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New Adventure: Brisk (GLITCH)

Posted: Tue Sep 28, 2021 3:43 am
by Jutomi
Size: Very Small

Note: Most of this level utilized things that might be considered "interesting features" rather than glitches.

No matter the case, there is definitely something you have to do that could easily be considered a glitch.

Hopefully it won't be too hard to find; it's early on, and there aren't many options for you to start out with. :)

Video solution: https://www.youtube.com/watch?v=srl9T_AIuE4

Unfortunate (but still neat) alternate solution by Joseppy: https://www.youtube.com/watch?v=PSFWWSyrJsE

Also, reuploaded: left a button in that shouldn't have been there (in a wall), added (GLITCH) to the description.

Re: New Adventure: Brisk (GLITCH)

Posted: Sat Oct 09, 2021 5:49 pm
by Jutomi
And my video solution has been added to the original post (in a couple minutes after this post).

Hope you enjoy! :D

Re: New Adventure: Brisk (GLITCH)

Posted: Sun Oct 10, 2021 3:12 pm
by Wonderman109
That'a pretty tricky adventure. Not even just the glitch but also the odd ranges of the scritter and crab. Timing on the gates is also pristine perfect.

Re: New Adventure: Brisk (GLITCH)

Posted: Wed Oct 13, 2021 7:11 pm
by Jutomi
I'm surprised the gates worked that way. It was tested purely out of curiosity, and the fact that it works is shocking!

In RTW, even if it looked as if you were entirely out of the gate, you could get killed by it. Evidently WA's hitboxes are a lot more forgiving. :)

Re: New Adventure: Brisk (GLITCH)

Posted: Sun Oct 17, 2021 3:07 pm
by Wonderman109
Jutomi wrote: Wed Oct 13, 2021 7:11 pm I'm surprised the gates worked that way. It was tested purely out of curiosity, and the fact that it works is shocking!

In RTW, even if it looked as if you were entirely out of the gate, you could get killed by it. Evidently WA's hitboxes are a lot more forgiving. :)
I took note of this in MoFI. Compared to WSW, where I was frequently jumpscared by this timing, it *does* feel a lot more forgiving.

Re: New Adventure: Brisk (GLITCH)

Posted: Tue Aug 22, 2023 8:15 pm
by Jutomi
Posted Joseppy's alternate solution. It's really neat; but unfortunate :lol:

Hopefully I'll revisit this adventure one day and maybe split it in two so both are forced in some way... we'll see.