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New Level: Nowhere to Run
Posted: Thu Mar 11, 2021 12:50 am
by Jutomi
Uh-oh! Looks like Loof and Qookie are surrounded! One false move, and they'll be toast!
Can you help our friends maneuver the stones to open the gates?
Re: New Level: Nowhere to Run
Posted: Thu Mar 11, 2021 4:13 am
by Amnon
Sorry to spoil this - there was no need to fight, just to run home quickly before the UFO have time to launch.
Re: New Level: Nowhere to Run
Posted: Thu Mar 11, 2021 9:54 am
by Amnon
Anyway, here is my "proper" solution with the full points for destroying all the UFOs.
Please copy this demo to a permanent place if you like it:
https://ln2.sync.com/dl/66164e2a0/bz5ct ... m-bgqhxe6j
Re: New Level: Nowhere to Run
Posted: Thu Mar 11, 2021 3:44 pm
by Jutomi
That's what I deserve for making a RTW level on a quarter brain power - two alternate solutions.
Uploaded a second version - this time with bonus coins to dissuade running it, and a button that's frozen over just to make things a much larger pain in the butt.
(tested, can confirm it's possible)
I can still upload your video if you want, though.

Re: New Level: Nowhere to Run
Posted: Thu Mar 11, 2021 6:22 pm
by Amnon
I still have not solved this in any intended way, but I did escape in cowardly way: grabbed all the coins and bonuses, did not even touch the boulders and spheres, then pressed the square button and ran up for my life, just in time!
Re: New Level: Nowhere to Run
Posted: Thu Mar 11, 2021 6:41 pm
by Jutomi
Hahahaha... I forgot I needed red gates instead of a toll gate there.
Reuploaded version B; not even making a version c at this point.
Also... kind of deleted the original version...
attachments are
all messed up on this forum for some reason. I remember a time I used to be able to see a full list and edit whichever one I wanted; now it's playing mind games. After deleting
one if it shows me one at a time, it'll appear to delete all of them when I click submit.
But then I upload something new, they all come back. Had to delete them all,
without submitting changes, just to do this. >.>
"Why didn't you just upload version C" by the time I realized I was in too deep.
Anyhow back to your regularly scheduled program.
Re: New Level: Nowhere to Run
Posted: Thu Mar 11, 2021 7:34 pm
by Amnon
Well here is a proper, non-cowardly solution for version B, the original one anyway since I did not look at the new one yet:
https://ln2.sync.com/dl/353a65920/hgi7k ... d-sdcxcusf:
Re: New Level: Nowhere to Run
Posted: Thu Mar 11, 2021 8:34 pm
by Amnon
The new revision makes no difference: the other character can simply stand on the red button one the bonus points are collected.
Re: New Level: Nowhere to Run
Posted: Thu Mar 11, 2021 10:55 pm
by Jutomi
*facepalms* I see.
Well then. This level has an unfixable amount of solutions to it.
That said, your solution IS rather pretty. Just a darned shame my intended path is the least obvious option.

(and the most obvious solution of RUNNING it is an absolutely dumb path)
Re: New Level: Nowhere to Run
Posted: Thu Mar 11, 2021 10:58 pm
by Jutomi
ALL right. Removed the round button (and renamed it B because honestly that run-fast solution needed to be destroyed),
and I also created a version C which lengthens the bottom by two tiles. (I genuinely liked your solution so I have both versions, but it's a simple fix that should make only the intended solution work.)
Re: New Level: Nowhere to Run
Posted: Fri Mar 12, 2021 2:46 am
by Amnon
OK, I just did version C in the intended way!
Re: New Level: Nowhere to Run
Posted: Fri Mar 12, 2021 3:31 am
by Jutomi

Very good. Although I'm excited to see whether it's still different from what I'm expecting.
(though, admittedly, your solution was honestly kinda nicer)
My next one shouldn't have so many holes in it... but then again, I said that about this one only to wind up with more.
