Wonderland Adventures: Quantum Tunnel - Update Topic

Help Topics, Bug Reports, Feature Requests, etc.
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jdl
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Post by jdl » Sat Aug 29, 2009 7:37 pm

B. For 2 reasons.

1. It would make the whole thing better with a hub.
2. A huge adventure running will cause it to go slow. It's happened to me before.
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Post by Emerald141 » Sat Aug 29, 2009 7:54 pm

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Post by CatHat5678 » Sun Aug 30, 2009 3:02 am

B:because in the huge adventures based around the editor I often
forget to save regulary so if i get hit by a fire flower i go
"oh well i'll just load my game" then "OMG I have to go back that far"
with a hub you can just say "oh well i'll just restart"and only go back
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Post by Emerald141 » Sun Aug 30, 2009 10:16 am

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Post by Qloof234 » Sun Aug 30, 2009 7:59 pm

Emerald141 wrote:Forgetfulness to save has no impact on the quality of an adventure. :roll:
It does, though - if you die in an adventure on the hub, you only have to replay that one adventure. No worrying about the last time you saved.

If you die in a really long adventure, then it impacts your patience for the adventure in its entirety.

Sure, with a hub you can get tired as well, but it wouldn't take as long. :wink:
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Post by Qloof234 » Sun Aug 30, 2009 8:24 pm

D-P

Okay, updated Poll:

A) Huge Adventure in Editor -- 0 Votes
B) Hub Project in Official game -- 3 Votes

Anyone who's voting for B, there's one thing I have to clarify.

As opposed to using the MoFI hub, the game would have to use the original WA hub, because the missile magic is vital to some parts of the game.

Also, I can have an awesome intro video too. :lol:
Last edited by Qloof234 on Mon Aug 31, 2009 12:40 am, edited 1 time in total.
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Post by Emerald141 » Sun Aug 30, 2009 9:21 pm

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Post by Qloof234 » Sun Aug 30, 2009 11:12 pm

:lol: :lol: :lol:

By intro video, I mean those little videos that show up if you don't press anything on the keyboard.

Right now I'm trying to see if I can get them to work properly or not... :wink:
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ben-09
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Post by ben-09 » Mon Aug 31, 2009 5:29 am

I got an error when trying to play the adventure. :?

It said:

Couldn't load texture /Custom/glass.bmp
trying again.
nope.


I have extracted the textures. :?
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Qloof234
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Post by Qloof234 » Tue Sep 01, 2009 2:43 am

Hmmm... Do you have a file called glass/bmp in your WA Editor v096/Custom folder?
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ben-09
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Post by ben-09 » Tue Sep 01, 2009 3:24 am

By that do you mean the folder called, Custom Content?
Now that I check, I dont. Even though I extracted the folder there. :? :?
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Post by Nobody » Tue Sep 01, 2009 3:31 am

ben-09 wrote:By that do you mean the folder called, Custom Content?
Now that I check, I dont. Even though I extracted the folder there. :? :?
HE DOES NOT MEAN CUSTOM CONTENT.

MAKE A FOLDER CALLED CUSTOM.
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ben-09
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Post by ben-09 » Tue Sep 01, 2009 4:50 am

ok.

Qloof, you should have said that when you posted the level. :)
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ben-09
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Post by ben-09 » Tue Sep 01, 2009 4:55 am

It still doesn't work!!! :x

I have made a folder called custom in user data and extracted the files there, and there IS a file called glass.bmp and it still says the same message.

Help!
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Post by maxnick » Tue Sep 01, 2009 12:09 pm

Make it in the main folder... XP :roll: :P 8) :lol:
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Post by Qloof234 » Tue Sep 01, 2009 5:04 pm

To get it to load, set up a folder called Custom in the main directory, as in the WA Editor v096 folder. Put it in another folder and it won't work.
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Post by Qloof234 » Tue Sep 01, 2009 5:58 pm

D-P
Skype wrote:[10:53:16 AM] Qtheman: what do u guys think, should I A) keep it in the WA Editor, or B) use WA to make it into a hub project?
[10:53:24 AM] ~xpr'd~: A+B
[10:53:33 AM] Qtheman: lolwut
[10:53:41 AM] ~xpr'd~: I think two versions should be playable
I've decided that this is the way to go for this project, because then people who don't have the full version of WA can play it, and people who don't want to play it as a huge adventure can play it too.

Thanks to ~xpr'd~, if you hadn't suggested that, I probably would have waited to see how the poll would've ended. Thanks again! :wink:
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Post by DEEMAN223344 » Tue Sep 01, 2009 7:11 pm

When you release the hub, attach the game's data files (wg.exe etc) because i am NOT playing the editor and i bought WA1 from bigfish games so there is no wg.exe.
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Post by Qloof234 » Tue Sep 01, 2009 9:19 pm

I would, but I'm pretty sure that it's illegal to do that because wg.exe is all of the game's coding. :?
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Post by ~xpr'd~ » Tue Sep 01, 2009 9:24 pm

Qloof234 wrote:I would, but I'm pretty sure that it's illegal to do that because wg.exe is all of the game's coding. :?
True.

No piracy.

We don't want you (or us D: ) to get in a heck of a lot of legal trouble.

So, DEEMAN223344, you'll HAVE to play the editor, or buy the original, or just get arrested. Hopefully NOT the latter.
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DEEMAN223344
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Post by DEEMAN223344 » Tue Sep 01, 2009 9:48 pm

I will NOT play the editor, i will use my bigfish games copy. (that SHOULD work, right?)
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Post by DEEMAN223344 » Tue Sep 01, 2009 9:53 pm

DP, In theroy, The bigfish games copy shouldnt work anyway because there is no coding. :twisted: :wink: :lol:

I wrote:Me: Call support!
*calls*

Other line: what is ur problem?

Me: my copy of WA1 works!


Other line: why is that a problem?

Me: there is no code!

Other line: LOL WUT *hangs up*
:lol: :lol: :lol:
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gameboy991
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Post by gameboy991 » Tue Sep 01, 2009 9:55 pm

Quantum tunnel sounds fun. If only my computer could read downloaded adventures. :?
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Qloof234
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Post by Qloof234 » Tue Sep 01, 2009 11:15 pm

DEEMAN223344 wrote:DP, In theroy, The bigfish games copy shouldnt work anyway because there is no coding. :twisted: :wink: :lol:

I wrote:Me: Call support!
*calls*

Other line: what is ur problem?

Me: my copy of WA1 works!


Other line: why is that a problem?

Me: there is no code!

Other line: LOL WUT *hangs up*
:lol: :lol: :lol:
:lol: :lol: :lol:

Well, if it runs fine without wg.exe, then in theory, the hub version of QT should work without it, right?
gameboy991 wrote:Quantum tunnel sounds fun. If only my computer could read downloaded adventures. :?
Why doesn't it load custom adventures? :shock: :shock:
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Post by gameboy991 » Tue Sep 01, 2009 11:22 pm

Something is wrong with my inbox file.
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Post by Qloof234 » Tue Sep 01, 2009 11:26 pm

How so? Do you mean that adventures you've downloaded into the Downloads Inbox folder don't show up on the menu?
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Post by gameboy991 » Tue Sep 01, 2009 11:27 pm

Yes, exactly..... how did you know?
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Post by maxnick » Tue Sep 01, 2009 11:43 pm

He's telepathic
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Post by Qloof234 » Tue Sep 01, 2009 11:46 pm

... Long story. :roll:


Okay, I just guessed. :lol:

Not sure why it would do that... Think you could put your copy of the editor in a zip file and send it to me? I might be able to figure out what's wrong. :wink:
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ben-09
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Post by ben-09 » Wed Sep 02, 2009 4:29 am

ok, it works now. Again, I was never told.

I can't get the box on the button at the start :? :oops: :lol:
But my sound isn't working, so it makes the adventure harder. :wink: :lol:
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