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New Level - Duck! Duck, Goose!
Posted: Thu Jun 09, 2005 9:32 pm
by nascarjunkie
have fun...and don't forget to duck
Nas

Posted: Thu Jun 09, 2005 10:34 pm
by Bearsland
...
Posted: Thu Jun 09, 2005 10:55 pm
by Lutz
I did collect all the coins. But like you, Bear, I didn't see any need to duck because I haven't found any buttons to start the boulder.

Posted: Fri Jun 10, 2005 1:46 pm
by Lillian
Caution: Level under construction
Posted: Fri Jun 10, 2005 8:33 pm
by nascarjunkie
When I made it, I had an exit gate on the exit, and I have no idea how it vanished between making the level and posting it, but here is the updated level, with exit gate. Also some of the boulders have been moved to make it harder.
Have fun. Get all the coins. And don't forget to duck!
Nas

Posted: Fri Jun 10, 2005 8:55 pm
by Superterv
I managed to get all the nasties and all the coins, got one person out and then got the invisible box/wall phenonena and couldn't get anyone else out - and it keeps happening. Any one else have this?
Posted: Fri Jun 10, 2005 9:43 pm
by Bearsland
...
Posted: Fri Jun 10, 2005 9:53 pm
by nascarjunkie
nope. what's causing it is pushing too many boxes into the water in the wrong places. if you only push four, and I'm not telling you which four, then when you've gotten the coins you can push the magic invisible box out of the way and everybody can exit.
And Bear, some people LIKE easy levels as a change of pace... so I'm not making it harder.
Nas

Posted: Fri Jun 10, 2005 10:35 pm
by rmelin13
Hey Nascarjunkie - I have to admit I like the updated version better, it
has a few tricks to it. Who knows what happened to the gate in the
original, but stranger things have happened.
Got all four intrepids home safely, once the 'tricks' are figured out.
Well done.

Posted: Fri Jun 10, 2005 10:51 pm
by Bearsland
...
Posted: Sat Jun 11, 2005 5:25 am
by kiki
Posted: Sat Jun 11, 2005 8:49 am
by Lillian
Posted: Sat Jun 11, 2005 8:52 am
by kaz67
Thanks Nas - lots more going on the 2nd time. I couldn't exit at first but tried a different approach and got everyone out of there. Very strange effect with that exit
Kazza

Posted: Mon Jun 13, 2005 3:02 am
by Gen
Ran into the invisible box problem, but finally figured out what not to do. A really fun level, Thanks!
