The Ultimate WA Editor Hex-Editing Topic! Take A Look!
DP
Here's a proof on the shadow thingy:
Here's a proof on the shadow thingy:
You do not have the required permissions to view the files attached to this post.
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
It doesn't, but there's a problem:
If you restart, abort or close the wg.exe while you are inside the wlv that contains it,MAV or (the wg.exe has stopped working) To avoid that, make an extra wlv at the beginning that is always reachable, and put the gold star in a separate wlv....
There must be some way to avoid that,
I should post this as a video on YouTube..
If you restart, abort or close the wg.exe while you are inside the wlv that contains it,MAV or (the wg.exe has stopped working) To avoid that, make an extra wlv at the beginning that is always reachable, and put the gold star in a separate wlv....
There must be some way to avoid that,
I should post this as a video on YouTube..
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
- Wonderman109
- Rainbow MegaStar
- Posts: 3543
- Joined: Thu Jun 28, 2012 11:25 pm
Thanks, forgot to say:
HAPPY 57th PAGE
HAPPY 57th PAGE
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
Yzfm: What you did was change the DragonTurtle's MovementType to Scritter Distance 1. This means that the monster will flee you in a Scritter-like fashion when you're one tile away from it. The object you created is essentially the same thing as a red crab, except it has a different model and only flees when you're one tile away. I'm not sure why it MAVs, but it probably has to do with you using the !Cuboid model, which is also probably why it's invisible.
So yeah, this shadow thing isn't anything new.
So yeah, this shadow thing isn't anything new.
- Wonderman109
- Rainbow MegaStar
- Posts: 3543
- Joined: Thu Jun 28, 2012 11:25 pm
MyNameIsKooky wrote:Yzfm: What you did was change the DragonTurtle's MovementType to Scritter Distance 1. This means that the monster will flee you in a Scritter-like fashion when you're one tile away from it. The object you created is essentially the same thing as a red crab, except it has a different model and only flees when you're one tile away. I'm not sure why it MAVs, but it probably has to do with you using the !Cuboid model, which is also probably why it's invisible.
So yeah, this shadow thing isn't anything new.
*bump*
Yzfm, could you still release the wop here? PLEASE? I have an idea for something to do with it...and I also wonder if it's possible to give it the red crab model...
This is a block of text that can be added to posts I make. There is a 255 character limit.
As you may have already noticed, it's hard to me to give up with regular MOFI editor...
...so I'm trying to make it myself. All I need to do is to code the MOFI models into the Editor.exe, like cbloopy did with MOFI scenery. The trouble is I don't know how to get the code separated from the rest of the app. Opening it in any hex/text editor is useless. Is there any way to decompile Editor.exe?
...so I'm trying to make it myself. All I need to do is to code the MOFI models into the Editor.exe, like cbloopy did with MOFI scenery. The trouble is I don't know how to get the code separated from the rest of the app. Opening it in any hex/text editor is useless. Is there any way to decompile Editor.exe?
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- Wonderman109
- Rainbow MegaStar
- Posts: 3543
- Joined: Thu Jun 28, 2012 11:25 pm
- Wonderman109
- Rainbow MegaStar
- Posts: 3543
- Joined: Thu Jun 28, 2012 11:25 pm
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
- Wonderman109
- Rainbow MegaStar
- Posts: 3543
- Joined: Thu Jun 28, 2012 11:25 pm
I THINK that stars use the gold star model. So no.
Maybe if we can make it choose another obstacle it may work. Not sure enough.
Maybe if we can make it choose another obstacle it may work. Not sure enough.
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
- Wonderman109
- Rainbow MegaStar
- Posts: 3543
- Joined: Thu Jun 28, 2012 11:25 pm
*BUMPUS LUMPUS*
I was wondering, would it be at all possible to save crimson magic logic as a different colour file in the PotZ editor's magic charger wop when the editor comes out? I can think of some really interesting ideas for Floing and Bounce.
I was wondering, would it be at all possible to save crimson magic logic as a different colour file in the PotZ editor's magic charger wop when the editor comes out? I can think of some really interesting ideas for Floing and Bounce.
This is a block of text that can be added to posts I make. There is a 255 character limit.
-
- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- Wonderman109
- Rainbow MegaStar
- Posts: 3543
- Joined: Thu Jun 28, 2012 11:25 pm
Its been a while
I started this topic AGES ago....
It's gone quite far.
I haven't been on these forums for quite a while so forgive me if this is in the wrong place.
Does anyone know anything about Wonderland Adventures 3? It's been ages since the release of MOFI, so I was wondering if anyone knows, what or why?
PS: Its funny how almost no-one that originally posted on this topic posts here anymore.
It's gone quite far.
I haven't been on these forums for quite a while so forgive me if this is in the wrong place.
Does anyone know anything about Wonderland Adventures 3? It's been ages since the release of MOFI, so I was wondering if anyone knows, what or why?
PS: Its funny how almost no-one that originally posted on this topic posts here anymore.
- Sammy_P
- Rainbow SuperStar
- Posts: 2899
- Joined: Fri May 11, 2007 9:01 pm
- Location: map ref 41°n 93°w
- Contact:
Re: Its been a while
http://pcpuzzle.com/forum/viewtopic.php?t=21061Clifford wrote:I started this topic AGES ago....
It's gone quite far.
I haven't been on these forums for quite a while so forgive me if this is in the wrong place.
Does anyone know anything about Wonderland Adventures 3? It's been ages since the release of MOFI, so I was wondering if anyone knows, what or why?
PS: Its funny how almost no-one that originally posted on this topic posts here anymore.
It actually has it's due date in early 2013. Here's the topic: http://pcpuzzle.com/forum/viewtopic.php?t=21061&start=0
There's also been a new newsletter for it saying Patricks next project for wonderland and how WA3 is doing. Also tyteen's cleaned up version of it:
http://pcpuzzle.com/forum/viewtopic.php?t=23894
EDIT: lol
There's also been a new newsletter for it saying Patricks next project for wonderland and how WA3 is doing. Also tyteen's cleaned up version of it:
http://pcpuzzle.com/forum/viewtopic.php?t=23894
EDIT: lol
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
I've been wondering if it's possible to retreive the yellow gems in Wakka Wakka that made these sounds: "wakka wakka wakka wakka" in the editor.
Any ideas?
Any ideas?
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
I think it might be hardcoded in the game for those 3 particular adventures.Yzfm wrote:I've been wondering if it's possible to retreive the yellow gems in Wakka Wakka that made these sounds: "wakka wakka wakka wakka" in the editor.
Any ideas?
It could also possibly be a secret feature??? Not sure if it's the object because I tried playing the level in the WA Player and it was the normal gem sound.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
This has been speculated on before. I think it was Kilicool who asked about this. No one is really sure, it probably is hardcoded into the game though.Yzfm wrote:I've been wondering if it's possible to retreive the yellow gems in Wakka Wakka that made these sounds: "wakka wakka wakka wakka" in the editor.
Any ideas?
- Kilicool64
- Rainbow Wizard
- Posts: 460
- Joined: Fri Oct 26, 2007 3:15 pm
Yup, I asked about this a few years ago. What's interesting is that they don't give you points like normal gems.dig 222 wrote:This has been speculated on before. I think it was Kilicool who asked about this. No one is really sure, it probably is hardcoded into the game though.Yzfm wrote:I've been wondering if it's possible to retreive the yellow gems in Wakka Wakka that made these sounds: "wakka wakka wakka wakka" in the editor.
Any ideas?
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
Because the adjusters get wrong values,each parameter's value is(you know where it's value is stored(right after the two sets of ÿÿÿÿs)).When there are more than three pages of parameters,it's value area reaches to parameters and then they get wrong value.MyNameIsKooky wrote:It turns out that the editor MAVs if a wop has more than 3 pages of parameters. What a bummer.
Speaking of wops, I've been working on a wop editor program. Hopefully it'll be released within a few days.
I am getting outta here, nothing is new, everything is boring.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
Uh, nope. Adding more parameters to a wop doesn't affect the parameters' values at all. They simply allow you to adjust more values via the editor. And not all of the default values are stored after the "two sets of ÿÿÿÿs".Krishiv738 wrote:Because the adjusters get wrong values,each parameter's value is(you know where it's value is stored(right after the two sets of ÿÿÿÿs)).When there are more than three pages of parameters,it's value area reaches to parameters and then they get wrong value.MyNameIsKooky wrote:It turns out that the editor MAVs if a wop has more than 3 pages of parameters. What a bummer.
Speaking of wops, I've been working on a wop editor program. Hopefully it'll be released within a few days.
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
Ahem,I Said after two sets of ÿÿÿÿs.MyNameIsKooky wrote:Uh, nope. Adding more parameters to a wop doesn't affect the parameters' values at all. They simply allow you to adjust more values via the editor. And not all of the default values are stored after the "two sets of ÿÿÿÿs".Krishiv738 wrote:Because the adjusters get wrong values,each parameter's value is(you know where it's value is stored(right after the two sets of ÿÿÿÿs)).When there are more than three pages of parameters,it's value area reaches to parameters and then they get wrong value.MyNameIsKooky wrote:It turns out that the editor MAVs if a wop has more than 3 pages of parameters. What a bummer.
Speaking of wops, I've been working on a wop editor program. Hopefully it'll be released within a few days.
I am getting outta here, nothing is new, everything is boring.