New Adventure -- Stranded
Posted: Fri May 24, 2019 9:39 pm
Tested by a few people in the Epicord chat (helping me get rid of some improper tile logic), who were also the first people solving it, this is a short, but relatively tricky little puzzle. No glitches required, but think very carefully about which game mechanics do what.
If you're playing this on the original 3.00 editor, you might encounter a major bug: the barrels can be literally walked through, allowing for different solutions. Sadly, since the non-open-source build is hideously crash-prone on my system, I can't really use it properly. If you're playing on 3.04 (or whatever the latest open-source version from Aryan is), the level works correctly. If you aren't... well, just assume you can't actually walk through the barrels, even if you can. Try to do it the fair way.
If you're playing this on the original 3.00 editor, you might encounter a major bug: the barrels can be literally walked through, allowing for different solutions. Sadly, since the non-open-source build is hideously crash-prone on my system, I can't really use it properly. If you're playing on 3.04 (or whatever the latest open-source version from Aryan is), the level works correctly. If you aren't... well, just assume you can't actually walk through the barrels, even if you can. Try to do it the fair way.