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New Level: Policeman Peegue: Case 2 (Larcentist Loof Inv....
Posted: Fri Mar 10, 2006 5:32 am
by Loirae
Policeman Peegue: Case 2 (Larcentist Loof Investigation)
Hot on the trail of the Rainbow Painting Mystery, Policeman Peegue arives at the house Larcenist Loof has left empty. The security codes have been slightly changed and there is new security at the door meant to stop people from getting away.
Have fun.
Posted: Fri Mar 10, 2006 6:04 am
by kiki
Posted: Fri Mar 10, 2006 12:36 pm
by Lillie
I liked this one - good little puzzles. I jumped on the white ice-cubed button of course

Stinker ending as well - I had to re-start there too
Great stuff fluff

Posted: Fri Mar 10, 2006 8:26 pm
by wonderlandlover
Peegue figured out all the clues, but got pretty scatter-brained at the end. He was so afraid of getting stuck at the end, he didn't take the time to read the last sign!
Lots of fun, thanks!
Posted: Sat Mar 11, 2006 2:53 am
by drushing
Peegue took a long time to decipher all the clues this time. After several tries, he finally made it to the exit!
Posted: Sat Mar 11, 2006 1:32 pm
by Lutz
Peegue found all the clues and managed to follow the thieves.
He was busy for a while to get to the exit, but finally made it.
He left one icecube behind.
Thanks for the fun

Posted: Sat Mar 11, 2006 7:54 pm
by amy25
Posted: Sat Mar 11, 2006 8:18 pm
by bob roest
I too had trouble with the exit, Peegue's not much of a runner anymore, but sometimes a cop has just got to give chase!
And speaking of chase...we've got to get to the next crime scene, pronto!
Thanks Loirae
Posted: Wed Oct 11, 2006 9:51 pm
by uneekrose
OK, I give up. How do you exit? I'm

A bit of help please.
Posted: Wed Oct 11, 2006 10:57 pm
by Loirae
Well, that was a funny thing. I think I'm the one about to cuss now.

Couldn't remember the exit for a while, but then I did.
three cubes on the three buttons.
One cube at the entrance/exit hall next to the false wall.
Tramp into the false wall and push the cube almost all the way up, but not thru the TP yet.
hit the conveyor timer button and run for the exit. The cube will sit on the stopped conveyor allowing Policemna Peegue to bounce off of it and go the other direction towards the exit.
If you take too long, the conveyor will turn back on the the cube will move. There should be an extra cube if you didn't "destroy any evidence" so you have a second shot at exiting if you miss the first time.
glad to see you catching up on some missed levels.

Posted: Thu Oct 12, 2006 12:56 pm
by uneekrose
That did the trick. Something told me i had to get one of those cubes up there and I was just drawing a blank on the fake wall. Thanks Loirae.