Wop Request Thread *NOW OBSOLETE*
- Wonderman109
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- Wonderman109
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Nope, no magic other than pow has destructive behaviour. Also, you can't specify if something destructive can or cannot destroy something destructible. We can only make objects that look like other objects (for example, a scritter that looks like a cuboid) or make an object with a really high adjustment (a chomper with speed +1000, for example) or add adjustments for objects that didn't have them before.
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- Krishiv738
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- Krishiv738
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I made an excursion funnel model,but emitter is not perfect,cannot make spiral threads(which it emits) only some circular plates with no holesEmerald141 wrote:DP.
On that note, can anyone say "Portal 2 Excursion Funnel"? :3
It contains three parts:
1.emitter
2.thread blue
3.thread orange
here is the model file but please PM me the adventure which uses this model
because I never tested it.
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- Krishiv738
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This is only a small thing, but something I find weird is that the FireFlower object in the Editor doesn't have a Timer variable. It has TimerMax1, yes, but there's no "offset" variable like there are on other objects.
I've tested the IceFlower and FireFlower objects with these variables added, and they both work pretty much as expected. The .wop files are in the attached .ZIP (I haven't checked to see if anyone's done this already, if so, ignore this).
One note: They do seem to track time differently. Having a group of 8 flowers with TimerMax1 at 325 and Timer starting at & increasing by 50 clockwise (so the last one is 400) gives a continuous stream of firing. I don't know what that's all about or how to fix it, sorry. Best to use experimentation to see what works here.
I've tested the IceFlower and FireFlower objects with these variables added, and they both work pretty much as expected. The .wop files are in the attached .ZIP (I haven't checked to see if anyone's done this already, if so, ignore this).
One note: They do seem to track time differently. Having a group of 8 flowers with TimerMax1 at 325 and Timer starting at & increasing by 50 clockwise (so the last one is 400) gives a continuous stream of firing. I don't know what that's all about or how to fix it, sorry. Best to use experimentation to see what works here.
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TimerMax1 is the amount of time (in ticks/frames, I believe? assuming a constant FPS of 60) between actions; Timer is the delay before the first action.
For instance, if two FireFlowers have a TimerMax1 of 200, they'll fire with the same amount of time between shots. If one of them has a Timer value of 50 and one a value of 100, then the one with 50 will fire first, followed by the second one. The time between shots is still the same, but the offset is different.
Hope that helps.
For instance, if two FireFlowers have a TimerMax1 of 200, they'll fire with the same amount of time between shots. If one of them has a Timer value of 50 and one a value of 100, then the one with 50 will fire first, followed by the second one. The time between shots is still the same, but the offset is different.
Hope that helps.
Ah, okay. Yes, that makes sense. I was able to make Bridges function correctly with the Timer, but at least now I know exactly what they do. Thank you!Qloof234 wrote:TimerMax1 is the amount of time (in ticks/frames, I believe? assuming a constant FPS of 60) between actions; Timer is the delay before the first action.
For instance, if two FireFlowers have a TimerMax1 of 200, they'll fire with the same amount of time between shots. If one of them has a Timer value of 50 and one a value of 100, then the one with 50 will fire first, followed by the second one. The time between shots is still the same, but the offset is different.
Hope that helps.
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- LexieTheFox
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Sorry for making another request so soon, (and a DP no doubt. Sorry!)
But does anyone have Statue WOPs?
I heard a while back that someone had created statues of every monster and such in WA, (except the chomper as it still chomped)
Does anyone else have these wops or something similar?
If so, may I have them? Thanks.
But does anyone have Statue WOPs?
I heard a while back that someone had created statues of every monster and such in WA, (except the chomper as it still chomped)
Does anyone else have these wops or something similar?
If so, may I have them? Thanks.
Rawr.
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- Blazeknight
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Maybe you can make grey textures for them and put them on a wall logic so that they get stuck there like statuesLexieTheFox wrote:Sorry for making another request so soon, (and a DP no doubt. Sorry!)
But does anyone have Statue WOPs?
I heard a while back that someone had created statues of every monster and such in WA, (except the chomper as it still chomped)
Does anyone else have these wops or something similar?
If so, may I have them? Thanks.
- LexieTheFox
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True, but then some of them would still move. Like a chomper,Blazeknight wrote:Maybe you can make grey textures for them and put them on a wall logic so that they get stuck there like statuesLexieTheFox wrote:Sorry for making another request so soon, (and a DP no doubt. Sorry!)
But does anyone have Statue WOPs?
I heard a while back that someone had created statues of every monster and such in WA, (except the chomper as it still chomped)
Does anyone else have these wops or something similar?
If so, may I have them? Thanks.
or the scritter or thwart.
Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
Well, I have them but they malfunction all the time, due to the strange XY offset they get in the Player. They are pure pain to work with, so I won't upload them.LexieTheFox wrote:Sorry for making another request so soon, (and a DP no doubt. Sorry!)
But does anyone have Statue WOPs?
I heard a while back that someone had created statues of every monster and such in WA, (except the chomper as it still chomped)
Does anyone else have these wops or something similar?
If so, may I have them? Thanks.
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