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Adventure #6 - Cyber Rescue
Posted: Mon Nov 01, 2021 11:42 pm
by InvisibleWater6512
Decided to make this level to test out some of the new mechanics. Enjoy!
This adventure requires OpenWA! Download it here.
Re: Adventure #6 - Cyber Rescue
Posted: Tue Nov 02, 2021 11:11 pm
by ab-47
Hello InvisibleWater6512 and welcome back to the forums! I just got around to try this and it was enjoyable, but I also want to note that I haven't used any of the grow, and I'm pretty sure that I don't need the cyan button either although I haven't tried solving it again. All in all I got gold and the level was fun, thanks!

Re: Adventure #6 - Cyber Rescue
Posted: Tue Nov 15, 2022 10:30 pm
by Jutomi
A very nice adventure; thoroughly enjoyed the classic PotZ feel to it.
My video solution here~
I should note that I
way overcomplicated this, thinking the invisible button didn't exactly work...
But on top of that, there are some interesting alternate ways of solving this. As it turns out, you can do this using only one grow, two of the small flash charges, and only charging up with the large flash charger once.

(If you're
really clever, you can use only six of those charges - but it's a little extreme at that point ;p)
Just a fun bonus challenge if anyone's feeling ludicrously adventurous.
Overcomplicated solution wrote:Use the one grow on ice so you can cash a flash into it and flash the UFO (after breaking a prism with it so you can get through). Then have the wee stinker stand on the teleporter, and after pressing the button, before the wee one goes through, have them go somewhere - anywhere - so they leave and you can use the teleporter to get back. Then flash the UFO in the lower left corner so you can break all the wooden barrels and use 6 flash; two on a barrel and four for the wee stinkers. Lastly flash the UFO into the lower right chamber so you can get the bonus material - however, you actually can - if you're clever - redirect the UFO with your own body instead of using flash. 