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New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Fri Feb 24, 2023 7:05 pm
by Jutomi

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Fri Feb 24, 2023 8:06 pm
by Jutomi
Sorry, had to reupload a couple times due to obvious alternate solutions. :oops:

If anyone wants a surprisingly-helpful-once-you-figure-out-the-context hint:
The answer to life, the universe and everything, but missing something wrote:Crayons are evil.
^ Just in case anyone wants to do a cryptic puzzle to figure out the involved trick, without having to resort to a video solution :)

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Mon Feb 27, 2023 1:30 pm
by Amnon
I have no clue.

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Mon Feb 27, 2023 8:44 pm
by Jutomi
Good. :lol:

Well, here's another set of hints expanding upon my previous hint:
Hints wrote:1) This glitch expands upon a glitch I've utilized in another level.

2) The above hint is in fact the same hint as the first one I gave about life/universe/everything (42) minus something (1) involving crayons being evil.

3) You can do a lot more with this glitch than what I showed in that level.
Let me know if you need any more help... oh, and one other fact that I'm keeping in white just in case it points you in the right direction:
This little (presumably previously unknown) glitch and its expansions have the potential to create completely ridiculous alternate solutions several levels, although to what extent I am completely unsure of.

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Wed Mar 01, 2023 7:39 am
by Amnon
Yes I now have a clue - but still not a solution.

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Wed Mar 01, 2023 10:56 am
by Jutomi
Here's another, hopefully much larger, hint, if it helps you at all... :P
Hint wrote:Try to colour it in with two very distinct colors using the same utensil, but different tactics.

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Wed Mar 01, 2023 12:06 pm
by Amnon
I still don't understand what crayons or colouring have to do with it other than being the name of another level where a particular glitch is used. I understand that Loof has to run pushing an object, but I cannot see where it is that he could run so it persuades the Z-bot to turn upwards straight in the middle... and still have that object usable afterwards.

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Wed Mar 01, 2023 6:22 pm
by Jutomi
Aight, let me ask you something that sounds really dumb... :lol:
Hint wrote:Have you tried bonking your adversary over the head with an explosive yet?
And equally:
Hint wrote:Have you tried running away from it using a similar method?

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Thu Mar 02, 2023 1:21 am
by Amnon
I have tried a bit, but never survived the explosion: To be able to run pushing the keg, I must place the metal box on the pink button (in most of my attempts I place the keg on the green button so I can manipulate my adversary with the metal box). I tried stepping on the green button to free the adversary then leave that button and push the keg at the earliest opportunity, but it's always too late for the "crayon" trick.

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Thu Mar 02, 2023 1:49 am
by Jutomi
Have you Tried an inverted crayon?

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Thu Mar 02, 2023 2:39 am
by Amnon
Sorry, Jutomi, I don't even know what "crayon" means in this context, other than being the name of another level, let alone "inverted".

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Thu Mar 02, 2023 2:44 am
by Jutomi
Alright :lol: I can at least tell you what you'll need to solve this level:
hint wrote:The solution involves some kind of meta-box logic that exists between tiles.

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Thu Mar 02, 2023 4:49 am
by Amnon
The glitch is working, but it doesn't help me: When I quickly leave the green button after setting the Z-bot free and push the barrel to the right, Loof can indeed block the Z-bot with his own body, but then the Z-bot turns right and being next to the barrel, explodes together with Loof.

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Thu Mar 02, 2023 5:18 am
by Jutomi
That is true; that does happen.

Guess you'll just have to be a little bit sharper with your sniping, eh? :)

And by sharper, I do mean ever so slightly slower. :lol:

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Thu Mar 02, 2023 12:28 pm
by Amnon
Well I tried many times with the same result. Operation successful - patient dies...

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Thu Mar 02, 2023 5:59 pm
by Jutomi
Oooh :lol: I get what you're doing. You're doing the "side crayon" - or, that is to say, the original crayon but from the side. (Yes, I'm calling them side crayons now.)

What I thought you were doing was an inverse crayon. :D

Think about it this way: Loof's body isn't at all what's blocking the z-bot. The z-bot is merely bouncing off of a "meta block" (idk what it his, some strange hitbox) that is created between tiles. Loof just happens to be inside the meta tile during a crayon maneuver, because the meta block is behind the object.

But, as it turns out, The hitbox doesn't just exist behind the object. :)

Sidenote: technically speaking you want to perform an inverse side crayon. I did not utilise a perfect inverse crayon.

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Fri Mar 03, 2023 3:43 am
by Amnon
I simply can't see what else I can do in the short time between the opening of the green gate and the Z-bot's suicide in the wrong place if I do nothing in time.

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Fri Mar 03, 2023 4:59 am
by Jutomi
Aight, let me explain the trick in more detail... :lol:
Instructional Question Spoiler wrote:Have you tried pushing the keg into the path of the z-bot, instead of away from it?

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Fri Mar 03, 2023 6:13 am
by Amnon
Yes, now I made it, after 100's and 100's of attempts to get the timing right.

This glitch is really unfair because it could kill a large portion of the RTW levels.
I think it best to forget that it exists.

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Fri Mar 03, 2023 6:32 am
by Amnon
Another interesting thing that can happen (not that it is useful for anything), is, a creature comes next to a stinker and blows up as if the stinker was a barrel of gunpowder...

Re: New Level [ADV]: The Ol' Switcheroo 3: Menacing Adversary

Posted: Fri Mar 03, 2023 6:37 pm
by Jutomi
I'm sure there's some kind of use for that... ;)

But yes, I agree; best let this level be the Lovecraftian monster portal we keep in a locked room somewhere and not Pandora's box.