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New Adventure -- Stranded

Posted: Fri May 24, 2019 9:39 pm
by Muzozavr
Tested by a few people in the Epicord chat (helping me get rid of some improper tile logic), who were also the first people solving it, this is a short, but relatively tricky little puzzle. No glitches required, but think very carefully about which game mechanics do what.

If you're playing this on the original 3.00 editor, you might encounter a major bug: the barrels can be literally walked through, allowing for different solutions. Sadly, since the non-open-source build is hideously crash-prone on my system, I can't really use it properly. If you're playing on 3.04 (or whatever the latest open-source version from Aryan is), the level works correctly. If you aren't... well, just assume you can't actually walk through the barrels, even if you can. Try to do it the fair way. :wink:

Re: New Adventure -- Stranded

Posted: Sat May 25, 2019 12:55 am
by |Cookie|
Such a unique puzzle, so small yet so paradoxical. We need more of this kind of adventure. Fair, tiny, but really hard. :mrgreen:

Re: New Adventure -- Stranded

Posted: Mon May 27, 2019 11:18 pm
by ab-47
Hohohohoho, Brilliant trick, I had to look twice after I realized how fluid the solution is supposed to be! :mrgreen:

Thank you for the level! :D

Re: New Adventure -- Stranded

Posted: Sat Dec 10, 2022 6:40 pm
by Jutomi
And this one was perhaps my favorite of your POTZ adventures... :mrgreen:

A very clever adventure that need not a glitch but demands a good understanding of trickery and Wonderland knowledge. (And it may've been an accidental inspiration for Jut's Misfits VI Part B: They'll Find Their Way.) Absolutely great adventure that stumped me for a good while without leaving me feel absolutely hopeless :lol:

And, as usual, here's my video solution. Definitely don't recommend watching them before trying to solve this yourself, though; it's a gem :) Thank you~