7th Adventure: Tomb Raider
7th Adventure: Tomb Raider
You'll need My music pack to hear all the music in this adventure!
===The Iceberg Trilogy===
Part 1: The Iceberg
Part 2: Tomb Raider
Part 3: The Deep Freeze
Yippee! 10 levels and 20 dialogues make this my second longest adventure yet (The Arm Farm is first)! This one is a little bit messy, but all of the fancy dialogue machines work.
This adventure is very mysterious and Olhydra is a rather creepy villian. The ending is almost as awsome as The Iceberg's ending (more hypnotic horror)!
Now it's all hands on deck for COL2, and then The Deep Freeze!!!
Please download the tundras texture.
===The Iceberg Trilogy===
Part 1: The Iceberg
Part 2: Tomb Raider
Part 3: The Deep Freeze
Yippee! 10 levels and 20 dialogues make this my second longest adventure yet (The Arm Farm is first)! This one is a little bit messy, but all of the fancy dialogue machines work.
This adventure is very mysterious and Olhydra is a rather creepy villian. The ending is almost as awsome as The Iceberg's ending (more hypnotic horror)!
Now it's all hands on deck for COL2, and then The Deep Freeze!!!
Please download the tundras texture.
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Last edited by yot yot5 on Mon May 07, 2012 3:08 pm, edited 3 times in total.
Time for another challenge!
LEVEL LIS1
The Hidd3n Archive, Part Four: [33%, Paused]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
The Hidd3n Archive, Part Four: [33%, Paused]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
Thanks! The end of this series SHOULD (I'll probably change my plans) be a round-based action level similar to The Wrong Explosion (or something like that). At the moment I'm trying to think up puzzles for COL2 that don't include too many gates .Emerald141 wrote:DP.
...green, cyan, blue, green, cyan, blue, green, cyan, blue, green, cyan, blue...
I did it! The puzzles in this adventure were very fun, and I lol'd at the secret exit to the maze guy's maze. The gate puzzles at the end were brilliant! (Gate puzzles always seem to be the hardest...)
Can't wait to see the conclusion of the trilogy!
Ahem: http://pcpuzzle.com/forum/viewtopic.php?t=23274Dark Drago wrote:The adventure aspect of title looks good but the aspect of length might make it boring.
Most adventure players like long adventures. You get more storyline, puzzles and fun!
It's a good idea to play the adventure before posting bad comments.
Q&A Hints and tips for all baffled Tomb Raiders!
Q1: How do I trap the scritters for Brandy the Chef?
Q1: How do I trap the scritters for Brandy the Chef?
Q2: How do I solve Noozoo the Navitagor's maze?Q1 wrote:Go out of Forrock and find the cave to the west (there are 2 gems hidden around the iceberg). Try to make the scritters bounce on their springs without colliding with each other. When you step on the rotator button, the gates will open.
Q3: How do I complete POWERCUT?Q2 wrote:The buttons only open one of the two gates. For example, if you step on a button that has the left side green, the left green gate will open and the right one will close. If the left gate was already open, then the button would have no effect.
Think backwards when trying to reach the teleporter (the red gates needs to be open on the left side, so I can't come from the right. That means the green gate needs to be open on the left and...)
Q4: How do I dance for the Crazy Bananas?Q3 wrote:In the chomper area, try to always keep an escape route free from chompers.
In the fireflower area, just run as fast as you can. Only stop if a fireball gets into your way!
In the spring area, just time it well.
In the spikeyball area, keep in time!
Q5: How do I reach the main chamber of Forrockian's tomb?Q4 wrote:Remember the moves! Saying the moves out loud helps me to remember which button to press.
Q5 wrote:Green, cyan, blue, green cyan blue.
If you get stuck, start at the exit and go blue, cyan, green, blue, cyan, green.
Last edited by yot yot5 on Thu Jan 22, 2015 12:35 pm, edited 6 times in total.
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
Continuing the legacy of the Master Wonder Mage critique sheet, I guess.
STORY (20/20)
I'm really liking how your storyline has been keeping true to its roots so far. The ending of this adventure was also awesome. Can't wait for the next!
SCENERY (20/20)
Forrock and The Iceberg are both visually appealing. There's nothing super-amazing, but I won't take off points for that since adventures should mostly be played for fun, not graphics.
ACTION GAMEPLAY (17/20)
Power Cut (7/10): This area was actually really scary at some points. The only problems I have with it is that the FireFlower area was a bit annoying and required a bit of precise timing, and I always soiled my pants when I poked an enemy in the dark (I suppose that could be sort of my fault, but the "stay between the Spikeyballs" section was evil when it came to this). The area itself is a good concept, though!
The Crazy Bananas (10/10): The Quadratic Formula? Pretty smart. The General Theory of Relativity? Really smart. The part of this adventure where you get to dance with the Crazy Bananas? FREAKING GENIUS!!!
PUZZLE GAMEPLAY (15/20)
Sapphire Scritters (4/5): A clever and original timing puzzle! A bit easy, though.
Quiz (2/5): I usually pay attention to a lot of things in video games, so I was able to answer questions like "What's the population of Forrock?" without a hitch. However, I don't pay attention to things like "How are the Scritters going to be seasoned?" because at the time when I got that information, I thought those were just random things unrelated to the story that I could forget. Questions like "Who was the smallest Thwart" are fine, but I don't want to spend my time playing adventures while overanalyzing and remembering every detail, because that isn't really fun. That's why I removed Mr. Billboard from my adventures. Maybe that's just me, but I didn't really enjoy this quiz.
Forrock Maze (5/5): Small, simple, original, and really well thought out. Amazing job!
Tomb Mazes (4/5): Each maze was very compact, clever, and actually required some thinking to solve rather than sheer trial and error. However, it was a little annoying without a Spy-Eye.
GLITCH-FREE (15/20)
After finishing the quiz the first time and talking to Reddit again immediately after, the dialog box disappeared (due to a CMD 22, I'm guessing, since the quiz was the last task I needed to do). I had to load my game and do the quiz again. It's not a huge problem, but it was a slight inconvenience.
OVERALL (87/100)
Awesome adventure! So far you've managed to keep coming up with original puzzles, even after seven LONG adventures! Keep up the great work!
STORY (20/20)
I'm really liking how your storyline has been keeping true to its roots so far. The ending of this adventure was also awesome. Can't wait for the next!
SCENERY (20/20)
Forrock and The Iceberg are both visually appealing. There's nothing super-amazing, but I won't take off points for that since adventures should mostly be played for fun, not graphics.
ACTION GAMEPLAY (17/20)
Power Cut (7/10): This area was actually really scary at some points. The only problems I have with it is that the FireFlower area was a bit annoying and required a bit of precise timing, and I always soiled my pants when I poked an enemy in the dark (I suppose that could be sort of my fault, but the "stay between the Spikeyballs" section was evil when it came to this). The area itself is a good concept, though!
The Crazy Bananas (10/10): The Quadratic Formula? Pretty smart. The General Theory of Relativity? Really smart. The part of this adventure where you get to dance with the Crazy Bananas? FREAKING GENIUS!!!
PUZZLE GAMEPLAY (15/20)
Sapphire Scritters (4/5): A clever and original timing puzzle! A bit easy, though.
Quiz (2/5): I usually pay attention to a lot of things in video games, so I was able to answer questions like "What's the population of Forrock?" without a hitch. However, I don't pay attention to things like "How are the Scritters going to be seasoned?" because at the time when I got that information, I thought those were just random things unrelated to the story that I could forget. Questions like "Who was the smallest Thwart" are fine, but I don't want to spend my time playing adventures while overanalyzing and remembering every detail, because that isn't really fun. That's why I removed Mr. Billboard from my adventures. Maybe that's just me, but I didn't really enjoy this quiz.
Forrock Maze (5/5): Small, simple, original, and really well thought out. Amazing job!
Tomb Mazes (4/5): Each maze was very compact, clever, and actually required some thinking to solve rather than sheer trial and error. However, it was a little annoying without a Spy-Eye.
GLITCH-FREE (15/20)
After finishing the quiz the first time and talking to Reddit again immediately after, the dialog box disappeared (due to a CMD 22, I'm guessing, since the quiz was the last task I needed to do). I had to load my game and do the quiz again. It's not a huge problem, but it was a slight inconvenience.
OVERALL (87/100)
Awesome adventure! So far you've managed to keep coming up with original puzzles, even after seven LONG adventures! Keep up the great work!
My comments
Powercut: You can't panic on this game! The idea of the spikeyball bit was to keep in time when the lights went out.
But the fireflower part was a room-filler, I agree it was a bit boring.
Quiz: I see why you might find it annoying. I don't want to include too many of these in my adventures (I've run out of questions).
Glitches: Talking to anyone too quickly after finishing something will end in an empty dialogue box (or something else). This is because of a very strange spikeyball/gate machine that controls the Viloox/chores connection.
Powercut: You can't panic on this game! The idea of the spikeyball bit was to keep in time when the lights went out.
But the fireflower part was a room-filler, I agree it was a bit boring.
Quiz: I see why you might find it annoying. I don't want to include too many of these in my adventures (I've run out of questions).
Glitches: Talking to anyone too quickly after finishing something will end in an empty dialogue box (or something else). This is because of a very strange spikeyball/gate machine that controls the Viloox/chores connection.
Last edited by yot yot5 on Thu Jan 22, 2015 12:36 pm, edited 1 time in total.
- Wonderman109
- Rainbow MegaStar
- Posts: 3530
- Joined: Thu Jun 28, 2012 11:25 pm
*bump*
GRADINGS:
Puzzle: 17/17 I had to think hard with the Maze.
Action: 16/17 Worth the fun.
Storyline: 16/17 The quiz was a little too long.You started putting rather WA-unrelated questions. Otherwise good.
Background: 17/17 Forrock is a good-looking city.
Glitch-Free: 16/16 No glitches found!
Keeping Player Interested: 16/16 Well...
TOTAL: 98/100
GRADINGS:
Puzzle: 17/17 I had to think hard with the Maze.
Action: 16/17 Worth the fun.
Storyline: 16/17 The quiz was a little too long.You started putting rather WA-unrelated questions. Otherwise good.
Background: 17/17 Forrock is a good-looking city.
Glitch-Free: 16/16 No glitches found!
Keeping Player Interested: 16/16 Well...
TOTAL: 98/100