jdl wrote:There are new CMDs!!!
Can you at least post a description of what one does?
Um, kind of jumping the gun, but I guess I could.
Although a lot of them you already know, and the few that are "new" are either not that groundbreaking, or require a bit of information (hence the guide I'm writing) to make use.
Here we go (stuff in brackets [] indicate CMDs you likely already know about, from previous posts):
4: Sets object modifier #Data2 to value Data3 for Objects with ID matching Data1
7: [warp to level (x,y)]
8: [start adventure]
28: Activates all AskAbouts with AskAboutActive value = Data1 across all Dialogs
29: DeActivates all AskAbouts with AskAboutActive value = Data1 across all Dialogs
30: Toggles all AskAbouts with AskAboutActive value = Data1 across all Dialogs
51: Set MovementType to value Data4 for Objects with ID matching Data1
52: Set MovementType to value Data2 and MovementTypeData to value Data3, for Objects with ID matching Data1
61: [CMD version of NPC Move button]
62: [CMD version of NPC Change button]
63: [CMD version of NPC Change button]
64: CMD version of NPC Exclamation button (Data1 = NPC ID, Data2 = Particle ID, Data3 = How Many)
102: [run cutscene #1--not available in WA Editor]
103: [run cutscene #2--not available in WA Editor]
104: [run cutscene #3--not available in WA Editor]
114: [activates shards teleportation]
115: [open Floing menu--not available in WA Editor]
116: [change player's hat--MOFI only]
117: [change player's accessory--MOFI only]
For better or worse, I can confirm that the list of CMDs above, plus the ones already listed in Midnight Synergy's
reference page, they are ALL the CMDs there are in the game's programming (I've checked wg.exe in WA1, WA Editor and MOFI).