Download UNofficial Updates/Hacks to WA Editor here
Download UNofficial Updates/Hacks to WA Editor here
It has been a long complain that it's difficult to find and download the goodies scattered in the extremely lengthy and cluttered hex-editing topic.
So I'm starting this new topic specifically for people to download things like WOP files as such. Please do not clutter this topic with anything else.
To start, here're the set of updated WOPs for people to get started. This is essentially all the non-experimental objects I have on my machine. The main additions are:
1) Other color glove chargers, in particular red (homing missile) and orange (POW).
2) "TextureName" modifier added to most WOPs (except the few that doesn't work with it), allowing you to apply a custom texture to nearly all objects in WA Editor.
To apply a custom texture to an object, just click on the word "TextureName", and the editor will let you type in a texture name (similar to how it lets you type in the name for a custom leveltexture). The editor does not check whether the file exists or not, so be careful. Remember to include the file extension (eg. mycustomtexture.bmp, not mycustomtexture). To reset it back to no custom texture, enter !None
The game looks for custom object texture files starting in the main folder (c:\WA Editor v096). For simplicity, create a "Custom" folder in c:\WA Editor v096, and place all the custom object texture files in that folder (c:\WA Editor v096\Custom).
3) Objects such as the Arcade machine, the Token, and the Adventure Star, are available in the Editor.
4) Some MOFI objects are included, although you might need to use the MOFILevelConverter program to use some of them, and of course you need to set up demo MOFI.
5) ID and Active modifiers added, as appropriate. This allows you to target general commands to any object in the game. This will become more useful in the future as I expose information on undocumented general commands.
To use, extract zip file to c:\WA Editor v096\Data\Editor. The idea is to merged the "ObjectPresets" inside this zip file with the original ObjectPresets folder from the Editor. This will update all the WOP files.
[edit: June 2, 2009: updated zip file for new generic rectangle WOP and "portal teleporter" WOP, per this post]
So I'm starting this new topic specifically for people to download things like WOP files as such. Please do not clutter this topic with anything else.
To start, here're the set of updated WOPs for people to get started. This is essentially all the non-experimental objects I have on my machine. The main additions are:
1) Other color glove chargers, in particular red (homing missile) and orange (POW).
2) "TextureName" modifier added to most WOPs (except the few that doesn't work with it), allowing you to apply a custom texture to nearly all objects in WA Editor.
To apply a custom texture to an object, just click on the word "TextureName", and the editor will let you type in a texture name (similar to how it lets you type in the name for a custom leveltexture). The editor does not check whether the file exists or not, so be careful. Remember to include the file extension (eg. mycustomtexture.bmp, not mycustomtexture). To reset it back to no custom texture, enter !None
The game looks for custom object texture files starting in the main folder (c:\WA Editor v096). For simplicity, create a "Custom" folder in c:\WA Editor v096, and place all the custom object texture files in that folder (c:\WA Editor v096\Custom).
3) Objects such as the Arcade machine, the Token, and the Adventure Star, are available in the Editor.
4) Some MOFI objects are included, although you might need to use the MOFILevelConverter program to use some of them, and of course you need to set up demo MOFI.
5) ID and Active modifiers added, as appropriate. This allows you to target general commands to any object in the game. This will become more useful in the future as I expose information on undocumented general commands.
To use, extract zip file to c:\WA Editor v096\Data\Editor. The idea is to merged the "ObjectPresets" inside this zip file with the original ObjectPresets folder from the Editor. This will update all the WOP files.
[edit: June 2, 2009: updated zip file for new generic rectangle WOP and "portal teleporter" WOP, per this post]
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Last edited by cbloopy on Thu Jun 04, 2009 9:49 am, edited 4 times in total.
programs to download
Here're links to topics in the hex-editing thread where you can download key programs I wrote:
Master DAT Editor: http://pcpuzzle.com/forum/viewtopic.php?p=185799#185799
MOFI Level Converter: http://www.pcpuzzle.com/forum/viewtopic ... 096#189096
WA1 Level Converter: http://pcpuzzle.com/forum/viewtopic.php?p=189285#189285
hacked Editor.exe, allowing you to add certain MOFI objects directly in the editor without needing to convert the level: http://www.pcpuzzle.com/forum/viewtopic ... 314#190314
not a program, but before I forgot, the MOFI Lava tile: http://pcpuzzle.com/forum/viewtopic.php?p=187740#187740
Master DAT Editor: http://pcpuzzle.com/forum/viewtopic.php?p=185799#185799
MOFI Level Converter: http://www.pcpuzzle.com/forum/viewtopic ... 096#189096
WA1 Level Converter: http://pcpuzzle.com/forum/viewtopic.php?p=189285#189285
hacked Editor.exe, allowing you to add certain MOFI objects directly in the editor without needing to convert the level: http://www.pcpuzzle.com/forum/viewtopic ... 314#190314
not a program, but before I forgot, the MOFI Lava tile: http://pcpuzzle.com/forum/viewtopic.php?p=187740#187740
setting up demo MOFI for your own adventures (hubs!)
WA Editor lacks proper support for hubs. Currently the best alternative is to use either the demo or full version of MOFI to play hub-based adventures. The idea is that the game looks for the hub and adventure files inside c:\<game main folder>\Data\Adventures (under the "Hub" folder and the "AdventureN" folders), so if you replace those files with your own, the game will happily load your levels.
Here's a link to the topic in the hex-editing thread, which explains what to do after you make a copy of the folder containing the files to MOFI or demo MOFI:
http://pcpuzzle.com/forum/viewtopic.php?p=187311#187311
Here's a link to the topic in the hex-editing thread, which explains what to do after you make a copy of the folder containing the files to MOFI or demo MOFI:
http://pcpuzzle.com/forum/viewtopic.php?p=187311#187311
Re: setting up demo MOFI for your own adventures (hubs!)
i have a problem i got your things and used the seven rainbow magics but when i play the adventrue it says 'parameter must be greater than 0'
Just a little more. I didn't wanna bump the topic again so I saved the message to now.
I did not know I bumped the topic because I was new with using a forum when I didn't before I signed up here. There were things to be learnt about forum posting and that's when I've made several mistakes. I thought this topic was to stay where it was after my post. But didn't know it went back up. That would explain the fact that there were no replies.
I did not know I bumped the topic because I was new with using a forum when I didn't before I signed up here. There were things to be learnt about forum posting and that's when I've made several mistakes. I thought this topic was to stay where it was after my post. But didn't know it went back up. That would explain the fact that there were no replies.
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DON'T WORK ANYWAY!DEEMAN223344 wrote:It's at http://pcpuzzle.com/forum/viewtopic.php ... highlight=




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I put in the WA editor directory and it's say:
Code: Select all
Couldn't Load Mesh: Data/models/Other/volcano01.b3d
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