Compact "Blue Shard" Mechanism (Foolproof now!)
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- Rainbow AllStar
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Compact "Blue Shard" Mechanism (Foolproof now!)
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Last edited by Emerald141 on Thu Sep 01, 2022 3:23 pm, edited 10 times in total.
Interesting, but your mechanism doesn't make allowance for mistakes it seems (other than restarting the adventure I guess), unlike the one in WA1.
If necessary I can use my WA1LevelConverter program to convert the level containing the blue shards mechanism so you can see it in the Editor. If I recall, that mechanism isn't flawless either, if you move through the buttons too fast it won't work.
If necessary I can use my WA1LevelConverter program to convert the level containing the blue shards mechanism so you can see it in the Editor. If I recall, that mechanism isn't flawless either, if you move through the buttons too fast it won't work.
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- Rainbow AllStar
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Ok, finally found it (turns out it's Adventure 70).
And I remembered wrong. The blue shards mechanism in the game does not allow for mistakes; you have to restart the adventure if you mess up.
I've converted it and made the appropriate terrain modifications so you can actually see the mechanism in action. See attached adventure. (The raw converted level without the modifications is also included, as 3.wlv.)
And kudos to Emerald141, as his mechanism is clearly simpler and superior to the one in the official game! The one in the official game can "malfunction" if you press some of the buttons too quickly, and even allows for a few "wrong" combinations if you pressed certain buttons quickly enough and lucky enough in the timing. Emerald141's doesn't have those problems.
And I remembered wrong. The blue shards mechanism in the game does not allow for mistakes; you have to restart the adventure if you mess up.
I've converted it and made the appropriate terrain modifications so you can actually see the mechanism in action. See attached adventure. (The raw converted level without the modifications is also included, as 3.wlv.)
And kudos to Emerald141, as his mechanism is clearly simpler and superior to the one in the official game! The one in the official game can "malfunction" if you press some of the buttons too quickly, and even allows for a few "wrong" combinations if you pressed certain buttons quickly enough and lucky enough in the timing. Emerald141's doesn't have those problems.
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Actually, on second thought, I think depending on the combination, Emerald141's mechanism could still allow for some wrong combinations, if entered quickly enough. But at least it won't malfunction on the correct combination being entered quickly.cbloopy wrote:The one in the official game can "malfunction" if you press some of the buttons too quickly, and even allows for a few "wrong" combinations if you pressed certain buttons quickly enough and lucky enough in the timing. Emerald141's doesn't have those problems.
The wrong combination problem can probably be eliminated by using really fast gates and monsters. So replace turtles with ultrafast spikeyballs activating buttons to raise bridges, and you can probably get it working perfectly.
Re: Compact "Blue Shard" Mechanism
Emerald141 wrote:I used the Spy-Eye to look upwards in the Blue Shard level, and found that I couldn't see the entire thing.
I wanted to be able to use the mechanism in my levels, but I didn't want it to take up that much space.
Today in my free time, I designed a compact Blue Shard machanism that only takes up a 7x11 space.
In the screenshot below, the buttons must be pressed in the order of the rainbow. If they are not, the last turtle will not make it to the metal button.
I hope this proves useful.
Superb!
It's indeed better than the mechanism in the official level.
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- Rainbow AllStar
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- Rainbow AllStar
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cbloopy wrote:Ok, finally found it (turns out it's Adventure 70).
And I remembered wrong. The blue shards mechanism in the game does not allow for mistakes; you have to restart the adventure if you mess up.
I've converted it and made the appropriate terrain modifications so you can actually see the mechanism in action. See attached adventure. (The raw converted level without the modifications is also included, as 3.wlv.)
And kudos to Emerald141, as his mechanism is clearly simpler and superior to the one in the official game! The one in the official game can "malfunction" if you press some of the buttons too quickly, and even allows for a few "wrong" combinations if you pressed certain buttons quickly enough and lucky enough in the timing. Emerald141's doesn't have those problems.
this adventure is MUCH easer mthan the one in wa1. thanks for the level anyways.
Too busy with EHM2007
My record:
Atlanta Thrashers: 1 Stanley cup (4 seasons)
Detroit Red Wings: 4 Stanley cups (8 seasons)
Dallas Stars: 1 Stanley cup (2nd season in progress)
My record:
Atlanta Thrashers: 1 Stanley cup (4 seasons)
Detroit Red Wings: 4 Stanley cups (8 seasons)
Dallas Stars: 1 Stanley cup (2nd season in progress)
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- gameboy991
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- Master Wonder Mage
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Big BUMP.
I came up with a very simple one with no possible mistakes.
The gate speeds are 40 and the spikyball speed is 100, although lower speeds would probably work as well. Attached is the editor screenshot and the level.
I came up with a very simple one with no possible mistakes.
The gate speeds are 40 and the spikyball speed is 100, although lower speeds would probably work as well. Attached is the editor screenshot and the level.
You do not have the required permissions to view the files attached to this post.
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- Master Wonder Mage
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