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New Level (Adv) - Courtyard Capers
Posted: Tue Jun 27, 2006 9:32 pm
by Lillie
This is what happens when people submit lovely new textures - I just can't resist

Thanks Loopy for this really cool Jade texture - I'm lovin' it
This started out as a peasy one and sort of ........
grew
Enjoy
I've added a couple of coins to try and fix the Inspector Gadetness of this one - sorry

Posted: Wed Jun 28, 2006 12:19 am
by wonderlandlover
This was a little stinker! I had a hard time even knowing where to start, there were so many boulders. I really enjoyed the layout of this one!
Thanks!
Posted: Wed Jun 28, 2006 12:40 am
by Loirae
Posted: Wed Jun 28, 2006 5:36 am
by kiki
Posted: Wed Jun 28, 2006 10:04 am
by Lillie
Posted: Wed Jun 28, 2006 2:59 pm
by kiki
Lillie wrote: I would love to know how you didn't use it at the start please Keeks
How I did the start---
I would push the left boulder to the left and let the conveyor carry it back to hit the right boulder down, But before they came to a stop I would run and get to the right of the down conveyor, then push it left again and run to the spot below where they would stop, So by doing this I didn't have top step on the break tile.
I would have already taken care of the upper two boulders and put them in their places and have the metal box in place before I did any of the above.
I tried it the other way by using the step tile but could only get the boulder in the water after coming off the tramps, Couldn't figure out how to get around the metal box to push it back down.
All in all it was a fun level and i really loved the jump sequence. and the clever way to get Loof out of hie nitch.

Posted: Wed Jun 28, 2006 4:52 pm
by TASHA
Posted: Wed Jun 28, 2006 7:58 pm
by Lillie
Thanks Keeks - that was really clever of you

I never saw that one
I put 2 boulders on the green and white buttons and had Loof stand on the red one. I was hoping that folk would put a boulder on the red button - therefore not be able to get home

But you found an alternative route so that is kewel

I hadn't intended the grey box to be used again - but at least you used it the intended way
Thanks for playing dudes

Posted: Wed Jun 28, 2006 10:14 pm
by Loirae
kiki wrote: I would have already taken care of the upper two boulders and put them in their places and have the metal box in place before I did any of the above.
I only put one boulder in place and the metal box. the other boulder I just left hanging around for decoration.
Lillie: Sent you a PM with all the stuff I didn't use. (like that boulder.)

Posted: Wed Jun 28, 2006 10:42 pm
by Mark
Finally got this one! Thought I would go crazy!

Either your puzzles are getting more challenging or it's time to trade-up on those little grey cells!

This was a Corker... and I
mean CORKER!!!
Finally got the gold star, but I never used the blue TP's.
Thanks for the fun, Lillie!

Posted: Thu Jun 29, 2006 6:46 am
by drushing
This one took many tries to sort through before I made it to the exit! Great challenge Lillie!
Posted: Fri Jun 30, 2006 4:01 am
by wonderfull
This was a great challenge for sure! I did it the way Kiki did too, but not sure what the intended way was. Thought I had trapped Loof at the end after Peegue jumped his way home, only to wake up and push my way home.
Thanks Lil, (I'm all caught up on Lillie levels now!

)
-Wonderfull
Posted: Wed May 21, 2014 9:39 am
by Liz Mayhew
Here's another Lillie level that I couldn't do then and still can't do it now.
The help and hints don't seem to work for me.
I can't stop both rafts to free Loof.
I can't cover the white button.
I can't see how to use those 2 boulders beside Peegue at the beginning of the level.
Can anyone take the torment away?

Posted: Wed May 21, 2014 12:50 pm
by Liz Mayhew
Actually, I had another go at it, and managed to finish. Whoopee!
I never got the white button covered, but had Loof stand on it.
I did cover the red button, but that made no difference to my being able to exit.
I also used the blue TPs.
Fantastic puzzler Lillie.
If only you were around to join in again.
Posted: Wed May 21, 2014 2:31 pm
by Amnon
Our heroes are free, but the impression is that something is missing: I didn't for example solve the top-right room with the two button, instead I just had one character stand on the button while the other picks the coin.