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New Level (Adv) - Octopussy
Posted: Wed May 17, 2006 10:36 am
by Lillie
Peegue Bond is on his mission to save the next Bond Girl

This one might be a bit tricky in parts
Have fun

Posted: Wed May 17, 2006 4:15 pm
by Lutz
After a lot of trial and error Peegue Bond succeeded in freeing another beautiful lady. Lots of traps in this one
Thanks for the fun

Octopusy
Posted: Wed May 17, 2006 5:11 pm
by jcvalcar2
Bond Peague sure got a work out on this stinker

, gathered up the coins and then

to save

.
Had to stare at this a bit before the

took off. Great fun, ready for the next adventure.

Posted: Wed May 17, 2006 6:35 pm
by TASHA
Posted: Wed May 17, 2006 8:10 pm
by kaz67
Not much time to play tonight but I was looking forward to the next Bond level .. pleased to say I figured this out in the end
Great looking puzzle Lillie ... Next Please !!
Thanks
Kazza

Posted: Wed May 17, 2006 10:53 pm
by Loirae
the beginning of this one had me flusterized. But I relied on my counting backward trick I use with thr tramps and found where I needed to be and when.
Excellent! Thankee.

Posted: Wed May 17, 2006 11:52 pm
by kiki
Posted: Thu May 18, 2006 12:56 am
by drushing
Wow, this one had me baffled for ages! I found my self stranded a lot and jumped to my doom many times! Finally got the sequences right and found all the bonus coins and collected my gold star! Thanks for a very challenging Bond level!
Posted: Thu May 18, 2006 3:30 am
by Amnon
Thanks for the nice challenge.
This level revealed a bug:
if I allow Peegue to exit first, Qookie can continue for a short while, but then she gets stuck: no keys can move her and the ENTER key also does not work. I therefore had to have Peegue collect the remaining bonuses and go through the othert exit.
Posted: Thu May 18, 2006 12:49 pm
by Lillie
Amnon, to get the bug, did you have Peegue go through the exit by Quookie?
Posted: Thu May 18, 2006 12:59 pm
by Amnon
Oops, sorry!
I tried again and it was not a bug.
Simply I did not notice that the square near the blue button is a bridge, so Qookie had nowhere to go from there.
Sorry...
Posted: Thu May 18, 2006 1:09 pm
by Lillie
No problem - thanks for playing
I've still never been able to complete your two levels
How about you make a 14x14 puzzle. I hope I'm not being cheeky, but your other levels were HUGE and sometimes it puts people off a bit if they are both really tricky and really big and quite hidden by trees and stuff! You've obviously got a knack for these puzzles, both in the capacity of solving and designing quite tricky levels

What do you think?

Posted: Thu May 18, 2006 1:36 pm
by Amnon
Thanks for the compliments, Lillie:
I wonder why people find my levels hard:
yes, the area is big, but you only really need to use a small part of it, largely open space:
In "Redeeming Light", it is tricky but once you find the light you don't need to go through any baddies and hardships - it's a smooth ride! Once you solve it you can also see why it had to be that big.
In "The Magical Safe", the trees only cover the complex machinery behind the scenes:
the reason is so that players do not see it and decipher the codes - that would take all the fun away... but the complexity is only mine to construct the machinery. For the players, it is just a matter of following the instructions literally and well, using a little linear algebra - then you only pass in a straight line through the middle of the machinery straight to the top (were most coins are). Unfortunately this kind of machinery takes lots of space (you can use the level editor to remove the trees, so you can see how it works...).
I am interested in constructing those mysterious machines that do interesting things behind the scenes. I started writing another one, but it got so complex that I've put it aside until I have more time, yet however hard for me, it is intended (once ready) to be very simple for the players and the area accessible to players will be much smaller. I take your advice, so after this I'll go for some 14x14 one...
Best Regards,
Amnon.
Posted: Thu May 18, 2006 3:13 pm
by Lillie
Thanks for your answer Amnon. I don't have much of a maths head, so as far as Algebra goes, this is my face --->

I can understand you enjoying the engineering side of a level though, sounds very intricate
I look forward to your next level - take care

Posted: Sat May 20, 2006 5:22 am
by wonderfull
After many many tries and re-tries I finally conquered this gem of a puzzle! I was close to giving up on the beginning part, until I discovered I was trying to do things in the wrong order; then scratched my head for quite awhile once I found Qookie, as to how to get both of us out of there. You wouldn't believe the things I tried! Finally thought I was home free only to be missing one important piece of gold! Found it, made my exit and am on to my next mission!
Thanks Lillie
-Wonderfull
Posted: Sat May 20, 2006 3:46 pm
by bob roest
Another fun one Lils!
A few wrong turns but in the end all is well!
Off to fight more villians

Posted: Mon May 22, 2006 10:34 pm
by Gen
Help on this please.
Posted: Tue May 23, 2006 9:54 am
by Lillie
Here you go Gen
Push wood box over tramp, take bonus coin and push right boulder down. Go to far right pink TP, push box into water and boulder up and left onto blue button.
Wait for conveyor to stop and jump up tramp into pink TP then left, up, up and you will land on pink timer, quickly run right and push the boulder over ice and go down and push wood box into water and step to the right and push boulder to the left and it will land in the water by Quookie. Repeat with the other boulder, only you push that boulder first over the ice and let it rest by the pink gate. Go do the tramp sequence again and push the boulder down and left again so it ends up by quookie! Quite fast fingers needed - sorry
Should be easy from there!
Hope that helps

Posted: Tue May 23, 2006 6:16 pm
by Gen
Lillie wrote: jump up tramp into pink TP then left, up, up and you will land on pink timer,
Sorry, but I don't see this part. Every time Peegue hits a tramp, he dies. If he goes left across the ice and hits that tramp, he jumps to the conveyor that is still moving and dies. If he runs down the conveyor not running, he jumps overboard and dies.

Posted: Tue May 23, 2006 6:28 pm
by Lillie
See if this helps Gen

Make sure the timer is off before you jump as you need the other conveyor working for the second jump

Posted: Tue May 23, 2006 10:27 pm
by Gen
Thanks for the help, Lilli. I finally made it through and rescued Qookie! A very fun level, Thanks for that too!

Posted: Wed May 24, 2006 11:29 pm
by Mark
Wasn't that a riot reading that message out of sequence...

You are so very clever!
This level makes excellent use of Janet's ambient "Tomb" texture!
You would make the real Mr. Bond very proud!!!
Only problem I had was in finding one elusive bonus coin.
Kept eyeing that patch of ice in the top left corner thinking surely there
might be generator hidden there...

But couldn't find a way of destroying the boulder on the button.
Was I happy that I didn't peek in the editor.
I would have kicked myself and gone to work bruised tomorrow.
Edit:
Just read your note for Gen.
I didn't use the box to collect the bonus coin or touch the boulder.
Just crossed the three bridges at the beginning grabbed the bonus coin
and jumped down over the trampoline.
The two boulders both went through the pink gate at the same time in my solution.
Posted: Sun Sep 21, 2014 5:23 am
by Amnon
Nice, thanks!