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New Level - Coin Quest 33
Posted: Wed Feb 01, 2006 6:30 pm
by Liz Mayhew
Back with the Coin bearer. Loofro, Stinky Sam and Glum continue their journey towards Moredread.
Posted: Wed Feb 01, 2006 8:12 pm
by kiki
Posted: Wed Feb 01, 2006 8:43 pm
by Lutz
What an exciting journey through the swamp. Stinky Sam and Glum worked together to free Loofro. All of them exited safe and sound. Thanks for another fun sequel

Posted: Wed Feb 01, 2006 11:10 pm
by wonderlandlover
I could almost imagine myself in the book! I was stuck forever trying to get Loofro out. Very tricky!
Thanks for the challenge!
Posted: Thu Feb 02, 2006 5:58 am
by drushing
This adventure took several tries to complete! I worked it out bit by bit and finally the travellers were able to exit! Thanks for a fun level, Liz!
Posted: Thu Feb 02, 2006 12:38 pm
by Lillian
Coin Quest 33
Posted: Thu Feb 02, 2006 3:32 pm
by jcvalcar2
coin quest 33
Posted: Thu Feb 02, 2006 5:53 pm
by ohbehave
Posted: Thu Feb 02, 2006 10:06 pm
by bob roest
Well, Ithought I had this one figured out with no problems...WRONG!! All attempts to rescue Loof proved futile until I took a break and came back to it. That was what I needed, a fresh start and I'm happy to report that the boys are safe and continuing on their way. Thanks Liz!
Posted: Mon Feb 06, 2006 11:31 pm
by Gen
I need help freeing Loof please.
Posted: Tue Feb 07, 2006 11:10 am
by Liz Mayhew
Hi Gen - and anyone else who may need help with this one. Here is a complete walkthrough:
COIN QUEST 33 SOLUTION
1 Loof goes L,U,R through false walls, picks up coins, presses green button. Then goes on conveyor to become trapped.
2 Peegue follows yellow lines R, D, L, R. The shadow will end up below the plasma block which is to cover the blue button. Wait until the spikes have moved, then Peegue steps on and of conveyor 3 times quickly. The shadow will push the block onto the button and will be destroyed on the spikes.
3 Peegue goes down to the lower section, getting any remaining coins and the bonus out of the fake wall. Push green boulder right. Move right and push a plasma block 1 up to send z-bots into water.
4 Put plasma blocks all round generator, leaving the top one open. Push green boulder up into water. Generator starts, and Peegue moves right to be ready to block the generator as the 8th boulder leaves.
5 Now you need to build a second boulder path north as shown by the orange dots. But to get this prepared, you will have to release one boulder to the right. As the generator moves downwards, Peegue pushes the right plasma block 1 up, and steps back quickly. One boulder will be sent out to land as shown above Peegue in screenshot. Push the plasma block back to the generator. Go to the left side and move the left plasma block to the position shown by the orange X. Push the green boulder up into the water and a boulder is released left to start building the path.
6 When the 8th boulder is waiting to be pushed up, go round to the right of the generator and move the plasma block to the red X. Then push the 8th boulder up, and immediately push the left plasma block in to the generator. The wooden box is pushed by Stinky to the white X so Loof is free.
7 Now you can build your exit route as shown by the red dots and Xs. (This needs 2-3 characters). The last bonus coin by the ghosts can be got without any danger by putting the boulders at the red dot.
Posted: Tue Feb 07, 2006 11:23 pm
by Gen
Thanks for the help, Liz! I was doing everything right, except for the last part. I had a mental block about that wooden box. Put it where it belonged and everyone got home safely! Thanks for the help and all that fun!

Posted: Sat Feb 11, 2006 6:38 am
by Loirae
this was great! I just went back and read the spiler to make sure i'd done it as you planned. I didn't!!! Not even close! Starting with step 3, until almost the end, I did it a totally different way and didn't have to avoid the generator by moving cubes in and out. I could open and close it at my leisrue. probably saved me about 10 lives! But it still was fun level and I'm ready for the next one!
Posted: Sat Feb 11, 2006 10:17 pm
by Liz Mayhew
Loirae you are a very clever girl and I'd love to know how you managed the generator.

Posted: Sun Feb 12, 2006 12:23 am
by Loirae
Sending a PM in case you don't want it spoiled here.
Posted: Sun Feb 12, 2006 9:45 am
by Liz Mayhew
I've had a look at your solution Loirae, and it's brilliant (except for the shadow bit which I can't do your way).
Please could you post it here for everyone to see?
Posted: Sun Feb 12, 2006 9:48 pm
by Loirae
First, I got rid of the z-bots by bouncing them off the shadow stinker so none of the ice cubes had to be moved and I didn't have to Dodge them. but Liz's way works fine, too.
Now for the generator.
1. Block the bottom and right gen exits with cubes
2. Move one cube up 2 and right 1 from the generator
3. Move the last cube left 2 and up 1 from the generator, Roll the boulder in to rest on the generator. Push cube down 1. (See image #1, yellow line). Push boulder up into water on red line.
4. Gen spits out two boulders, (see image #2). One on blue line goes into water. One on red line stops. Stinky pushed that redline boulder up as needed to fill in the water. Because there was already a boulder in before the gen started, the water will always be filled in evenly with one boulder left over at the left of the gen.
5. After last two boulder fill water by loof, push wood box in to free Loof.
6. Use cubes to place remaining boulder on purple line. (back to image #1)
7. Push a cube to block left gen exit. Now all boulders will come out only at top.
8. Before that final push on the purple line, place free cube up by Loof to stop coming boulder. Use generator as needed to fill in the water to the exit island and water to bonus coins.