WA Widescreen, Hub Builder and more (Updated: May 13 2019)
Posted: Sun May 05, 2019 5:20 pm
I have ported my widescreen mode patch to the open source version. Unlike my old version, this one is compatible with both 4:3 and 16:9 resolutions and I have made some extra improvements on the menus. I also included a loader.bb file that supports 16:9 resolutions. If you are not seeing any 16:9 option, delete display.wdf from UserData folder, and open the loader again.
Please try it and tell me if there are any issues/bugs.
How to use:
Download these source files viewtopic.php?f=42&t=27826
Place the files from my attachment and replace any files with the same name
New Version! (May 13 2019)
-everything updated to v10.03
-added new test mode for adventures: when you are on the master screen press Ctrl+T and you can immediately play your adventure! No more need to compile, get past the menus etc. anymore when testing adventures!
Also when you abort/exit/complete the adventure you will go back to the editor master screen of that adventure.
-added a hub builder: Yes, you can finally create hubs using the editor!
I will write details later about this mode.
-added logo support for custom hubs, just place wonderlandadventures.bmp in custom\hubs\yourhubname or in custom\editing\hubs\yourhubname and the hub builder will copy it to custom\hubs\yourhubname
-fixed minor editor bug where the More adjusters button was not updated when grabbing objects
(May 8 2019)
menu.bb:
-fixed hub menu crash bug that happened when clicking somewhere on the menu without a hub selected
-fixed sound effect when clicking on "Play Custom Hub" button
-fixed minor load screen bug
-fixed PlayerLevelStartingYaw bug for hubs
-fixed swap item text position for larger bag sizes (this applies to both widescreen and normal modes)
-fixed save/load screen background size for widescreen
-fixed custom archive menu for widescreen
adventures.bb
-freezing shadow/fire stinkers crash bug fixed (you can now freeze shadow and fire stinkers
)
-added 2 new value at the end of master.dat
-the first determines what items the player will get when an adventure starts
-the seccond determines if the player will be able to shoot spells in the widescreen area or not
-added 2 extra values at the end of the wlv
-the first determines if the wlv contains extra values (yes, it was necessary in order to maintain backwards compatibility with existing levels)
-the second determines if the player will be able to shoot spells in the widescreen area or not, like master.dat but wlv specific (0=not allow, 1=allow, everything else=use master.dat rule)
(I will upload an updated editor that supports those things soon, also this update doesn't break compatibility with existing levels)
Older Versions:
(May 7 2019)
menu.bb:
-fixed profile explode bug (from 10.01)
-fixed stars background in adventure title screen when you launch any adventure from custom adventure select screen (from 10.01)
adventures.bb
-fixed particles position when an item is collected
(May 6 2019)
-Icons are now in the corners of the screen
-Limit spell-shooting in the central 4:3 area of the screen, if the player moves the mouse out of that range while a spell is active the spell cursor will turn red and player cannot shoot any spell.
-Save/load ui mini fix
New Version video:
https://www.youtube.com/watch?v=AVBVOFZ ... e=youtu.be
Please try it and tell me if there are any issues/bugs.
How to use:
Download these source files viewtopic.php?f=42&t=27826
Place the files from my attachment and replace any files with the same name
New Version! (May 13 2019)
-everything updated to v10.03
-added new test mode for adventures: when you are on the master screen press Ctrl+T and you can immediately play your adventure! No more need to compile, get past the menus etc. anymore when testing adventures!
-added a hub builder: Yes, you can finally create hubs using the editor!
-added logo support for custom hubs, just place wonderlandadventures.bmp in custom\hubs\yourhubname or in custom\editing\hubs\yourhubname and the hub builder will copy it to custom\hubs\yourhubname
-fixed minor editor bug where the More adjusters button was not updated when grabbing objects
(May 8 2019)
menu.bb:
-fixed hub menu crash bug that happened when clicking somewhere on the menu without a hub selected
-fixed sound effect when clicking on "Play Custom Hub" button
-fixed minor load screen bug
-fixed PlayerLevelStartingYaw bug for hubs
-fixed swap item text position for larger bag sizes (this applies to both widescreen and normal modes)
-fixed save/load screen background size for widescreen
-fixed custom archive menu for widescreen
adventures.bb
-freezing shadow/fire stinkers crash bug fixed (you can now freeze shadow and fire stinkers
-added 2 new value at the end of master.dat
-the first determines what items the player will get when an adventure starts
-the seccond determines if the player will be able to shoot spells in the widescreen area or not
-added 2 extra values at the end of the wlv
-the first determines if the wlv contains extra values (yes, it was necessary in order to maintain backwards compatibility with existing levels)
-the second determines if the player will be able to shoot spells in the widescreen area or not, like master.dat but wlv specific (0=not allow, 1=allow, everything else=use master.dat rule)
(I will upload an updated editor that supports those things soon, also this update doesn't break compatibility with existing levels)
Older Versions:
(May 7 2019)
menu.bb:
-fixed profile explode bug (from 10.01)
-fixed stars background in adventure title screen when you launch any adventure from custom adventure select screen (from 10.01)
adventures.bb
-fixed particles position when an item is collected
(May 6 2019)
-Icons are now in the corners of the screen
-Limit spell-shooting in the central 4:3 area of the screen, if the player moves the mouse out of that range while a spell is active the spell cursor will turn red and player cannot shoot any spell.
-Save/load ui mini fix
New Version video:
https://www.youtube.com/watch?v=AVBVOFZ ... e=youtu.be