How To Compile And Run OpenWA?
Some of you new to modding or existing users may have a confusion on "how" to perfectly compile and run OpenWA Editor in your computers, right?
Alright, here's a way on "how" to run OpenWA.
For running OpenWA you need:
1. Blitz3D v1.108c: https://archive.zbots.space/files/Blitz3DSetup1108c.exe
Download and install to C:/ not C:/Program Files
2. WA Libraries: https://archive.zbots.space/files/WA_Libraries.zip
Download and unzip the contents (dlls and decls) into C:\Blitz3D\userlibs
3. WA Editor Fresh Copy: http://www.midnightsynergy.com/archive/ ... rchive.zip
Unzip the contents in a fresh directory.
4. OpenWA Source Code: https://gitlab.com/wonderteam/openwa
Make a local git repository in the WA Editor directory and pull the contents of the master or dev branch. You can also clone the repository if you want.
Once done you’re ready to load and compile the following source codes:
editor.bb - the game editor (to be compiled as editor3d.exe for releases)
player.bb - the player for custom adventures (to be compiled as wg.exe for releases)
loader.bb - the loading screen (to be compiled as player.exe for releases)
(all other bb files are used by editor.bb and player.bb)
Hope this helps!