STORYLINE: 18/20
Good, but nothing really happened in this adventure. It’s a good idea to try and include at least one major plot point in each of your adventures. I’ve always found “just travelling” adventures a bit boring to play (and design!!!). You did have the mysterious green shard though, so I only took away 2 points.
SCENERY: 20/20
Blah blah blah.
PUZZLES: 10/20
Scritter puzzle 3/6: I’m sorry, but scritter puzzles are just getting a bit too repetitive to be fun. They’re becoming the new “bridge chain”, albeit in your adventures only.
Coingate puzzle 2/7: I spent half an hour trying to solve this puzzle, AND ALL YOU HAD TO DO WAS FIND A FEW HIDDEN CONIS??? Even worse, the puzzle was extremely easy after you found the hidden coins. This isn’t a coingate “puzzle” anymore; this is just a hidden coins and fake walls exploration.
Ice/bog puzzles 5/7: Good, but these are becoming another new “bridge chain”. You can make some very fun ice puzzles, but just “getting to the other side” is getting a bit boring now.
ACTION: 14/20
Spring/magic area 10/10: Unique, fun, and very clever! Great job!
Flying blink area 4/10: These are getting used as another new “bridge chain”. Not just in your adventures, but all over the community. STOP USING THE BLINK-SPRING FLYING-STINKER THINGS, FOLKS!!!!
GLITCH-FREE: 16/20
Good, but I had a very big problem with the green shard/gate general commands. It would’ve been much better to include a few extra command 21s. For example:
1: When you enter the green shard area, you could place a command saying: “I should get a closer look at that!”
2: When you leave the coingate area, you could place a command saying: “There seems to be a strange feeling of power coming from that gate down there…”
OVERALL: 78/100
This was much better than Transcended, but you REALLY should start working on some original puzzle ideas.
P.S: Here's a funny pic!!!
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