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New Level--Idjit--Example only
Posted: Tue Mar 23, 2004 12:14 am
by janetgalle
To those of you who are confused.....
This is an example of what I would call an "idjit" level.
Silly....something that Stinky/Loof would never do.
Quick time......don't give 'em much time to think about it.
Fun or funny..........make 'em laugh.
By the way, this is NOT my official entry.
jg
Posted: Tue Mar 23, 2004 1:27 am
by Bearsland
Oh boy, jg, that's great fun.
Nice!
Posted: Tue Mar 23, 2004 2:09 am
by DiscGolfer
Forgive me jg but I had a little fun with your example.
I took a little different take on it by adding two of our friends.
Very interesting behavior. Not at all what I expected.
I just took your design, and instead of giving Stinky the easy way out I thought I'd set him up for an instant death at the very end

.
Instead of that, something interesting happens that I haven't seen before.
I won't go into more detail, just make sure you grab the bottom coin last to get the full effect.
BTW- Great idjit idea

Posted: Tue Mar 23, 2004 2:13 am
by BIGZIPZ
oh now I get it *ponders*
Posted: Wed Mar 24, 2004 1:27 am
by DiscGolfer
jg,
I'm sorry for trampling on your level. Please don't send the z-bots after me.
DiscGolfer wrote:
Very interesting behavior. Not at all what I expected.
I thought I had found a "quirk" in the UFO's behavior. Turns out they do that all the time. I thought that a UFO on an empty tile would not move. Turns out if it's adjacent to a floor tile, it will. I got carried away with my faux discovery. I am such an idjit!
I'll be good

Posted: Wed Mar 24, 2004 1:43 am
by janetgalle
Well, that explains it.

I played it and played it, looking for "new behavior" and couldn't see it. I did manage to finish the level with the UFOs in it.
Once
jg