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New Adventure: Derailed

Posted: Sun Nov 20, 2022 2:04 pm
by nasko222
That Weebot isn't working correctly! Let's fix that with a controlled shock! :idea: :!:

Re: New Adventure: Derailed

Posted: Sun Nov 20, 2022 4:05 pm
by |Cookie|
Cute idea. I just hope they won't gain sentience and come back for revenge.

Small note: Only the last-placed gate's logic would be taken into account on a tile with multiple gates, so you don't really have to press all purple buttons in order to pass. This issue has been my mortal enemy for ages.

Re: New Adventure: Derailed

Posted: Sun Nov 20, 2022 4:41 pm
by nasko222
|Cookie| wrote: Sun Nov 20, 2022 4:05 pm Only the last-placed gate's logic would be taken into account on a tile with multiple gates
...... That means Cage Blinking Around Us IV is broken too.

Re: New Adventure: Derailed

Posted: Mon Jan 02, 2023 6:15 pm
by Jutomi
Poor zipbots... :lol:

Very interesting concept though! Not always easy to get that little sucker where I want it to go, but I suppose if you're applying shock therapy you can only ask for so much :P (And I loved the sign xD)

Here's my video solution: https://www.youtube.com/watch?v=rhu9UQi20E8