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New Level - Sheepdog Trials
Posted: Thu Aug 31, 2006 4:50 pm
by Liz Mayhew
We're leaving the beach for a visit to the South Devon sheepdog trials.
Slightly unpredictable, because dogs are quite hard to train.
Have fun!

Re: New Level - Sheepdog Trials
Posted: Thu Aug 31, 2006 7:36 pm
by Gen
Liz Mayhew wrote:Slightly unpredictable, because dogs are quite hard to train.
You aren't kidding! I finally got the two black sheep penned up and the two lambs are doing their thing. The sheepdog is now lying down resting after all that hard work. Thanks for all that fun, Liz!

Posted: Fri Sep 01, 2006 2:03 am
by kiki
Posted: Fri Sep 01, 2006 3:45 pm
by TASHA
Posted: Sat Sep 02, 2006 2:55 pm
by Liz Mayhew
Well - it seems I've made a somewhat tricky puzzle here!

Actually I didn't mean to, but one thing led to another and a stinkerette was the result.
Here's the solution. Look away if you don't want to know
1. Move Stinky left so the dog goes on the red button. Walk down to the yellow gate, and on down as soon as it opens, shutting the first sheep in.
2. When the second sheep has moved right, move down so the dog presses the dark blue timer, then move 1 space back up to block the returning sheep from going into the top area. As soon as the sheep has moved off to the right, quickly move down and right along the lower alley. Step up across the inactive TP to lure the dog up and quickly back down as soon as the gates open (Wait a moment on the blue button to make sure the dog doesn’t get shut in the gate). Walk right and stop below the light blue gate wall – the dog is now on the light blue button and the sheep will go into the green button area. Move one space further right to shut the gate and lure the dog into the right-hand alley.
3. Go up through the blue TP, and wait by the white gate until the dog is in the z-bot room. The dog will walk up the alley by the white gate. This part is a bit tricky. When the z-bots are out of the way walk to the stony floor above the red button. The dog diverts a z-bot into the white button room. IMMEDIATELY the first z-bot touches the dog, move up 2 spaces to the other stony floor to divert the second z-bot. It will go round again, but when it returns it goes left and into the pink button alley. (If you were not quick enough, both z-bots will be in the white button room. All is not lost though! You can go back through the blue TP and round into the z-bot room. Get the dog into the space with the z-bots and try to get one out. Usually 2 will come out so you can try again.) It may be easier to just start the level again though … it’s up to you.
4. Once both z-bots are in their separate rooms you can lead the dog to his final position on the conveyor button. Push the yellow sphere left to block his exit, and go collect the bonus coins.
5. Wait on the stopped conveyors for the pink gate to open. Collect the coins and go into the house, right, up and left to the exit.
I did make an easier one on the Kids Level section!

Posted: Sat Sep 02, 2006 4:31 pm
by TASHA
Posted: Sat Sep 02, 2006 4:49 pm
by Lutz
Thanks for the spoiler, Liz. I never got further than caging the two Kabooms
Tricky and clever level, thanks
Did the kid's version on my first try

Posted: Sat Sep 02, 2006 5:06 pm
by bob roest
It may be easier to just start the level again though … it’s up to you.
Gosh, ya think!?!
This was truly a work of mad genius

even with the walk-through timing and proper moves did not come easily!
Thanks Liz but please don't do this to me again

Posted: Sat Sep 02, 2006 11:18 pm
by Lillie
Posted: Sun Sep 03, 2006 2:29 am
by kiki
Posted: Thu Sep 07, 2006 12:27 am
by drushing
Wow Liz! Thanks for the spoiler! I just couldn't figure it out on my own! Great puzzler for the old brain!
Posted: Sun Nov 21, 2010 8:28 am
by Amnon
Quite hard, thanks!