Chomper MovementType???

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Nobody
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Chomper MovementType???

Post by Nobody » Wed Dec 29, 2010 12:05 am

I've been opening WOPs in HexEdit trying to find a common code that comes before the MovementType. If I found the MovementType I'd be able to use Command 51 for chomper MovementType and possibly make custom WOPs for annoyed chompers, scaredy turtles, and racing scritters.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Dec 29, 2010 12:08 am

Perhaps it would be possible to add a MovementType adjuster to the wop or something.

I don't know how to adjust the default values.
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jozsefkoma
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Post by jozsefkoma » Wed Dec 29, 2010 12:44 pm

I added this adjust to chomper wop and nothing happens.Just a custom text in wop.
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jafo1015
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Post by jafo1015 » Fri Feb 25, 2011 1:45 pm

My son made and tested out some WOPs with the movement type already preset. Included are the Sacredy Turtle, Scaredy SpikeyBall, and Racing Scritter. Is this the type of thing you were looking for?

What movement type did you mean for an annoyed chomper?
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Post by Nobody » Fri Feb 25, 2011 9:07 pm

Annoyed Chomper was a reference to The Annoyance Machine, where Chompers avoid you because they're annoyed.
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Post by jafo1015 » Sun Mar 20, 2011 10:01 pm

Forgot about this topic for a while.

Attached are an Annoyed Chomper WOP and a Crab Chomper WOP. The crab chomper acts like a green crab and follows you around.
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LittleZbot
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Post by LittleZbot » Sat Apr 02, 2011 10:29 pm

I used the racing scritter in an adventure I will soon release, but when I started up that wlv it just self-destructed. :?
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Post by jafo1015 » Sat Apr 02, 2011 11:31 pm

LittleZbot wrote:I used the racing scritter in an adventure I will soon release, but when I started up that wlv it just self-destructed. :?
Do you mean it blows up, or does the level MAV?

Either way, I'm not sure what's going on or how to fix it. You might just have to stick with using CMD 51.
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Post by LittleZbot » Sat Apr 02, 2011 11:48 pm

jafo1015 wrote:
LittleZbot wrote:I used the racing scritter in an adventure I will soon release, but when I started up that wlv it just self-destructed. :?
Do you mean it blows up, or does the level MAV?
It blows up.
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Post by jafo1015 » Sun Apr 03, 2011 12:31 am

LittleZbot wrote:
jafo1015 wrote:
LittleZbot wrote:I used the racing scritter in an adventure I will soon release, but when I started up that wlv it just self-destructed. :?
Do you mean it blows up, or does the level MAV?
It blows up.
Can't say as to why. My only suggestion would be to make sure the scritter isn't on anything that would cause a scritter to blow up.
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Post by LittleZbot » Sun Apr 03, 2011 12:41 am

It isn't. I'm going to test the level right now. If that CMD 51 thing doesn't work then I'm gonna Redesign the level.
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Post by LittleZbot » Sun Apr 03, 2011 1:19 am

IT WORKS! But I have a new problem. I have a Token you can grab and When you talk to a stinker he checks if you have the Token and if so he gives you a gem. If not He just says "Blah" and quits the dialog. But when I have the Token and talk to him, he acts just like I don't have it. I've checked it over and Nothing seems wrong. :?

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Post by jafo1015 » Sun Apr 03, 2011 1:35 am

Glad the scritter is working. I haven't played around much with the more complicated dialog functions. So, I can't really help you with this one, my son might know how this works, but he's in bed now. So, hopefully someone else will be able to answer before tomorrow.
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Post by LittleZbot » Sun Apr 03, 2011 1:37 am

OK. I really want to release this so I can start on my second one. :D
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Post by jozsefkoma » Sun Apr 03, 2011 7:15 am

LittleZbot wrote:IT WORKS! But I have a new problem. I have a Token you can grab and When you talk to a stinker he checks if you have the Token and if so he gives you a gem. If not He just says "Blah" and quits the dialog. But when I have the Token and talk to him, he acts just like I don't have it. I've checked it over and Nothing seems wrong. :?

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If token don't work try with a hacked CustomItem to look like a token like this wop.
It's act like a token except you can't play arcade game with it.
Edit: Data1 is FN ID
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Post by LittleZbot » Mon Apr 04, 2011 11:06 pm

It still doesn't work. :?

If someone will give me a token texture I can just have it be a coin with a texture.
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Post by jozsefkoma » Tue Apr 05, 2011 4:08 am

Maybe is a problem with your dialog.
To check items set FNC to 5 and Data to Fn Id of the item,not the Id.
Remember that FN id ≠ object's ID
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Post by jozsefkoma » Tue Apr 05, 2011 4:11 am

FN id not ID
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Post by LittleZbot » Tue Apr 05, 2011 7:54 pm

*facepalms*

Thanks.
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