Lyglo the Triangle (Updates Topic)

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MyNameIsKooky
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Post by MyNameIsKooky » Mon Oct 19, 2009 12:19 am

Qloof234 wrote:
MyNameIsKooky wrote:If you're bored and need ideas, make a level where Lyglo slides on buttered toast in pursuit of a bandit who stole his cheese pizza.

If that's too ridiculous, I'll just use it for Wefight - The Game.
I'm not out of ideas, I'm just in that awkward phase of getting all the old engine levels working in the new engine.

I might make use of the sliding concept for one level in world 3, but I don't think it'll involve sliding on toast in chase of pizza. :lol:
Aww... :lol:

GIVE SOME OF THE WAKKAS MISSILE LAUNCHERS! :twisted: :lol:
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Post by jdl » Mon Oct 19, 2009 12:32 am

MyNameIsKooky wrote:GIVE SOME OF THE WAKKAS MISSILE LAUNCHERS! :twisted: :lol:
Add that and some invisible coin blocks and this will be awesome! :twisted: Oh wait, this isn't the Mushroom Kindom... :P
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Qloof234
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Post by Qloof234 » Tue Oct 20, 2009 3:53 am

:lol: :lol: :lol:


Okay, I've been working on porting over levels from the original build and have now got World 1's platforming levels fully intact.

The hub system is going to be rewritten from scratch to prevent the glitchy camera view this time, along with the saving/loading system.


As for these new suggestions...

World 4 is going to be an ice level, which is where the sliding level will be (snowboarding, anyone?).

I don't plan on giving Whakkas Missile Launchers, but I might put in enemies with homing projectiles later on in the game.

Invisible blocks... Hmmm. That, coupled with the disappearing tiles on the wall from Mega Man could prove for some interesting puzzles (read: evil levels). :twisted:
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orza6006
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Post by orza6006 » Tue Oct 20, 2009 4:47 pm

Do you mean the platforms that appear and disappear? If so, I'm all for it. Why don't you make World 3...

UNDERWATER??
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Qloof234
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Post by Qloof234 » Tue Oct 20, 2009 7:14 pm

Good idea.

The worlds will be changed around a bit in the final version... Concept right now:

Grassy --> Cave --> Beach/Underwater --> Icy Area --> ???

The ??? does not signify a mystery world, but I don't know how the rest will go right now. :lol:
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Nobody
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Post by Nobody » Tue Oct 20, 2009 8:37 pm

World 5 should totally be THE SKY!
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Qloof234
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Post by Qloof234 » Tue Oct 20, 2009 9:22 pm

Good idea!

I can see how that would work, too... Maybe like in WSW? Anyone who's finished the game will know what I mean by this. :wink:
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Post by MyNameIsKooky » Tue Oct 20, 2009 9:52 pm

World 6 should be a volcano world with unpredictable eruptions in each levels making fireballs come down from the sky.
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Post by Qloof234 » Tue Oct 20, 2009 10:06 pm

MyNameIsKooky wrote:World 6 should be a volcano world with unpredictable eruptions in each levels making fireballs come down from the sky.
Okay, this just gave me an idea for the final level sequence.

Grassy --> Cave --> Beach --> Snow --> Sky --> Volcano --> Desert/Castle Ruins --> Science Lab-esque Area that was originally World 2

In that way, the game will have 8 worlds, each with 5 levels and a boss. World 8's castle is going to be honking huge, because it's the last level.

I might only see this because I'm a nerd and have no life, but I can see a subtle Half-Life reference in the last two Worlds... :wink:
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Post by Sammy_Bro » Wed Oct 21, 2009 5:38 am

jdl wrote: I am having trouble with the same area as dlcs18. And that one part in the castle where you have to go up a staircase-like corridor is EXTREMELY hard because of the "touch a wall or ceiling and stop moving" thing.
Got past it, But on that 2th spike, I HIT THE POINT, TAKE OUT THAT LAVA RASING THING.
:D
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Post by Nobody » Wed Oct 21, 2009 5:42 am

Sammy_Bro wrote:
jdl wrote: I am having trouble with the same area as dlcs18. And that one part in the castle where you have to go up a staircase-like corridor is EXTREMELY hard because of the "touch a wall or ceiling and stop moving" thing.
Got past it, But on that 2th spike, I HIT THE POINT, TAKE OUT THAT LAVA RASING THING.
BUT IT IS THE POINT OF THE LEVEL... AND BESIDES QLOOF IS REMAKING THE GAME.
i should change my signature to be rude to people who hate pictures of valves
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Post by ben-09 » Wed Oct 21, 2009 6:06 pm

yeah, the lava rising makes it interesting. 8)
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Post by Qloof234 » Wed Oct 21, 2009 6:29 pm

Okay, for anyone wondering, the new engine fixes a few things:

- Glitchy bounce arrows (as shown by cbloopy's videos here, here, here, and here)
- Getting stuck on the ceiling
- Ladders are removed (waaaaaaaay too glitchy to keep)


Also, it adds slopes and I can probably add in a snowboarding level. Kind of like the bobsled in Sonic Unleashed.


I think that I should be able to get a working demo done sometime today.

And by today, I actually mean today, not five weeks from now. :lol:
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Post by Qloof234 » Wed Oct 21, 2009 7:08 pm

D-P


Well, that was a lot faster than expected.

After some brief trial and error (MMF2: Runtime file not found. Me: LOLWUT?), I managed to get a working demo of the new Lyglo engine.

This demo only contains the platforming levels from world one. No isometric, and nothing from any other world so far.


Known bugs:

- No Music (not a bug, but still)
- Falling in a pit does not restart the level (oops)
- Minor issues I can't remember right now

For anyone wondering, Lyglo is also a bit slower than in the original engine. While this sounds like a down side, it makes it much easier to pinpoint your destination while jumping.

Click me to download

Enjoy! :wink:
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Post by Nobody » Wed Oct 21, 2009 11:15 pm

Avoiding the Wakkas doesn't seem that important considering what little damage they do.

Nice new engine, though. :D
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Post by Sammy_Bro » Wed Oct 21, 2009 11:27 pm

I GOT PAST THAT GAME! :D
jdl wrote:
MyNameIsKooky wrote:GIVE SOME OF THE WAKKAS MISSILE LAUNCHERS! :twisted: :lol:
Add that and some invisible coin blocks and this will be awesome! :twisted: Oh wait, this isn't the Mushroom Kindom... :P
Now give Lyglo a gun! :twisted: Oh wait, this isn't I Wanna Be The Guy... :P
:D
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Qloof234
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Post by Qloof234 » Wed Oct 21, 2009 11:39 pm

@ Nobody (user); I'm thinking about reprogramming the Whakkas to maybe be a bit more of an offensive enemy. I'm still working on a fire flower template to use, though.

@ Sammy_Bro; :lol: :lol: :lol:


In other news, did anyone find out how to get the level editor to load yet? :wink:
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Post by maxnick » Thu Oct 22, 2009 1:06 am

I did!!! :lol:
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Qloof234
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Post by Qloof234 » Fri Oct 23, 2009 2:08 am

Okay, seeing as I finally decided to take initiative with this, I believe that another demo with a fully working hub system should be out by Monday.

If I can figure something out, I might be able to fix the Editor up a bit. Might. :wink:


EDIT3: Ugh... I hate technology.

I was working on the new hub system, and had just saved, when Multimedia Fusion suddenly decided to crash. Normally, this wouldn't be a problem, except that it hadn't actually saved after all.

Now I'm back at square 1 as far as the hub goes. I might be able to actually be bothered to finish it for a Monday release, but for now... Meh.
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Post by gameboy991 » Sat Oct 24, 2009 1:20 am

You HATE technology? If you HATED it, then you wouldn't be able to make games with the game maker! :lol:
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Post by maxnick » Sat Oct 24, 2009 1:34 am

gameboy991 wrote:You HATE technology? If you HATED it, then you wouldn't be able to make games with the game maker! :lol:
Well he doesn't use game maker anyways... :P 8) :wink:
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Qloof234
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Post by Qloof234 » Sat Oct 24, 2009 2:12 am

gameboy991 wrote:You HATE technology? If you HATED it, then you wouldn't be able to make games with the game maker! :lol:
Ah... Touché. "Of course, I was expecting to hear a cry of 'Objection!' from the defense..."

I think I should see a psychiatrist. :lol:


And yes, I don't use Game Maker. I use MultiMedia Fusion 2 because I find it easier to use.
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Post by maxnick » Sat Oct 24, 2009 2:23 am

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Qloof234
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Post by Qloof234 » Sat Oct 24, 2009 2:36 am

:lol: :lol: :lol:

On-topic, I managed to reprogram some of the hub system without feeling overly annoyed about it. I think that a demo will be out by tomorrow at the earliest. :wink:
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gameboy991
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Post by gameboy991 » Sat Oct 24, 2009 2:59 am

Will there be any custom textures? My computer can't play custom textures on RTW OR WA. :cry:
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Post by LittleZbot » Sat Oct 24, 2009 3:42 am

gameboy991 wrote:Will there be any custom textures? My computer can't play custom textures on RTW OR WA. :cry:
You have got the wrong topic. this is for a game called Lyglo.
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Post by maxnick » Sat Oct 24, 2009 3:50 am

I think he is asking if there will be custom textures in Lygo... :wink: :P
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Post by LittleZbot » Sat Oct 24, 2009 3:56 am

gameboy991 wrote:My computer can't play custom textures on RTW OR WA. :cry:
Um, I think he was talking about WA or RTW.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

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Post by MyNameIsKooky » Sat Oct 24, 2009 3:57 am

maxnick wrote:I think he is asking if there will be custom textures in Lygo... :wink: :P
I dunno what Lygo is, but I can't wait to see what the next Demo of Lyglo is! :D
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Post by Qloof234 » Sat Oct 24, 2009 3:59 am

Well, if he was asking about custom textures in Lyglo, I can say that with the use of XML files, I'd likely be able to let the player make custom tilesets.

I also might be able to use this so modders can use custom Lyglo sprites, thus making it pretty customizable provided that the level editor goes well. :wink:
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