Even if I don't point this out, you might notice a resemblance between Lyglo's (the blue triangle) graphics and the character in Dlcs's Spacegame. The reason is that Lyglo was actually a project Dlcs was working on that never really saw the light of day. He created the power up graphics, enemy graphics, Lyglo's, and Jev's (another character in the game). On the other hand, I made the land tiles by hand and the background gradient in Photoshop.
I asked Dlcs how it was going over Skype one day, and that was when he told me that the project was kind of... dead and gone. I asked if I could continue it, and so I did. However, he had started it in Game Maker 7, and since I can't be bothered figuring out how stuff like that works (I am so lazy ), I decided to port the graphics into MMF2 and work on it from there.
Either way, for most of the stuff that was put in, it was pretty much touch-and-go whether it worked or not.
The end result that I got from this is similar to the original. One or two things are missing, but there are 4 or 5 things that weren't in the original game.
For example, one of the power-ups in the original was a Gravity Switcher. Unfortunately, I haven't got a clue how to put something like that in the game, so I used that power's graphics to make a power-up that acted like a Fire Flower (From Super Mario Bros., not WA ).
Picture time!
Start of the first level. The squares in the top-left corner represent Lyglo's lives, but even if you hit zero, nothing happens yet. On the other side is his Health Bar.
Catching on the edge of the wall, so that the spikes below are visible. Spikes take away all of Lyglo's health at once, so they're normally in pits like this.
Lyglo falls down to land on top of some sort of red arrow. These shoot Lyglo off in whichever direction they point. This was one of the hardest parts to program, but lo and behold, I got it done.
This is the speed up power in action. I plan on adding some sort of "after-image" to show that Lyglo is moving incredibly fast. This power is awesome, if I do say so myself.
The Super Jump power in action. What it actually does is set Lyglo's gravity to 15 instead of 25, because MMF2 seems to like being awkward with me.
This is an example of what the Energy Ball power can do - there are some Explosive Barrels at this point of the level, which explode when hit by an Energy Ball or another explosion. However, running into an explosion takes away from Lyglo's health.
After all that, is there a download link?
Yes, there is. However, it's only one level long. It also has a section with a list of items in game.
The story is still kind of under wraps, because I really haven't figured it out yet. Dlcs knows what the story is meant to be more than I do, to be honest
Despite that, the project is going well considering I just started it last night.
Download link: Click Here... If you dare!
Comments? Criticism?Okay, okay, here's the real download link: Clicky
Yes, I'll use this topic for updates on it and stuff.