Wonderland Adventures: CP *DEMO 1 RELEASED!*

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Qloof234
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Re: Ah!

Post by Qloof234 » Thu Apr 16, 2009 2:45 pm

@John;
JohnEmmanuel143 wrote: Or how bout this,
You're facing the forces of evil when you said you give up,
Then Wonderland will remain Deserted forever.
Sounds pretty dark, doesn't it?

... I like it :lol:
JohnEmmanuel143 wrote: Oh Yeah!
Lazy Leaf Forest is Near Mushroom Groove.

I also think Lazy Leaf has a route to Creepy Keep.
Oh, okay. Gonna check the map a bit later to get the closest position possible :lol:
JohnEmmanuel143 wrote:
Lemme get this straight. There's a normal ending with all Gold Stars where Wonderland is saved but the threat is undealt with, or could potentially be ready to threaten Wonderland again, correct? And then the good ending is once the player has all Gold Stars and all Rainbow Stars where the threat is completely dealt with (not implicating violence here, but still).
Wait!My Suggestion was supposed to be the normal ending,

My Suggestion for the REAL ending is Defeating All The Boss who want to take over wonderland...


Kay?


Whoops, misunderstood that, sorry.

So, normal ending: You defeat whoever is trying to take over Wonderland, and things start returning to normal (assuming that several areas were damaged).

Good ending: You find the last Rainbow Star, and having all of them grants you one wish, where you wish that all of this never happened after defeating whoever wants Wonderland.

Bad ending: Wonderland is deserted because there seems to be no hope for stopping this person who wants to take over Wonderland.

Amirite? :lol:


@AJ; Perhaps, but it would depend on what he says in response to asking that. :wink:

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Qloof234
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Post by Qloof234 » Fri Apr 17, 2009 1:17 am

D-P, but poll time!

How much area should the hub map cover/how many areas should be in the game?

A) Areas in WSW
B) Areas in WSW and MoFI
C) Areas in WSW, MoFI, and Custom areas
D) <insert custom option here>

Vote away. This poll will close in two week's time, and if there's a tie the ones at a tie will go to a secondary poll.

For option D, you must indicate the area the hub map must cover.

The reason this poll has two titles is because the map and the hub are symbiotic - if one's left undone, so is the other due to a lack of planning.

As of such, they need to cover the same area.

One note; on the map ingame, the Unknown Regions (City of Ember reference FTW) will be burnt out, so don't count them as part of the map.

Voting starts... now!

15, OMG! :lol:
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maxnick
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Post by maxnick » Fri Apr 17, 2009 1:21 am

C!!! :D
Uijt jt nz tjhobuvsf.
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JohnEmmanuel143
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Post by JohnEmmanuel143 » Fri Apr 17, 2009 8:43 am

D!


WSW,MOFI,AND DNALREDNOW(OTHER SIDE OF WONDERLAND)
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Post by AJQZC » Fri Apr 17, 2009 10:19 am

D.

Areas from WSW and MoFI can be good, but that's a rather great range, so we may just have to focus on certain parts. Besides, we need a great deal of work to link the "Classic" style with the "Adventure" style, like using magic to solve old puzzles.
However, it would be more interesting if we add in new areas (like hidden ones, new places / the unexplored sites of Wonderland, be it good or bad). We can even have a twist in the plot, like what happened in MoFI. :D
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Post by JohnEmmanuel143 » Fri Apr 17, 2009 10:24 am

PLUS! It would be Better if Players CAN go to real world!


Like,L.A.
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Post by cbloopy » Fri Apr 17, 2009 10:48 am

JohnEmmanuel143 wrote:PLUS! It would be Better if Players CAN go to real world! Like,L.A.
Um...just my opinion, but that might be taking things a little too far. I would save that for some other adventures project. :wink:
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Post by sewel5 » Fri Apr 17, 2009 12:45 pm

I vote B.
I'll get a toontown membership if I can make bread.
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Post by jdl » Fri Apr 17, 2009 8:21 pm

D.

WSW, MOFI, and Classic Wonderland. :D
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Qloof234
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Post by Qloof234 » Sat Apr 18, 2009 5:49 am

Okay, so right now:

1 - B
2 - C
3 - D

I can see where this is going right now. :lol:

If I were to vote, I would agree with jdl's suggestion for D, personally. :wink:

@John; I'm not sure I understand exactly what you mean by "the other side of Wonderland". Could you explain, perhaps? :)



Assuming that D is the winner, we'll have to poll again with the different suggestions to see where this is going. 8)

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EDIT: Updated poll list
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AJQZC
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Post by AJQZC » Sat Apr 18, 2009 6:14 am

What was the hat / accessory changing command (in MoFI demo)? Is it 116? :shock:
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JohnEmmanuel143
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...

Post by JohnEmmanuel143 » Sat Apr 18, 2009 6:15 am

what I mean is,some regional parts that haven't Discovered yet.

Edit 1:Oh the Shame on people posting on the same time. :x
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cbloopy
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Post by cbloopy » Sat Apr 18, 2009 6:31 am

AJQZC wrote:What was the hat / accessory changing command (in MoFI demo)? Is it 116? :shock:
From the bottom of this post:
cbloopy wrote:9) Use CMD 116 to change the player's hat, and CMD 117 to change the player's accessory, like how you can do it in MakeShift Camp.
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Post by Nobody » Sat Apr 18, 2009 1:03 pm

C. :evil:

Assuming that means/includes areas wit custom textures (I don't want there to be a bunch of custom textures without us using one of them!).
i should change my signature to be rude to people who hate pictures of valves
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Post by Qloof234 » Sat Apr 18, 2009 4:29 pm

@ AJQZC; That gives me an idea... :wink:

There will be a shop in Wondertown where you can change your hat and the like.

@ Nobody; Don't worry, I plan on using many of the custom textures that we have. :wink:


@ John; Okay... I think I get it...

So generally areas like Wonderland that aren't on the map, right?


@ cbloopy; Does the hat/accessory command work by just putting in CMD: 116/117, with no Data1/Data2/etc. values? Or do those values control something?

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...

Post by JohnEmmanuel143 » Sat Apr 18, 2009 4:38 pm

Would it be interesting if there is some Hidden Goals???


(looks to Qloof)
I had that shop Idea when I was about to build WA TMS.

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Post by JohnEmmanuel143 » Sat Apr 18, 2009 4:41 pm

double Post


When you say areas in WSW,does that include the Cloud city?


:lol: :lol: :lol:

I finished that game but,i didn't found out the real ending was,

Any hints for it? :lol:
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Re: ...

Post by Qloof234 » Sat Apr 18, 2009 4:56 pm

JohnEmmanuel143 wrote:(looks to Qloof)
I had that shop Idea when I was about to build WA TMS.

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
*hides* :lol:
JohnEmmanuel143 wrote:When you say areas in WSW,does that include the Cloud city?

:lol: :lol: :lol:

I finished that game but,i didn't found out the real ending was,

Any hints for it?
Cloud City could be one of the Rainbow Star areas, I suppose... :wink:

By "Real ending", do you mean that insane get-all-bonus-coins stuff? I haven't even gotten close to getting it, but anyone who has is sworn to secrecy on it. :|

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Post by Emerald141 » Sat Apr 18, 2009 6:07 pm

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JohnEmmanuel143
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Post by JohnEmmanuel143 » Mon Apr 20, 2009 2:34 pm

Fine,I'll leave it to secrecy.


Oh!I almost forgot!

Here is my new profile level.


(Sorry if it's too big.)
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Post by cbloopy » Tue Apr 21, 2009 6:42 pm

Qloof234 wrote:@ AJQZC; That gives me an idea... :wink:

There will be a shop in Wondertown where you can change your hat and the like.

@ cbloopy; Does the hat/accessory command work by just putting in CMD: 116/117, with no Data1/Data2/etc. values? Or do those values control something?
Yeah, you just put 116/117, no DataX values needed. Each invocation of the CMDs just switches to the next hat or accessory. So the shop can charge once per change, but it can't really be set up to charge different amounts for different hats/accessories.

Typically you'll use the CMDs in a dialog, with CMD 116 applying to a dialog answer that likely reads "Let's try a different hat" and CMD 117 "Let's try a different accessory".
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Post by AJQZC » Wed Apr 22, 2009 10:45 am

(offtopic)
Well, if only we can find commands to get the hat and accessory of NPCs changed. :P
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Post by cbloopy » Wed Apr 22, 2009 6:11 pm

AJQZC wrote:Well, if only we can find commands to get the hat and accessory of NPCs changed. :P
Yeah, you would think that since there are CMDs and buttons to change just about every other aspects of NPCs, there would be something to change their hats and accessories, but sadly, no.

Although, in some cases you can sort of simulate it by using 2 NPCs. For example, you can have one wearing sunglasses hiding in a house, and another one not wearing sunglasses. Set up a dialog that ends with the NPC saying he needs his sunglasses, moves inside the house, and activates a button that brings the shades-wearing NPC out of the house. The non-shades-wearing NPC stays hiding inside the house. Just like the magician and his body double. :wink:
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Post by Qloof234 » Thu Apr 23, 2009 1:19 am

So THAT's how teleportation works... :lol: :lol: :lol:
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Post by AJQZC » Sun Apr 26, 2009 10:20 am

Just some ideas...
Is this how the first level should look like? Or is it too filled up and the house (of which the player meets the designers) should be moved into the next level?
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321
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Post by 321 » Sun Apr 26, 2009 6:38 pm

ENOUGH WITH THE MAPS!
GET ON WITH DEMO 2!
3,2,1,BLAST OFF!
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Post by mqdar » Sun Apr 26, 2009 6:40 pm

321 wrote:ENOUGH WITH THE MAPS!
GET ON WITH DEMO 2!
Actually, that's exactly what everyone's been doing. :P
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Qloof234
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Post by Qloof234 » Sun Apr 26, 2009 10:54 pm

321 wrote:ENOUGH WITH THE MAPS!
GET ON WITH DEMO 2!
I'm sorry, you expect me to work on the hub with absolutely no reference?

FYI, with no map reference it's impossible to do anything on the Hub. Which is why we're working on maps.

Besides, let's not forget what this is - a system using hubs and adventures and the like. 300% more work than normal.

Demo 2 will come once it's ready. If you can't be bothered to wait, then don't wait.
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Post by dlcs18 » Sun Apr 26, 2009 10:59 pm

321 wrote:ENOUGH WITH THE MAPS!
GET ON WITH DEMO 2!
lol anticipation
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Post by AJQZC » Mon Apr 27, 2009 6:59 am

321 wrote:ENOUGH WITH THE MAPS!
GET ON WITH DEMO 2!
Now, just think of it, how do you expect more demos to come without the maps being finalised first? :? :?
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