Adventure #42: Mr. Zurkon's Retarded Holiday II
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- LittleZbot
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Just check out Emerald's Guide to the WA Editor. It'll tell you everything you need to know.hoomdoom wrote:I really don't play the Classic or Deluxe levels, it is just the editor and the Custom Levels that I really like.MyNameIsKooky wrote:I will never understand why people prefer RTW over WA.
I once tried the Editor for WA, but it was so different than the RTW editor that I couldn't really understand it.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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Create a folder called Custom in the main WA Editor folder. Place the bridge image in that.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
- MyNameIsKooky
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- LittleZbot
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If you mean the Mr. Zurkon part, you have to go back and talk to Master Wonder Mage.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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- Wonderman109
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Last edited by Wonderman109 on Fri Jun 29, 2012 11:42 pm, edited 1 time in total.
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I feel guilty now because I used the white magic glitch to pow the rocks, then I used it again for the gem chomper in the Evil Fat Lord's castle. Then I used Wall-Blinking for the Mindmeld Boss because I was too slow.MyNameIsKooky wrote:Talk to one of the rocks. They'll take the GlowGem and move out of the way.
I finished the level with Gold four 1/2 hours later. This level was genius and
BIG BABY MAN, YOU HAD BETTER MAKE ANOTHER EVEN LONGER HOLIDAY ADVENTURE PRETTY SOON!
- MyNameIsKooky
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It kind of hurts to hear that people cheat on your adventures after all the work put into making it challenging and fun.Wonderman109 wrote:I feel guilty now because I used the white magic glitch to pow the rocks, then I used it again for the gem chomper in the Evil Fat Lord's castle. Then I used Wall-Blinking for the Mindmeld Boss because I was too slow.MyNameIsKooky wrote:Talk to one of the rocks. They'll take the GlowGem and move out of the way.
In a few months, maybe.Wonderman109 wrote:BIG BABY MAN, YOU HAD BETTER MAKE ANOTHER EVEN LONGER HOLIDAY ADVENTURE PRETTY SOON!
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Malfunctioning GlowGem??? I'm pretty sure there was never a glitch with the GlowGem in this adventure. Are you sure you had a GlowGem in your inventory?Wonderman109 wrote:I cheated because
1. I already tried convincing the rocks to move a million times and I got so fed up I wanted to kill them. I had the malfunctioning GlowGem already, but I never used it in the end.
The whole point of that area was to make a long path through the gems so the Chomper would have a harder time getting to you. It really wasn't unfair at all.Wonderman109 wrote:2. But...but...the chomper was so fast!
Practice.Wonderman109 wrote:3. But...but...TED is so fast!
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My comments in bold.MyNameIsKooky wrote:Malfunctioning GlowGem??? I'm pretty sure there was never a glitch with the GlowGem in this adventure. Are you sure you had a GlowGem in your inventory?Wonderman109 wrote:I cheated because
1. I already tried convincing the rocks to move a million times and I got so fed up I wanted to kill them. I had the malfunctioning GlowGem already, but I never used it in the end.
Yes, but it didn't act as a light. I guess I forgot that tribal rocks love gems.
The whole point of that area was to make a long path through the gems so the Chomper would have a harder time getting to you. It really wasn't unfair at all.Wonderman109 wrote:2. But...but...the chomper was so fast!
I knew that... but after going in the yellow teleporter, how were you supposed to get the remaining gems without being chomped? I tried hard and I couldn't.
Practice.Wonderman109 wrote:3. But...but...TED is so fast!
I'm lazy.
Besides that, the adventure rocked! I felt I was playing a game with seven worlds, especially in the Overlord's castle. The Pop chargers and Prehistoric big chomper were a bit annoying, but I just need to practice that.
The only wrong thing with the level is collecting seven shards. No matter how good the storyline, that concept is cliche
if you include seven shard missions.
Also, the Big Bang was harder than the Future. Maybe expanding on Znoo-Znee's lock hall would make the purple shard seem harder...
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'CAUSE THE BIG BANG THEORY IS AWSOME AND SHELDONS PROBABLY WASTING YOUR TIME!!!!!!!Anyways I think you should use your mouse.If not why don't you put it in the level editor and change the texture so you can see the boom squares (I saw that wop in the hex-editing topic)LittleZbot wrote:WHY AM I STILL STUCK ON THE BIG BANG
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"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
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"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
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Time for Wonderman's grading of this level!
Puzzles: 13/17 They were fun and usually tough enough, but I agree with MNIK- the level wasn't hard enough. 0_o
Action: 15/17 Same as Puzzles. You notice the parts where there could be improvements the second time you play (which I did to see if I could win without Wall-Blinking)
Storyline: 17/17 Perfect. That's all I have to say.
Background: 12/16 Some parts (e.g. the Medeival Town, the Ice Age and Prehistoric Times) were a bit too simplistic. Also, a big bang at the end of the Big Bang right after you get the indigo shard would be awesome.
Glitchiness: ..16/16 No glitches found!
Interest: ..16/17 There was a lot of walking to get to the town and back.
Overall Grade: 89/100
Puzzles: 13/17 They were fun and usually tough enough, but I agree with MNIK- the level wasn't hard enough. 0_o
Action: 15/17 Same as Puzzles. You notice the parts where there could be improvements the second time you play (which I did to see if I could win without Wall-Blinking)
Storyline: 17/17 Perfect. That's all I have to say.
Background: 12/16 Some parts (e.g. the Medeival Town, the Ice Age and Prehistoric Times) were a bit too simplistic. Also, a big bang at the end of the Big Bang right after you get the indigo shard would be awesome.
Glitchiness: ..16/16 No glitches found!
Interest: ..16/17 There was a lot of walking to get to the town and back.
Overall Grade: 89/100
You claim the level wasn't hard enough, yet you cheated?Wonderman109 wrote:Time for Wonderman's grading of this level!
Puzzles: 13/17 They were fun and usually tough enough, but I agree with MNIK- the level wasn't hard enough. 0_o
Action: 15/17 Same as Puzzles. You notice the parts where there could be improvements the second time you play (which I did to see if I could win without Wall-Blinking)
i should change my signature to be rude to people who hate pictures of valves