New Level - Sagas Of Rainbow Islands 11
New Level - Sagas Of Rainbow Islands 11
Sagas Of Rainbow Islands 11
Bowery
Help Loof to restore the rainbow. Have fun!
Bowery
Help Loof to restore the rainbow. Have fun!
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Last edited by Chip on Sat Jan 24, 2015 10:50 pm, edited 1 time in total.
>Link to my level list
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Hi Yot Yot
Good luck!1. Go to the left side first. Push both ice blocks L against the wall to build a niche.
2. Try to build the same niche on the right side. Start with the lower ice block (push it R against the wall) and wait on your raft to see, how the spirit moves now.
3. Steer the raft U and L (you're absolutely save here) and wait for a good moment to finish the second niche. This will keep the spirit on the blue timers.
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
The hints:
The storm
Good luck.
The storm
The rainwater1. Push the keg 2xD to start the conveyors, then go between the goobers. (Attention: You'll open the pink gates!)
2. Push the lower cube 2xD over the tramp. Then walk over the pink timer again to open the gates.
3. Push the keg 1xD over the tramp before the gates close. This changes the switcher and you get three new kegs.
4. And now the hardest part: Do nothing...
5. ...until the pink gates close again! Then push the second cube 4xD over the tramp. Three problems solved at once:
a) The storm begins and keeps the pink gates open.
b) The agressor's fire is blocked.
c) You can jump D yourself and the switcher brings you up to the pink TP. Go U to the island's center.
The sun1. Go to the left side. Push both cubes L against the wall to form a niche.
2. Bring a raft just R of the niche. Now you have a landing spot for the lower left jump:
-> Jump D,D and U to get the coin.
3. Try to build the same niche on the right side: Push the lower cube R against the wall.
4. Wait on your raft and watch how the spirit moves now, then steer U and L to the next save spot.
5. Wait for a good moment to push the upper cube R against the wall too. The niches keep the spirit on the blue timers.
6. Prepare the next landing spot and coordinate the lower right jump with the spirit's movement:
-> Jump D,U and U to get the coin.
The upper jumps and the exit1. Go through the right yellow TP. Leave the first raft U over the ice curve to enter the left side.
2. Push the sun D against the wall and steer the leftmost raft D.
3. Get the coin and go through the left yellow TP to enter the right side.
4. Get the coin and jump U. Push the steel box 1xD and steer the rightmost raft D.
5. From here push the steel box 2xL onto the last raft. Go through the right yellow TP to enter the left side.
6. Use your first raft to push the steel box D through the left yellow TP.
7. Follow to push it D again onto the sign between the two ice curves. The box is in position now.
8. IMPORTANT! Bring the both inner rafts to the top left and the top right corner of the central pond.
9. Push the sun L to start it and jump into the white TP to leave the area.
Did you read the headlines of 'Wonderland Daily'? Phew, we have to hurry up, pal.Now you can reach the upper jumps. Go to the left side first and stand in the opened yellow gate:
1. You could reach this coin by going U and jumping D,U and R.
2. But there's no landing spot there. Or let's say: No permanent landing spot.
3. So you have to deal with a temporary landing spot. Start your jump, when the sun approaches from the other side.
4. The top right jump has a different layout, but the same (mirror inverted) solution: Go U and jump D,U and L in time.
5. Go back through the pink TPs and jump D to the little island. Dodge the UFO to get the bonus coins and to exit.
Good luck.