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New Level (3D) - 3D Exploaration #2
Posted: Sun Jan 22, 2006 6:56 pm
by sfseaman
So, I have previously suggested that to make a 3D level more playable and appealing it would be good to limit the number of wall (opting for obstacle you can see through or around) and to not have monsters. I seem to be breaking both these rules with this level. Again, feedback is appreciated.
Posted: Sun Jan 22, 2006 7:37 pm
by Superterv
I'm struggling with this level - even after removing the 3D effect it is pretty tricky - that UFO is
. Sorry Steve
Posted: Sun Jan 22, 2006 7:39 pm
by sfseaman
You may find that the UFO is easier than you think
Posted: Sun Jan 22, 2006 7:40 pm
by sfseaman
I generally despise UFOs unless I can get rid of them easily.
Posted: Sun Jan 22, 2006 8:14 pm
by drushing
Hi Steve, this was quite a challenge and took many tries to get it all worked out. I like the way you set it up where the baddies could be handled relatively easy. I did enjoy the zbot explosions in that perspective! I found it rather trying to work the linked spheres but managed it with the help of the sticky cube. It was much harder to tell which way the sphere needed to be pushed to get the linked one in the right place. The ghost looked quite menacing up close too. The spikes were a bit intimidating as well. I guess what I miss in the 3D level is sound and being able to look around the whole level so I can plan ahead. It is obvious you put a lot of thought into the level and it is very playable so thanks for the effort!
Posted: Sun Jan 22, 2006 10:11 pm
by Lutz
Started to play this in 3d. Succeeded the Z-bot part but that's all. Don't like playing if I can't see what's going on or can't plan ahead
Even switching to 2d I needed a lot of tries to sort all out. Would have never managed it in 3d.
In 2d it was a fun and tricky puzzle. Thanks

Posted: Mon Jan 23, 2006 5:11 pm
by wonderlandlover
This was significantly harder than your first one. I managed to get the red timer in the bonus room. I died from cannon fire, though. I didn't bother with the red spheres after that...too much work for such little reward!
I didn't think it was too bad to see your way around. You provided a way to kill everything, just a matter of avoiding the fire.
Great level, all in all. I think I'm going to try my hand at making one.
Thanks!
Posted: Tue Jan 24, 2006 7:44 pm
by kaz67
Feedback as requested .. I have suffered with the motion sickness feeling on 3D levels in general but kept at this for an honest comment. I find the fact you can only move forward quite awkward and makes progress slow.
On the whole - a great look but I lose patience with 3D quite quickly, they're just not as compelling for me as the puzzles you can actually see.
You seem to have a mixed bag of reactions - keep them coming, as long as someone's getting some pleasure from them ?
Thanks
Kazza
