Main Storyline Adventure 3: Dream Cave
- Wonderman109
- Rainbow MegaStar
- Posts: 3544
- Joined: Thu Jun 28, 2012 11:25 pm
Main Storyline Adventure 3: Dream Cave
Another mega-level of mine, although this time the puzzles are ordered instead of being slammed down in a hub. Storywise, you finally meet your first major antagonist. And then stuff happens.
Note while playing this: Some wlvs, such as the graveyard one and the temple one, can MAV or glitch the Cmd-4ed objects if reloaded sometimes. When you start those wlvs, save right away and not again. Try to do them the first time without getting hurt. It also helps to save the previous wlv at the end each time in a 2nd save slot.
The thwart texture for (REDACTED) goes in the Custom folder you have to make in your main WA Editor folder. It's easier for me than the object-texture folder.
Note while playing this: Some wlvs, such as the graveyard one and the temple one, can MAV or glitch the Cmd-4ed objects if reloaded sometimes. When you start those wlvs, save right away and not again. Try to do them the first time without getting hurt. It also helps to save the previous wlv at the end each time in a 2nd save slot.
The thwart texture for (REDACTED) goes in the Custom folder you have to make in your main WA Editor folder. It's easier for me than the object-texture folder.
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- Wonderman109
- Rainbow MegaStar
- Posts: 3544
- Joined: Thu Jun 28, 2012 11:25 pm
To be honest, this series, I hadn't even gotten to.
Sorry.
Sorry.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Wonderman109
- Rainbow MegaStar
- Posts: 3544
- Joined: Thu Jun 28, 2012 11:25 pm
I've reached the puzzle around the flipbridge on the Beach. It's a great adventure so far, but my game seems to be glitching. I'm able to kill one chomper and flash the other, but when I try to re-flash the chomper onto the white button, my game AIOOBs (like a memory access violation, but the pop-up says "array index out of bounds" instead). I've never encountered this before so I'm not sure how to fix it. Any suggestions?
- Wonderman109
- Rainbow MegaStar
- Posts: 3544
- Joined: Thu Jun 28, 2012 11:25 pm
- SearchForReality
- Rainbow Wonderlander
- Posts: 161
- Joined: Thu Jun 05, 2014 3:00 am
- Wonderman109
- Rainbow MegaStar
- Posts: 3544
- Joined: Thu Jun 28, 2012 11:25 pm
- Wonderman109
- Rainbow MegaStar
- Posts: 3544
- Joined: Thu Jun 28, 2012 11:25 pm
Ah wait hang on- 1,1 is exposed so you can collect the orange key at the end-so you can't flash monsters that move towards you. That's why the AIOOB happened-the flashed chomper moved off 1,1 and you tried to re-flash air while there was still a flashed object. You would need to move the chomper back to 1,1 and keep it there, which you can't do. So don't use the chompers.yot yot5 wrote:I've reached the puzzle around the flipbridge on the Beach. It's a great adventure so far, but my game seems to be glitching. I'm able to kill one chomper and flash the other, but when I try to re-flash the chomper onto the white button, my game AIOOBs (like a memory access violation, but the pop-up says "array index out of bounds" instead). I've never encountered this before so I'm not sure how to fix it. Any suggestions?
And the flipbridge is also unneeded it's just a red herring
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