type in "woodedwaterlands", it just says: "FILE(S) Not Found!".
That Would Be My Current Problem With The LevelTextures.
Posted: Fri Jul 29, 2016 3:55 pm
by LittleZbot
If they're in the right place, and in a BMP format, then it should be working perfectly. I have no idea what your editor's problem is.
Try installing a new copy of the editor (not replacing your old one) and copy the level textures into that. See if they work in the new one. If so, the problem might not be with what you're doing and it might just be a glitch in the editor.
Posted: Fri Jul 29, 2016 5:03 pm
by FinnThor
Forget all my problems with the level textures! I figured out my problem!
Edit: The object textures work too!
LittleZbot wrote:Try installing a new copy of the editor (not replacing your old one) and copy the level textures into that. See if they work in the new one. If so, the problem might not be with what you're doing and it might just be a glitch in the editor.
It was a glitch and a little more..
Edit: Certain object textures don't work for me, and i'll put up an image of one of the textures that didn't work for me.
Posted: Fri Jul 29, 2016 9:53 pm
by DerpzSpycrab
FinnThor wrote:Forget all my problems with the level textures! I figured out my problem!
Edit: The object textures work too!
LittleZbot wrote:Try installing a new copy of the editor (not replacing your old one) and copy the level textures into that. See if they work in the new one. If so, the problem might not be with what you're doing and it might just be a glitch in the editor.
It was a glitch and a little more..
Edit: Certain object textures don't work for me, and i'll put up an image of one of the textures that didn't work for me.
Not sure if you did this yet, but try creating a Custom folder in the main editor directory (the folder with the editor, player, etc.) and put that texture in there.
Posted: Sat Jul 30, 2016 12:45 am
by FinnThor
DerpzSpycrab wrote:Not sure if you did this yet, but try creating a Custom folder in the main editor directory (the folder with the editor, player, etc.) and put that texture in there.
No, that's not it, i figured out what the problem with some of those object textures was.. They were PNG files and JPG files, not bmp files...
Now, does anybody know how to change a PNG/JPG file into a bmp file?
Posted: Sat Jul 30, 2016 1:30 am
by Wonderman109
I use MS Paint, just opening the PNG/JPG file and re-saving it as BMP. Of course, it will look a bit shoddy because you're putting a low-quality JPG or PNG image file into the high-quality BMP format, but that can't be helped.
Posted: Sat Jul 30, 2016 12:51 pm
by FinnThor
Where would this go? It's a glove-charger texture that i downloaded from
LexieTheFox's post.
Posted: Sat Jul 30, 2016 7:07 pm
by Wonderman109
Objecttextures and CUSTOM.
Posted: Sat Jul 30, 2016 8:05 pm
by FinnThor
*sighs* It didn't work..

Posted: Sun Jul 31, 2016 6:58 pm
by LittleZbot
Can you be more specific? Why not? It's a custom texture for the Glove Charger wop, and should be placed in the folders accordingly.
Posted: Mon Aug 01, 2016 12:53 pm
by FinnThor
LittleZbot wrote:Can you be more specific? Why not? It's a custom texture for the Glove Charger wop, and should be placed in the folders accordingly.
I don't know what folder the custom texture for the Glove Charger wop would go in.
Posted: Mon Aug 01, 2016 7:47 pm
by LittleZbot
Quite simply, the path should be either "WA Editor v300 > UserData > Custom > Objecttextures" or "WA Editor v300 > Custom". It's the same as any other custom texture.
Posted: Tue Aug 02, 2016 10:17 pm
by FinnThor
Okay, Now it's working!
Thanks!
