30th Adventure Project: WA:MotSD

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30th Adventure Project: WA:MotSD

Post by Qloof234 » Mon Mar 02, 2009 1:48 am

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Time to join all the other making huge adventures, huh? :lol:

Seeing as I have too much free time on my hands these days, I decided that for my 30th adventure I would try making something bigger than all the adventures I've seen before it - as in the adventures that had been released.

The story is tied in with my Fire Island series. How? You'll see, once it comes out.

The whole story starts in WonderFalls, where Morklin has created a museum dedicated to documenting the adventures for Wonderland's safety (not including MoFI). One night, after a new display is put in, everything is stolen, without the slightest clue as to who may have done it.

Morklin has his speculations about who did it, but the main concern is finding three lost Rainbow Coins, in order to stabilize Wonderland enough so that the other displays can be found.

Now then; some pictures - from the near-final demo version that I have.

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Come on, I gotta make video game references somewhere, right? :wink:

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Don't deny it - Luigi is awesome.

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Is dat sum WA:MoFI areas?
Yes, it is - It's close to finished, but not quite. Still need to work on the trees and scenery.

The walls are exact to the actual area in MoFI - Hours of patience and effort does that to people :lol:

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Hide-and-Seek? Maybe. This is the only other part of the WonderFalls town area that's finished. Also...

Glitchy waterfalls are glitchy *hit*

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Looks like I came at this from the wrong angle. Over the abyss-filled hills...

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..into the abyss-filled cavern. Joy.

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Yeah, I've put this kind of effort into things.

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The base of the mountain is rather cold too, I suppose.

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Directions at the crossroads, which is near the base of the mountain.

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Last picture - Just the view from the harbor. Very relaxed, eh? :lol:



Now then. As for why the level includes no reference in the museum to MoFI.

First off, I started on this before MoFI was released. Second off, which fits into the storyline...

The time that I was making all my Fire Island Voyage levels was during MoFI's development - so, in theory, one could say it happened at the same time as MoFI. However, that can't be possible, because in MoFI, Morklin is in WonderFalls at the Sky Machine, and in FIV, he's on the island with the others.

At one point in the level, a Stinker who's assigned to study the orange magic mentions that some fireballs recently crashed in WonderFalls - specifically, the second town area in MoFI.

Sounds familiar? Yes - in fact, it's the closest thing to a reference to MoFI in the game, along with the bridge behind the waterfalls.

However, the fireballs stopped before anyone was hurt in this case - But, come on, what's the chance of more than one huge meteor shower in a row? :lol:

What I would say about the plot to this - I considered this while developing FIV as well - is that it takes place in an alternate timeline from MoFI, where the fireballs stopped by themselves before anyone could discover the Sky Machine.

In fact, in this alternate timeline, the Sky Machine doesn't exist - the cave it's in has been sealed off as well.

To put it short - these events are seperate from MoFI, except for rare similarities.





...There, that post wasn't too long, now was it? :lol:


EDIT: Thanks to jdl for the new name: Wonderland Adventures: Mystery of the Stolen Displays.
Last edited by Qloof234 on Tue Mar 03, 2009 1:13 am, edited 2 times in total.
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Post by jdl » Mon Mar 02, 2009 1:58 am

Oh... I can see where this is going... :lol: :D Looks GOOD. VERY GOOD! Good storyline, senery, tile placement... Name? How about WA: MOTSD Mystery of the Stolen Displays!

Can I be a tester? PLZ? :lol: :D

Off-topic: Wigi man rulz! :lol:
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Post by Qloof234 » Mon Mar 02, 2009 2:05 am

jdl wrote:Oh... I can see where this is going... :lol: :D Looks GOOD. VERY GOOD! Good storyline, senery, tile placement... Name? How about WA: MOTSD Mystery of the Stolen Displays!
Aw yeah, that sounds much better! Thanks jdl! :D
jdl wrote:Can I be a tester? PLZ? :lol: :D
This gives me an idea to make testing much easier.

Yes, you can test it, and here's what I'm going to do: Every new area - or every few new areas - will be made in a seperate adventure, to be moved into the actual file later.

Speaking of which, I can't actually believe it took me this long just to post about it. The Demo is almost done, like I've said, and the seperate version (which I'm developing) has borderline 50 areas.

Not kidding. 50 areas. And 48 Dialog files :lol:
jdl wrote:Off-topic: Wigi man rulz! :lol:
:lol: :lol: :lol:
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Post by maxnick » Mon Mar 02, 2009 2:26 am

Can I test to!!! :lol: :) :?: :idea:
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Post by Qloof234 » Mon Mar 02, 2009 3:00 am

Sure! :D
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Post by dlcs18 » Mon Mar 02, 2009 6:26 am

Me too. :D

(Me getting up early so I have time to be on the computer before I go to school is WIN XD)
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Post by jdl » Mon Mar 02, 2009 3:16 pm

Is it almost done? :D
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Post by Qloof234 » Mon Mar 02, 2009 3:30 pm

@Dlcs; Yep!

@jdl; Almost - I still gotta figure out the fence angles in the area from MoFI. Once that's done, I'm pretty sure that it would be ready.
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Post by jdl » Mon Mar 02, 2009 3:33 pm

Qloof234 wrote:@jdl; Almost - I still gotta figure out the fence angles in the area from MoFI. Once that's done, I'm pretty sure that it would be ready.
Sweet! 8)
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Post by cbloopy » Mon Mar 02, 2009 8:08 pm

Qloof234 wrote:@jdl; Almost - I still gotta figure out the fence angles in the area from MoFI. Once that's done, I'm pretty sure that it would be ready.
If it's just one or two areas, I might be able to get you modified versions of the levels from the game that would load in the editor, so you won't have to guess the angles by eye.
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Post by Qloof234 » Mon Mar 02, 2009 11:20 pm

It's just that one area, the first part of the game.

It's okay though, I managed to pin them down this morning. Thanks anyway.

Just gonna add some finishing touches...





Hold on, you can get the hub areas to load in the editor (albeit slightly changed)??

If so, then you win all the internets.
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Post by cbloopy » Mon Mar 02, 2009 11:45 pm

Qloof234 wrote:Hold on, you can get the hub areas to load in the editor (albeit slightly changed)??
Sure. The file formats of WA1, WA Editor and WA MOFI are actually very similar. In fact, with WA MOFI levels, if you just open it in a hex editor and delete the first 4 bytes, that's usually enough to make the level loadable in the editor (assuming it doesn't uses objects requiring models not in WA, like crabs and such), even though some objects might not display correctly and the level textures will most certainly be wrong (but of course you can fix level textures yourself in the editor). WA1 levels require more work to make it load in the editor, but I already wrote a program to convert WA1 levels to WA editor format when investigating hubs for WA editor.
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Post by jdl » Mon Mar 02, 2009 11:48 pm

Can you post the program Cbloopy? :D
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Post by Qloof234 » Mon Mar 02, 2009 11:59 pm

cbloopy wrote:
Qloof234 wrote:Hold on, you can get the hub areas to load in the editor (albeit slightly changed)??
Sure. The file formats of WA1, WA Editor and WA MOFI are actually very similar. In fact, with WA MOFI levels, if you just open it in a hex editor and delete the first 4 bytes, that's usually enough to make the level loadable in the editor (assuming it doesn't uses objects requiring models not in WA, like crabs and such), even though some objects might not display correctly and the level textures will most certainly be wrong (but of course you can fix level textures yourself in the editor). WA1 levels require more work to make it load in the editor, but I already wrote a program to convert WA1 levels to WA editor format when investigating hubs for WA editor.
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Post by Qloof234 » Tue Mar 03, 2009 12:51 am

DP, but more pictures! All from the demo.

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Fire Island (my version) is still the same layout - but it's had a texture change to fit in with MoFI's depiction of the island.

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A few new areas are on the island too (Everyone remembers all those locked off paths on the island, right? :lol: )

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No, this isn't a joke. This is your reward for finding all the Bonus Coins as well as the Rainbow Coins.

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For what it's worth, here's the end-level screen - so you can see how many coins and gems there are in the demo at the moment.


Picture 3, with the insane amount of coins and gems? There's two reasons that the star is there.

One: That's the end of the demo at the moment - In actual development, there's plenty more, don't worry.

Two: If you want, you can stop the level here, like a midway ending point. It's like... *tries to think of a comparison that DOESN'T involve Sonic for once*

Alright, fine - It's like in Sonic Adventure - you have the one 'normal' ending, by just finishing the game, and then the 'final' ending, by finishing the game with every character (Or, in this case, finishing the level).

The demo will come out either late tonight or tomorrow morning - If it's not out by then, though, it'll come out later.

Supposing I get lucky after school tomorrow :lol:


Edit: Removed E-mail from Topic subject
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yEAY!

Post by JohnEmmanuel143 » Tue Mar 03, 2009 1:34 pm

More Free time relaxers!I wanna be a tester for that!I wont say no for being a tester!;)And I'll just hope my teacher wont give Pop Quizzes!!!
!!!!!!WA:TMS Announcement!!!!!!!
The Link to the Current Page is HereAnd
Here!
Thank you For your Support ^_^
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Post by Qloof234 » Tue Mar 03, 2009 3:23 pm

Okay; so the testers are currently:

- jdl
- Dlcs
- maxnick
- John (JohnEmmanuel)



Oh yeah, on the subject of a public demo?

Go wild.
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Post by cbloopy » Tue Mar 03, 2009 9:16 pm

I think I might be missing a custom icon set. The "rainbow coins" and "bonus coins" in the museum are blank, and the "power star" looks like the Glow Gem. (In fact, that really confused me for a little while, because I kept looking for an item to appear after Morklin talked about the star, not before, and took a while for me to realize the Glow Gem is the star.)
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Post by Qloof234 » Wed Mar 04, 2009 12:48 am

Wow I'm stupid...

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Post by cbloopy » Wed Mar 04, 2009 8:50 pm

Ok, I've currently just got off the ferry onto Fire Island.

My impressions? "Wow 8) " and "ugh, soooo much walking! :roll: :wink:"

The levels are obviously very well made. Even the ones that aren't copies of MOFI areas look as if they are, they're that good.

The storyline and dialog are pretty interesting as well. The part at the beginning with the musuem and going to sleep in your house etc., it is as if I'm playing an RPG. I love it.

However, once I start making the journey for the rainbow coins etc, it quickly becomes clear that there just isn't enough happening to maintain my interest level. The game turns to 90% walking and one too many repetitions of "use this key to open that gate". It is as if all the adventures in WA are replaced with hubs so that the entire game becomes a giant hub, with no actual adventures or sidequests (and very little bantering with NPCs) to break the monotony of mostly walking. Maybe this is because it's a demo, but if so, there's much work remain to be done in addition to whatever new areas that need to be created.

But maybe other people are okay with the long stroll, just not quite my cup of tea I guess. :wink: At least I persevered and got to the first interesting bit (after what seems like an hour or so) and recovered the first rainbow coin. :D I'll keep playing just to see how the story goes. Meanwhile, my Stinky's legs are a bit sore from all that hiking. :lol:
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Post by dlcs18 » Wed Mar 04, 2009 9:11 pm

I'm stuck!
I have gone past the deep snowy chasm area and I went across to the base of the mountain. I used a rainbow key I got earlier on one of the rainbow gates and the other rainbow key on the rainbow gate inside there and now I think I am completely crashed to a halt... I can't find any way to get out of the base of the mountain and I can't complete any more areas because there is still another browny green gate behind the rainbow one...
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Post by Qloof234 » Thu Mar 05, 2009 1:29 am

@cbloopy, Yes, I plan on adding more NPC's to make the world more "alive", at the moment I'm concentrating on putting areas down and stuff.

@Dlcs; That means you've missed a key - in the chasm cave area where you find one rainbow key is also the key to the brown-ish gate.

I'll move it sometime soon to prevent confusion.

EDIT: I am SO adding cbloopy's custom map object in here
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Post by dlcs18 » Fri Mar 06, 2009 7:44 am

I've now got the first Rainbow Coin and I didn't know where to go so I thought you should go back the way you came to Wonderfalls. I found out that you don't... but now that I've tried to go back... I go on the arrow back to Wonderfalls and I think I ended up on the level you are in before you get the rainbow coin... and I can't do the red thwart level again cuz of bridges at the start.
I must be really unlucky with this level. :|
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Post by cbloopy » Fri Mar 06, 2009 9:33 am

dlcs18 wrote:I've now got the first Rainbow Coin and I didn't know where to go so [...] I must be really unlucky with this level. :|
Don't worry, I got stuck too around that part for some time. Hint:
highlight to read wrote:Look for a hidden passage (think fake walls, but it's not too bad). You won't be heading back, but instead heading to another place not yet visited.
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Post by dlcs18 » Fri Mar 06, 2009 6:32 pm

cbloopy wrote:
dlcs18 wrote:I've now got the first Rainbow Coin and I didn't know where to go so [...] I must be really unlucky with this level. :|
Don't worry, I got stuck too around that part for some time.
You could say that if I had said exactly that without the part that you have replaced with a [...] but that "[...]" is the main problem.
I've looked pretty much everywhere but can't find the path... I think this must mean something around this:
I think in the game there are two "actual" areas for the Wonderfalls place, one is for when you got the rainbow coin from the Thwart and one is for before you get it.
When I got the rainbow coin I saw a gate and an arrow at the south but I couldn't get there cuz of some fake floor or something.
So I went back up into the place you are before you visit Wonderfalls. and then went back into the arrow, and that gate and arrow that I saw in Wonderfalls is gone which tells me that I have just been put back into the area that you are supposed to be in before you get the coin and not after.
(Uh oh this post is getting long... I think you understand what I am saying now so I don't need to write any more.)
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Post by cbloopy » Fri Mar 06, 2009 7:20 pm

dlcs18 wrote:I think in the game there are two "actual" areas for the Wonderfalls place, one is for when you got the rainbow coin from the Thwart and one is for before you get it.[...]
So I went back up into the place you are before you visit Wonderfalls. and then went back into the arrow, and that gate and arrow that I saw in Wonderfalls is gone which tells me that I have just been put back into the area that you are supposed to be in before you get the coin and not after.
I think you're right about this, Qloof234 uses this trick a number of times actually in the adventure. I'll have to replay that part to be sure (I'm not even sure if I still have a savegame early enough to replay that part now). Looks like there're still some bugs with the way that area is set up.

If I recall, regarding this:
dlcs18 wrote:When I got the rainbow coin I saw a gate and an arrow at the south but I couldn't get there cuz of some fake floor or something.
This is where if I remember correctly, my hint comes in:
highlight to read wrote:the hidden passage is somewhere in the area right of the gates, through some fake walls
And as for
dlcs18 wrote:...I have just been put back into the area that you are supposed to be in before you get the coin and not after.
If I remember correctly, if that happens you can just re-enter and exit the red thwart cave, and you should be back to the "after-thwart" version of that area, which has the path to the next area. Or something like that. After all, I got stuck just like you did but eventually found the way out.
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Post by dlcs18 » Fri Mar 06, 2009 7:24 pm

dlcs18 wrote:and I can't do the red thwart level again cuz of bridges at the start.
Once you complete the red thwart thing the first time, if you try do it again you'll run into a halt very early because the bridges are down and the button is already pressed from when you first did that part.
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Post by cbloopy » Fri Mar 06, 2009 7:42 pm

Hmm, you may be right. I looked at the level in the editor and it does look like there's no way to get back to the "after" version of that area if you accidentally go back to the area before it. I might have just loaded a save game and redo the red thwart part when I was stuck. I hope you have a save game that lets you do this w/o redoing too much of the adventure.

This is definitely a major bug in the adventure that needs to be fixed.
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Post by maxnick » Sun Mar 15, 2009 8:48 pm

Any news??? :D
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Post by Emerald141 » Sat Mar 28, 2009 12:40 pm

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