New Level: Statuemedes
Posted: Sun Jul 31, 2016 3:00 pm
I figured out that problem I posted about in the old Custom Content section by using MNIK's PowerWop to give a sign wee stinker models. I also made a second wop with the activation-type set to 21 instead of 1001.
However, signs aren't really meant to be turned on and off like gates, so a statue that you set in the editor as deactivated can't be made to talk and a destroyed statue still acts like a wall. The deactivated one will still toggle its shadow and luminescence though, amusingly enough.
If you have a statue set to active in the editor though, it will toggle normally at the preset speed you give it, even if you deactivate it in-game as soon as the level starts.
Below is a package with a test level and a small adventure using the statues, the statue wops and a WA1 era chomper NPC wop that I believe was made by QLoof, and the necessary textures for the adventure level. If you haven't already, make a 'CUSTOM' or 'Custom' folder in your main waeditor300 directory and place these three files inside.
Place the wops in whatever folder within waeditor300 > Data > Editor > ObjectPresets that you like, or make a new folder in ObjectPresets. I personally put these wops, along with the magic mirror, Beta Custom Item, and SkyMap in an 'extra' folder I added on.
You can access the other three wops I just mentioned by going to Emerald's guide and scrolling to advanced objects, where he has links to each topic with the wop downloads.
However, signs aren't really meant to be turned on and off like gates, so a statue that you set in the editor as deactivated can't be made to talk and a destroyed statue still acts like a wall. The deactivated one will still toggle its shadow and luminescence though, amusingly enough.
If you have a statue set to active in the editor though, it will toggle normally at the preset speed you give it, even if you deactivate it in-game as soon as the level starts.
Below is a package with a test level and a small adventure using the statues, the statue wops and a WA1 era chomper NPC wop that I believe was made by QLoof, and the necessary textures for the adventure level. If you haven't already, make a 'CUSTOM' or 'Custom' folder in your main waeditor300 directory and place these three files inside.
Place the wops in whatever folder within waeditor300 > Data > Editor > ObjectPresets that you like, or make a new folder in ObjectPresets. I personally put these wops, along with the magic mirror, Beta Custom Item, and SkyMap in an 'extra' folder I added on.
You can access the other three wops I just mentioned by going to Emerald's guide and scrolling to advanced objects, where he has links to each topic with the wop downloads.