Compact "Blue Shard" Mechanism (Foolproof now!)

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Emerald141
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Compact "Blue Shard" Mechanism (Foolproof now!)

Post by Emerald141 » Tue May 26, 2009 8:20 pm

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cbloopy
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Post by cbloopy » Tue May 26, 2009 8:40 pm

Interesting, but your mechanism doesn't make allowance for mistakes it seems (other than restarting the adventure I guess), unlike the one in WA1.

If necessary I can use my WA1LevelConverter program to convert the level containing the blue shards mechanism so you can see it in the Editor. If I recall, that mechanism isn't flawless either, if you move through the buttons too fast it won't work.
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cbloopy
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Post by cbloopy » Tue May 26, 2009 8:42 pm

Also, if you put the mechanism at the top of the level and use a chomper instead of another turtle, you can eliminate that 2nd set of gates.
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Post by Emerald141 » Tue May 26, 2009 8:43 pm

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cbloopy
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Post by cbloopy » Wed May 27, 2009 2:33 am

I haven't quite found the level yet (is it in the hub or in an adventure?). I'll post the converted level once I find it.
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cbloopy
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Post by cbloopy » Wed May 27, 2009 9:42 am

Ok, finally found it (turns out it's Adventure 70).

And I remembered wrong. The blue shards mechanism in the game does not allow for mistakes; you have to restart the adventure if you mess up.

I've converted it and made the appropriate terrain modifications so you can actually see the mechanism in action. See attached adventure. (The raw converted level without the modifications is also included, as 3.wlv.)

And kudos to Emerald141, as his mechanism is clearly simpler and superior to the one in the official game! The one in the official game can "malfunction" if you press some of the buttons too quickly, and even allows for a few "wrong" combinations if you pressed certain buttons quickly enough and lucky enough in the timing. Emerald141's doesn't have those problems. 8)
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cbloopy
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Post by cbloopy » Wed May 27, 2009 9:58 am

cbloopy wrote:The one in the official game can "malfunction" if you press some of the buttons too quickly, and even allows for a few "wrong" combinations if you pressed certain buttons quickly enough and lucky enough in the timing. Emerald141's doesn't have those problems. 8)
Actually, on second thought, I think depending on the combination, Emerald141's mechanism could still allow for some wrong combinations, if entered quickly enough. But at least it won't malfunction on the correct combination being entered quickly.

The wrong combination problem can probably be eliminated by using really fast gates and monsters. So replace turtles with ultrafast spikeyballs activating buttons to raise bridges, and you can probably get it working perfectly.
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Re: Compact "Blue Shard" Mechanism

Post by AJQZC » Wed May 27, 2009 12:34 pm

Emerald141 wrote:I used the Spy-Eye to look upwards in the Blue Shard level, and found that I couldn't see the entire thing.
I wanted to be able to use the mechanism in my levels, but I didn't want it to take up that much space.
Today in my free time, I designed a compact Blue Shard machanism that only takes up a 7x11 space.
In the screenshot below, the buttons must be pressed in the order of the rainbow. If they are not, the last turtle will not make it to the metal button.

I hope this proves useful. :D

Superb! :D

It's indeed better than the mechanism in the official level.
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Post by Emerald141 » Wed May 27, 2009 8:21 pm

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Post by Emerald141 » Wed May 27, 2009 9:10 pm

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stinky2
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Post by stinky2 » Wed May 27, 2009 10:10 pm

cbloopy wrote:Ok, finally found it (turns out it's Adventure 70).

And I remembered wrong. The blue shards mechanism in the game does not allow for mistakes; you have to restart the adventure if you mess up.

I've converted it and made the appropriate terrain modifications so you can actually see the mechanism in action. See attached adventure. (The raw converted level without the modifications is also included, as 3.wlv.)

And kudos to Emerald141, as his mechanism is clearly simpler and superior to the one in the official game! The one in the official game can "malfunction" if you press some of the buttons too quickly, and even allows for a few "wrong" combinations if you pressed certain buttons quickly enough and lucky enough in the timing. Emerald141's doesn't have those problems. 8)

this adventure is MUCH easer mthan the one in wa1. thanks for the level anyways. :D
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Post by Emerald141 » Wed May 27, 2009 11:16 pm

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stinky2
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Post by stinky2 » Thu May 28, 2009 1:06 am

Emerald141 wrote:I don't mean to be rude, but do you even see the point, stinky2? :?:
yes i saw it emerald141
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Post by Emerald141 » Thu May 28, 2009 8:48 pm

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Post by Emerald141 » Fri May 29, 2009 8:24 pm

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gameboy991
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Post by gameboy991 » Thu Aug 06, 2009 2:38 am

Speaking of the blue shard, does anyone know the combination? I wrote it down once I had the order, but it didn't work and I had to cheat.
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Yutoma
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Post by Yutoma » Thu Aug 06, 2009 4:26 am

Just follow the rainbow! :wink:
I hope this helps.
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Post by Emerald141 » Thu Aug 06, 2009 2:34 pm

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gameboy991
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Post by gameboy991 » Thu Aug 06, 2009 5:07 pm

Oops. Sorry. :oops:

Anyway, I WOULD use it, but I don't know how to download custom WA adventures yet. But I'm sure there's a topic explaining it... somewhere...
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Nobody
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Post by Nobody » Thu Apr 28, 2011 3:01 am

My next adventure will be about figuring out a combination-can you make a version of this with an 8-button combination?
i should change my signature to be rude to people who hate pictures of valves
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Post by Emerald141 » Thu Apr 28, 2011 3:09 am

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Master Wonder Mage
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Post by Master Wonder Mage » Sat May 28, 2011 6:02 pm

Big BUMP.
I came up with a very simple one with no possible mistakes.
The gate speeds are 40 and the spikyball speed is 100, although lower speeds would probably work as well. Attached is the editor screenshot and the level.
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Emerald141
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Post by Emerald141 » Mon May 30, 2011 10:07 pm

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Master Wonder Mage
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Post by Master Wonder Mage » Mon May 30, 2011 10:21 pm

Thank you.
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Plurm
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Post by Plurm » Sat Aug 20, 2011 9:33 am

I try but it can also moved in RAINBOW order :?
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Aug 20, 2011 12:36 pm

The combination is rainbow order.
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