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New Level: Nowhere to Run

Posted: Thu Mar 11, 2021 12:50 am
by Jutomi
Uh-oh! Looks like Loof and Qookie are surrounded! One false move, and they'll be toast!

Can you help our friends maneuver the stones to open the gates?

Re: New Level: Nowhere to Run

Posted: Thu Mar 11, 2021 4:13 am
by Amnon
Sorry to spoil this - there was no need to fight, just to run home quickly before the UFO have time to launch.

Re: New Level: Nowhere to Run

Posted: Thu Mar 11, 2021 9:54 am
by Amnon
Anyway, here is my "proper" solution with the full points for destroying all the UFOs.

Please copy this demo to a permanent place if you like it: https://ln2.sync.com/dl/66164e2a0/bz5ct ... m-bgqhxe6j

Re: New Level: Nowhere to Run

Posted: Thu Mar 11, 2021 3:44 pm
by Jutomi
That's what I deserve for making a RTW level on a quarter brain power - two alternate solutions. :oops:

Uploaded a second version - this time with bonus coins to dissuade running it, and a button that's frozen over just to make things a much larger pain in the butt. :P

(tested, can confirm it's possible)

I can still upload your video if you want, though. :P

Re: New Level: Nowhere to Run

Posted: Thu Mar 11, 2021 6:22 pm
by Amnon
I still have not solved this in any intended way, but I did escape in cowardly way: grabbed all the coins and bonuses, did not even touch the boulders and spheres, then pressed the square button and ran up for my life, just in time!

Re: New Level: Nowhere to Run

Posted: Thu Mar 11, 2021 6:41 pm
by Jutomi
Hahahaha... I forgot I needed red gates instead of a toll gate there. :D

Reuploaded version B; not even making a version c at this point. :rofl:

Also... kind of deleted the original version...

attachments are all messed up on this forum for some reason. I remember a time I used to be able to see a full list and edit whichever one I wanted; now it's playing mind games. After deleting one if it shows me one at a time, it'll appear to delete all of them when I click submit.
But then I upload something new, they all come back. Had to delete them all, without submitting changes, just to do this. >.>

"Why didn't you just upload version C" by the time I realized I was in too deep. :cry:

Anyhow back to your regularly scheduled program.

Re: New Level: Nowhere to Run

Posted: Thu Mar 11, 2021 7:34 pm
by Amnon
Well here is a proper, non-cowardly solution for version B, the original one anyway since I did not look at the new one yet:
https://ln2.sync.com/dl/353a65920/hgi7k ... d-sdcxcusf:

Re: New Level: Nowhere to Run

Posted: Thu Mar 11, 2021 8:34 pm
by Amnon
The new revision makes no difference: the other character can simply stand on the red button one the bonus points are collected.

Re: New Level: Nowhere to Run

Posted: Thu Mar 11, 2021 10:55 pm
by Jutomi
*facepalms* I see.

Well then. This level has an unfixable amount of solutions to it.

That said, your solution IS rather pretty. Just a darned shame my intended path is the least obvious option. :blush:
(and the most obvious solution of RUNNING it is an absolutely dumb path)

Re: New Level: Nowhere to Run

Posted: Thu Mar 11, 2021 10:58 pm
by Jutomi
ALL right. Removed the round button (and renamed it B because honestly that run-fast solution needed to be destroyed),
and I also created a version C which lengthens the bottom by two tiles. (I genuinely liked your solution so I have both versions, but it's a simple fix that should make only the intended solution work.)

Re: New Level: Nowhere to Run

Posted: Fri Mar 12, 2021 2:46 am
by Amnon
OK, I just did version C in the intended way!

Re: New Level: Nowhere to Run

Posted: Fri Mar 12, 2021 3:31 am
by Jutomi
:lol: Very good. Although I'm excited to see whether it's still different from what I'm expecting. :P

(though, admittedly, your solution was honestly kinda nicer)

My next one shouldn't have so many holes in it... but then again, I said that about this one only to wind up with more. :oops: