6th Adventure: The Iceberg
6th Adventure: The Iceberg
You'll need My music pack to hear all the music in this adventure!
===The Iceberg Trilogy===
Part 1: The Iceberg
Part 2: Tomb Raider
Part 3: The Deep Freeze
This one is very short (compared to my other adventures!), but has a VERY puzzly 80X90 area! It also has a scary cliffhanger ending...
Please please PLEASE REVIEW!!! Critisism, advice and pleas for help are all needed!
Download the "tundras" texture into your user data/custom content/textures folder.
===The Iceberg Trilogy===
Part 1: The Iceberg
Part 2: Tomb Raider
Part 3: The Deep Freeze
This one is very short (compared to my other adventures!), but has a VERY puzzly 80X90 area! It also has a scary cliffhanger ending...
Please please PLEASE REVIEW!!! Critisism, advice and pleas for help are all needed!
Download the "tundras" texture into your user data/custom content/textures folder.
You do not have the required permissions to view the files attached to this post.
Last edited by yot yot5 on Fri Sep 28, 2012 5:42 pm, edited 4 times in total.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
MWAHAHA!!!!MyNameIsKooky wrote:HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLP!!!
I'm stuck at the alternating bridge section after the line of blue transporters. It looks easily doable with Pop, but I keep using up all of my Pop charges on the transporter section. Is there a trick to this or something?
I am evil, this adventure is one massive puzzle!!! If you want to save a pop charge, you need to start over from the brr section...
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
Well, I had one Brr left over, which I used to freeze the Chomper, which I used to have one Blink left over, which was seemingly useless to me. Was I on the right track?yot yot5 wrote:MWAHAHA!!!!MyNameIsKooky wrote:HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLP!!!
I'm stuck at the alternating bridge section after the line of blue transporters. It looks easily doable with Pop, but I keep using up all of my Pop charges on the transporter section. Is there a trick to this or something?
I am evil, this adventure is one massive puzzle!!! If you want to save a pop charge, you need to start over from the brr section...
Nope, sorry.MyNameIsKooky wrote:Well, I had one Brr left over, which I used to freeze the Chomper, which I used to have one Blink left over, which was seemingly useless to me. Was I on the right track?yot yot5 wrote:MWAHAHA!!!!MyNameIsKooky wrote:HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLP!!!
I'm stuck at the alternating bridge section after the line of blue transporters. It looks easily doable with Pop, but I keep using up all of my Pop charges on the transporter section. Is there a trick to this or something?
I am evil, this adventure is one massive puzzle!!! If you want to save a pop charge, you need to start over from the brr section...
If you havn't solved it by tomorrow, I'll give you the list of where and when you use the magic.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
Nya ha!!!MyNameIsKooky wrote:Looking back on it, I could've solved this adventure if I hadn't downloaded the newer version! WAAAAAAAGH!
I'm genuinely stumped right now.
Anyway, here's the magic-usage chart (I won't tell you HOW you use the magic unless you ask):
Turtle/blue keys: 1 brr charge (this is hard)
Brr lake: 7 brr charges
Chomper/button puzzle: 1 brr charge
Spikeyball section: 7 blink charges
Pop teleporter area: 2 blink charges
Transporter lake: 8 pop charges
Bridge chain: 1 pop charge
Hope this helps!
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
YESSSS! I DID IT!
This adventure was genius! It was short, but the hard puzzles definitely made up for it. The adventure as a whole was just so well put together. Plus, this is the first custom adventure in a long time that has actually forced me to think.
I'm intrigued by the ending, too.
I think you're well on your way to becoming the greatest adventure designer here. Keep it up!
This adventure was genius! It was short, but the hard puzzles definitely made up for it. The adventure as a whole was just so well put together. Plus, this is the first custom adventure in a long time that has actually forced me to think.
I'm intrigued by the ending, too.
I think you're well on your way to becoming the greatest adventure designer here. Keep it up!
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
Amazing adventure, easy too!, except for the spikeyball part, it was annoying, the rest was easy.
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
I do crazy things sometimes , such as dragging turtles to ice feildsyot yot5 wrote:Easy?ab-47 wrote:Amazing adventure, easy too!, except for the spikeyball part, it was annoying, the rest was easy.
I thought the turtle bit at the start was much harder than the spikeyball bit.
also I read the posts now, it said that you have to use only 7 blink charges, ummm....I used like fourteen or something, but it was annoying. is there something wrong?
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
How on earth did you use fourteen blink charges??? After you go through the chomper gates they close, making it impossible to get back.ab-47 wrote:I do crazy things sometimes , such as dragging turtles to ice feildsyot yot5 wrote:Easy?ab-47 wrote:Amazing adventure, easy too!, except for the spikeyball part, it was annoying, the rest was easy.
I thought the turtle bit at the start was much harder than the spikeyball bit.
also I read the posts now, it said that you have to use only 7 blink charges, ummm....I used like fourteen or something, but it was annoying. is there something wrong?
You're are meant to use a turtle up at the ice field.
try to use a brr charge on the water so that the chomper goes down, then use the blink charges, athough if you wanted it to make it impossible you could have locked the water with metatiles, or have had invisible buttons after the gates, weird right?
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
Very clever solution!!! I didn't see that, but it's so hard I'll leave it in there.ab-47 wrote:try to use a brr charge on the water so that the chomper goes down, then use the blink charges, athough if you wanted it to make it impossible you could have locked the water with metatiles, or have had invisible buttons after the gates, weird right?
I tried playing the adventure again using 7 blink charges, it's not possible, is it? because I can't win it.yot yot5 wrote:Very clever solution!!! I didn't see that, but it's so hard I'll leave it in there.ab-47 wrote:try to use a brr charge on the water so that the chomper goes down, then use the blink charges, athough if you wanted it to make it impossible you could have locked the water with metatiles, or have had invisible buttons after the gates, weird right?
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
It is possible.ab-47 wrote:I tried playing the adventure again using 7 blink charges, it's not possible, is it? because I can't win it.yot yot5 wrote:Very clever solution!!! I didn't see that, but it's so hard I'll leave it in there.ab-47 wrote:try to use a brr charge on the water so that the chomper goes down, then use the blink charges, athough if you wanted it to make it impossible you could have locked the water with metatiles, or have had invisible buttons after the gates, weird right?
Blink from the upper-right spikeyball button ALL THE WAY to the upper-left spikeyball button.
Don't take all the coins at first, and drag one turtle to the ice section,then brr the last turtle on the button, quickly to the turtle, let it wnter the ice feikd so you slide better, take the key and run (don't forget to the turtle back with you)
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
not really, here's the solution...Nobody wrote:But... don't I need FIVE spaces of water filled and EIGHT Brr charges left over?
1- drop the first turtle above the first right coin
2-take that coin
3-drop another turtle below the area of the first coin taken
4-don't take the other one, leave it
5-take a turtle to the ice zone
6-freeze the last remaining turtle at the white button and move quickly to the ice zone
7-make sure the turtle in the zone enters with you so you don't get stuck
8-take the key and leave quickly, if you had extra time take the gems
9-go back with the turtle and leave it in the ice zone
10-drop the turtle with the white button after the first two turtles (let the coin of the down-right block his way, I think I told you not to take the coin at first)
11-bring back the turtle from the ice zone and drop it somewhere so that you'll collect all the coins using one brr charge
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
-
- Rainbow Master
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- Joined: Sat Nov 18, 2006 4:12 pm
- Wonderman109
- Rainbow MegaStar
- Posts: 3532
- Joined: Thu Jun 28, 2012 11:25 pm
1 brr charge is the annoying part. It's not easy to drag a turtle to the ice fields and expect it to come out along with you, the way the ice field is designed. It also means I have to start over even though I already knew everything else. OH WELL...at least now I know how to make a hard puzzle harder.yot yot5 wrote:Nya ha!!!MyNameIsKooky wrote:Looking back on it, I could've solved this adventure if I hadn't downloaded the newer version! WAAAAAAAGH!
I'm genuinely stumped right now.
Anyway, here's the magic-usage chart (I won't tell you HOW you use the magic unless you ask):
Turtle/blue keys: 1 brr charge (this is hard)
Brr lake: 7 brr charges
Chomper/button puzzle: 1 brr charge
Spikeyball section: 7 blink charges
Pop teleporter area: 2 blink charges
Transporter lake: 8 pop charges
Bridge chain: 1 pop charge
Hope this helps!
- Wonderman109
- Rainbow MegaStar
- Posts: 3532
- Joined: Thu Jun 28, 2012 11:25 pm