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Strange
Posted: Mon May 16, 2005 1:37 pm
by janetgalle
Hi all,
I am collecting a bunch of kids levels for someone, and in the course of reviewing (playing) them I am getting something strange. When the charactor exits, the word ...YEA....appears in small letters on the left side of the screen. Most of these levels were created by me, so I don't know where it is coming from.
Wonderland weirdness?
Or some sort of bug?
I think someone ......somewhere..... mentioned this at some point in the recent past, but I don't know who or when. Has anyone else seen this?
Patrick?
jg
Posted: Mon May 16, 2005 1:48 pm
by the cat
Me thinks the word ghost is a foot.
Posted: Mon May 16, 2005 2:36 pm
by Gen
JG, I also have seen this and thought it was something that the creator had added. I will pay more attention as to in which levels this occurs.
Posted: Mon May 16, 2005 3:03 pm
by Superterv
I have seen this (and mentioned it) before. Its nice something somewhere is happy when you finish a level
Very strange.
Posted: Mon May 16, 2005 3:44 pm
by popo
It looks like you play in windowed mode. Could it be something to do with that do you think? I play in full screen and I've never seen it.
Spooky.

Posted: Sun May 21, 2006 2:18 am
by loof101
I have also asked this, it is a piece of leftover code to see which parts of levels were loading correctly(MS told me this). However, when I get it i get it in the top-right corner. I also heard it can be YEAH, not just YEA.
Posted: Sun May 21, 2006 2:43 am
by Loirae
right loof101. MS's ost on it was here at eh very end:
http://www.pcpuzzle.com/forum/viewtopic.php?t=8112
Also, I never play in windowed mode and I get it once a week or so, so chnaging your play mode won't stop it from happening.
Posted: Sat Sep 30, 2006 4:45 pm
by If Then
I never saw the YEA.
I don't understand why you guys have problems that I don't have. (T.T.T.T. I'm jealous!)
And I do play in windowed mode.
Posted: Sat Sep 30, 2006 6:04 pm
by John925
Midnight Synergy wrote:The "YEA" is a piece of leftover code. I would put these things in during development so I could track which parts of the levels were loading successfully - I guess this is some special case I forgot to remove.