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New Level - Peegue's Paradoxal Problem
Posted: Thu Jun 08, 2006 2:24 pm
by Lucky-Luc
#102 is still in the testing phase.
Peegue went to the tomb of his great-grandfather Peeguos. He shouldn't have done this. Now he has to solve a problem that looks impossible, and the ghost of Peeguos doesn't seem to recognize him... or does he?
Good Luck and Enjoy!

Posted: Thu Jun 08, 2006 4:36 pm
by Mark
Holy Chompers!!!
It
is possible!

How very sneaky of you!

Posted: Thu Jun 08, 2006 7:40 pm
by dunc
i'm totally stuck with this. after some tinkering about, the only two possible plans i could see were 1. hope the ghost would draw the nasty stinker's fire when he went round the back or the side (which doesn't seem to happen) or 2. hope i could sneak past the nasty stinker when the ghost was occupying the same square, but either i'm way off the mark or can't get the timing right.

Posted: Thu Jun 08, 2006 8:31 pm
by bob roest
Interesting moves needed here and some very good timing!
Even then there's a little game of 'dodge-ghost'.
Very cool

, thanks Luc.
Posted: Fri Jun 09, 2006 1:12 am
by kiki
Posted: Fri Jun 09, 2006 6:46 am
by drushing
Took me many tries to get to the exit! The ghost was very persistent in blocking my escape!
Posted: Sat Jun 10, 2006 5:29 am
by wonderlandlover
Dangy, that was weird! The only reason I got this one, is because I had been reading some comments elsewhere, and the ghosty thingy was mentioned. Otherwise, I was like dunc, with no solution in sight!
Very interesting level! Thanks!
Posted: Sat Jun 10, 2006 5:55 am
by Loirae
I can get a boulder to go through the coin, but it took many moe times to gt it to stay. Very clever.
Posted: Sun Jun 11, 2006 4:33 am
by Amnon
dirty, dirty, dirty!
yes, it can be solved - but not in any way that the ancient founders and implementors of wonderland intended.