Discuss the games (no level solutions or off-topic, please).
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
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mqdar
- Rainbow Star
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by mqdar » Wed Apr 22, 2009 11:06 pm
cbloopy wrote: How come Wee Stinkers can't follow you through a LevelExit (red arrow) into another level?
If a gold coin is almost the size of a Stinker, how could you be carrying hundreds of them over the course of the game?
Shouldn't something happen when a Brr spellball collides with a Pow (or Fireflower) spellball?
MS didn't bother programming it.
They aren't really that big, I think.
They just look that big so that it's easier to collect them. However, this brings up another point: How then do the coins block spellballs?
Yes! Unless... maybe the spellballs have magic that prevents them from colliding with other spellballs.
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AJQZC
- Rainbow Wizard
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by AJQZC » Thu Apr 23, 2009 12:14 pm
mqdar wrote: They aren't really that big, I think.
They just look that big so that it's easier to collect them. However, this brings up another point: How then do the coins block spellballs?
Don't forget, the main theme of WA is "magic" ......
mqdar wrote: Yes! Unless... maybe the spellballs have magic that prevents them from colliding with other spellballs.
Perhaps they can travel beyond the third dimension.
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sewel5
- Rainbow Keeper
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by sewel5 » Fri Apr 24, 2009 11:54 am
AJQZC wrote:
mqdar wrote: Yes! Unless... maybe the spellballs have magic that prevents them from colliding with other spellballs.
Perhaps they can travel beyond the third dimension.
Maybe the spellballs are just dust and the powers don't take effect until it hits an object or reaches the destination.
I'll get a toontown membership if I can make bread.
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billy bob
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by billy bob » Fri Apr 24, 2009 4:40 pm
Unless somebody has already mentioned this,
If you have a boulder (for example) and put it in the water and then
put a box in the water that you have already put the boulder in
the water will be full.
BUT thats wrong because you would have a box half
poking out of the water!!
Why does that not happen??
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dlcs18
- Rainbow MegaStar
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by dlcs18 » Fri Apr 24, 2009 4:56 pm
billy bob wrote:Unless somebody has already mentioned this,
If you have a boulder (for example) and put it in the water and then
put a box in the water that you have already put the boulder in
the water will be full.
BUT thats wrong because you would have a box half
poking out of the water!!
Why does that not happen??
Actually it doesn't work like that.
If a tile of water was, for example, 10cm deep, then you put a box into it, it would float and therefore only take the top 5cm of it, while a boulder would sink to the lower 5cm.
and that means if you put a boulder in the water, then put a box in it, then the box would only be in it's floating position because the boulder isn't even tall enough to keep the box raised above the water.
I hope that made sense.
Which brings up another point...
Why is it that when you put a box into water, the water doesn't actually raise to give way for the box to go in? Wonderland defies the laws of physics!!!
dlcs18
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Nobody
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by Nobody » Fri Apr 24, 2009 5:07 pm
In Wonderland, everything absorbs water, so if you put something in the water the object absorbs enough water to stop the water level from rising.
i should change my signature to be rude to people who hate pictures of valves
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dlcs18
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by dlcs18 » Fri Apr 24, 2009 5:11 pm
Nobody wrote:In Wonderland, everything absorbs water, so if you put something in the water the object absorbs enough water to stop the water level from rising.
*tut* *tut* Oh okay whatever you say.
dlcs18
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Nobody
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by Nobody » Fri Apr 24, 2009 5:18 pm
Hmmm...
In the beginning of the thread it was said that ghosts are repelled by the stuff ghosts are made out of, but, ghosts can go through each other!
i should change my signature to be rude to people who hate pictures of valves
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Blast!10
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by Blast!10 » Fri Apr 24, 2009 5:31 pm
Maybe ghosts are repelled by the stuff they're made of only if that stuff isn't actually a ghost.
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AJQZC
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by AJQZC » Sat Apr 25, 2009 12:29 am
Now I know why there is no pushing power in WA...
You can get all sorts of problems if you push boxes into a pit!
(Imagine a box half-jammed in the pit...)
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Qloof234
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by Qloof234 » Sat Apr 25, 2009 1:16 am
Because pits are just using the water logic.
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AJQZC
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by AJQZC » Sat Apr 25, 2009 2:39 am
What I mean is that, imagine there's a pit of 1.2 Stinkermetre (can't think of other units of length) deep, and there are 3 steel boxes with height 0.5 Stinkermetre.
Thus, when you push in the last box......
Last edited by
AJQZC on Sun Apr 26, 2009 8:13 am, edited 1 time in total.
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Qloof234
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by Qloof234 » Sat Apr 25, 2009 3:42 am
That, too.
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dlcs18
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by dlcs18 » Sat Apr 25, 2009 11:10 am
But where is the evidence that the pit is really 1.2 stinkermetres?
dlcs18
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Blast!10
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by Blast!10 » Sat Apr 25, 2009 11:38 am
Actually, the only known official length unit in Wonderland is Stinkometermile.
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sewel5
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by sewel5 » Sun Apr 26, 2009 12:31 am
Why do Z-Bots die in water if they move so fast they could just run across or if they fly the could fly over the water.
I'll get a toontown membership if I can make bread.
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Qloof234
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by Qloof234 » Sun Apr 26, 2009 12:43 am
I think the fact they're moving so fast is the problem - if a fast wind (or even sound waves) pass over water, there's a chance it'll ripple or possibly become a wave.
Putting that with the fact that Z-Bots die when passing over water, I would say that the water splashes up onto them, and as we know, most technology doesn't work well in water.
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cbloopy
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by cbloopy » Sun Apr 26, 2009 1:27 am
I thought the simplest explanation is that z-bots are robots, and will short out like anything electrical when they get wet.
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cbloopy
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by cbloopy » Sun Apr 26, 2009 1:47 am
AJQZC wrote:What I mean is that, imagine there's a pit of 1.2 Stinkermetre (can't think of other units of length) deep, and there are 3 wooden boxes with height 0.5 Stinkermetre.
Thus, when you push in the last box......
It's not that hard to come up with some kind of game logic addressing this. It could be that if the sunken box's top is lower than ground level by a certain amount it's still water. If the next box going on top emerges above water level more than a certain amount, then it's wall (or if you prefer, you can push the half-submerged box but then you fall into water and drown), otherwise it's floor.
Also, if we stipulate that there are only wooden boxes and they float, then the behavior won't have to be much different from other things in WA that already could float on water, like turtles and crabs.
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Qloof234
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by Qloof234 » Sun Apr 26, 2009 2:00 am
cbloopy wrote:Also, if we stipulate that there are only wooden boxes and they float, then the behavior won't have to be much different from other things in WA that already could float on water, like turtles and crabs.
*gets an idea*
As for Z-Bots, the problem being that they go so fast that they could move over the water, which is why I explained it like that (water flies up from motion... Boom.)
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mqdar
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by mqdar » Sun Apr 26, 2009 3:10 am
Qloof234 wrote:cbloopy wrote:Also, if we stipulate that there are only wooden boxes and they float, then the behavior won't have to be much different from other things in WA that already could float on water, like turtles and crabs.
*gets an idea*
As for Z-Bots, the problem being that they go so fast that they could move over the water, which is why I explained it like that (water flies up from motion... Boom.)
Or maybe, z-bots have to push down air to keep them in the air, but that disturbes the water, and some water splashes up and hits the z-bot.
I don't think that would happen in real life, but remember, Wonderland might have different physical laws than this world.
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Qloof234
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by Qloof234 » Sun Apr 26, 2009 3:30 am
True, true.
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AJQZC
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by AJQZC » Fri May 01, 2009 1:33 am
For the next game, we can have special teleporters that direct shooting balls to leave from the other side (in the same direction).
For example, if there's a chomper lurking at the end of a teleporter, you could shoot a POW at the teleporter (in the correct direction) and hey presto! The chomper dies.
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sewel5
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by sewel5 » Tue May 05, 2009 5:44 pm
Because he stores it in his mouth and they taste like lollipops.
I'll get a toontown membership if I can make bread.
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AJQZC
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by AJQZC » Wed May 06, 2009 8:47 am
Well, he's still a kid, isn't he?
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cbloopy
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by cbloopy » Wed May 06, 2009 11:38 pm
Clearly Qookie's a rainbow coin addict.
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Nobody
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by Nobody » Thu May 07, 2009 1:32 am
Why does Peegue say "aha" about bonus coins?
Oh, and at the beginning it was asked: Why is Loof eating keys?, so...
i should change my signature to be rude to people who hate pictures of valves