WA Trilogy Glitch - Saving in Game Over Screen

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billy bob
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WA Trilogy Glitch - Saving in Game Over Screen

Post by billy bob » Wed Nov 19, 2014 3:22 am

Normally when the Game Over screen is up you cannot save your game; when you look in the menu the option "Save Game" is specifically removed. But actually, there is a way to save your game while in the Game Over screen. While the Game Over screen is up, instead select the option "Exit Game" then "Yes, Please" (Esc won't work here you have to select the option with the cursor), then if it has been a minute since the last time you saved/loaded a save (or started a new game entirely) then another option will come up asking you if you want to save your game before exiting. Select "No, save my game!" and then you will be able to save your game, even though you were in the Game Over screen.

This leads to interesting effects depending on the way that you died. If you want to see the effects then you will want to save before the Game Over screen goes black. If you blew up in the air into sparks then you will be standing on the space that you were on, but high up where the sparks were. If you got frozen then you will stay frozen standing there. If you got burst into flames, then you not be burnt black but white flames will still be coming out of you. If you drowned then you will be in the water lowering down and down, forever (you will go off the screen). But with all these effects you do not have any control over your player, all you can do is move your cursor around and press Esc.

What is really, really interesting about this glitch is activating the Game Over screen by killing another NPC. If you save on that one, then you will be unharmed but the Stinker that died won't be there anymore.

This means that you can commit murder and get away with it. There are only some instances where this can be done in WA2 and WA3 but combined with the Star Magic glitch you can kill any NPC that you want in WA1. You can commit mass genocide and kill everyone in Wonderland only leaving yourself.

For saving in game over screen via Wee Stinker or Baby Boomer death, see this post.
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Last edited by billy bob on Mon Jun 15, 2015 8:51 pm, edited 5 times in total.
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myuacc1studios
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Post by myuacc1studios » Wed Nov 19, 2014 4:33 am

Nice glitch find! Didn't know about this. :roll:
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garirry
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Post by garirry » Wed Nov 19, 2014 4:53 am

That looks hilarious! :lol: I'm gonna try this later.
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Post by Muzozavr » Wed Nov 19, 2014 6:04 am

What is really, really interesting about this glitch is activating the Game Over screen by killing another NPC. If you save on that one, then you will be unharmed but the Stinker that died won't be there anymore.
Oh God. How horrible.

The first possibility that pops into my mind is skipping the Pyramid quiz by killing the quiz-giver.
Rest in peace, Kym. I hardly knew ya.
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samuelthx
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Post by samuelthx » Wed Nov 19, 2014 9:50 am

billy bob wrote:If you got frozen then you will stay frozen standing there
Ooh! Interesting!
By any chance, do you know what would happen if a fireball hits the frozen player?
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Post by OondiLalaLoopy » Wed Nov 19, 2014 1:49 pm

samuelthx wrote:
billy bob wrote:If you got frozen then you will stay frozen standing there
Ooh! Interesting!
By any chance, do you know what would happen if a fireball hits the frozen player?
Unfrozen I think...
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Post by billy bob » Wed Nov 19, 2014 6:09 pm

I just tried killing Wee Stinkers and Baby Boomers in adventures then waiting for the Game Over screen then saving via quitting then reloading the save. The results are very strange and very interesting. This is a completely unique glitch with amazing effects. Possibly my favourite Wonderland glitch.

When you reload the save, your view point will stay on a random fixed point in the level. You can still control the player from wherever the player was when you saved, just the view point won't follow the player it will be on this random fixed point. I get the impression that part of the player is where it was when you saved, and part of the player gets transported to this random fixed point in the level. The player cannot pick up gems or coins or items (walk through them), but if you placed it so that your view point is on a space where a collectible item is, then you will collect it. If you try to use magic, then you will receive a Memory Access Violation. So this is also a new way of crashing the games.

Muzozavr wrote:The first possibility that pops into my mind is skipping the Pyramid quiz by killing the quiz-giver.
The problem with this is that to get Star Magic you have to use saving and loading, which resets the in-game timer and you would have to wait a whole minute before you can save via quitting.
samuelthx wrote:
billy bob wrote:If you got frozen then you will stay frozen standing there
By any chance, do you know what would happen if a fireball hits the frozen player?
If the player gets frozen then there is no way of reversing it. After getting frozen if the player gets hit by a fireball then nothing will happen, whether you've saved in the Game Over screen or not.
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Post by samuelthx » Thu Nov 20, 2014 4:18 am

billy bob wrote:
samuelthx wrote:
billy bob wrote:If you got frozen then you will stay frozen standing there
By any chance, do you know what would happen if a fireball hits the frozen player?
If the player gets frozen then there is no way of reversing it. After getting frozen if the player gets hit by a fireball then nothing will happen, whether you've saved in the Game Over screen or not.
Ah, pity. If only the player could be revived...that would be something.
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Post by Muzozavr » Thu Nov 20, 2014 9:12 am

If you try to use magic, then you will receive a Memory Access Violation.
What if you a trap a spellball in a flo bubble before you do this, what happens when the bubble breaks? I'm especially interested in blink, of course.

What happens if you exit a WLV with an arrow in this state, actually?
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Post by billy bob » Mon Jan 19, 2015 1:13 am

Just to note after saving in game over screen via the player dying then you will not be able to control anything except moving the cursor around, zooming into the player, and pressing Esc. However, if you set it up so that a dialogue box will come up after you've saved in game over screen then you will be able to answer that dialogue box, then after you've done that then you will now be able to click on the boxes at the top of the screen. You can activate your magic gloves, but you won't be able to shoot magic anywhere because you still can't click on any of the tiles. You can open the inventory and use items. If you die in the hub of WA1 then teleport somewhere using the magic shards then when you return everything will be back to normal and nothing will have happened.
Muzozavr wrote:
billy bob wrote:If you try to use magic, then you will receive a Memory Access Violation.
What if you a trap a spellball in a flo bubble before you do this, what happens when the bubble breaks? I'm especially interested in blink, of course.
The game crashes as soon as the spellball is cast.
Muzozavr wrote:What happens if you exit a WLV with an arrow in this state, actually?
If the movable part of the player walks onto an arrow then nothing will happen and the WLV will not be exited. The WLV might be exited if the immovable part of the player spawns on the arrow, but that wouldn't be easy to test.
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Post by billy bob » Mon Mar 09, 2015 6:55 pm

I just performed the glitch with the Wee Stinker in CrossRoad Level 1 and got a peculiar outcome... :?

The view point follows the Spikeyball. :lol:
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Tripwire

Post by Jutomi » Mon Mar 09, 2015 9:21 pm

That'd be so trippy if you had an adventure where your viewpoint was elsewhere and you played in the fourth person. :?

Great outcome and excellent find, Billy Bob. :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
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Re: Tripwire

Post by Muzozavr » Mon Mar 09, 2015 9:28 pm

Jutomi wrote:That'd be so trippy if you had an adventure where your viewpoint was elsewhere and you played in the fourth person. :?

Great outcome and excellent find, Billy Bob. :D
That would be a second-person view, actually... LOL for the glitch, that's awesome.
Last edited by Muzozavr on Mon Mar 09, 2015 9:28 pm, edited 1 time in total.
Rest in peace, Kym. I hardly knew ya.
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Re: Tripwire

Post by Master Wonder Mage » Mon Mar 09, 2015 9:28 pm

Jutomi wrote:That'd be so trippy if you had an adventure where your viewpoint was elsewhere and you played in the fourth person. :?

Great outcome and excellent find, Billy Bob. :D
Does that technically qualify as a second-person game, actually? I'm very confused as to what second-person would be, but I think that would be it.
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Post by LexieTheFox » Mon Mar 09, 2015 10:30 pm

samuelthx wrote: Ah, pity. If only the player could be revived...that would be something.
I've done that in a few unreleased adventures.

You /can/ revive a frozen player. However it has to be done rather quickly in order to actually work, and that is debiliating if it's a dialogue driven scene as I don't think dialogues would stop that type of thing. (Although I've done it before, my stinker would just be freed once I closed the dialogue box)
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Post by billy bob » Mon Mar 09, 2015 11:32 pm

Even better, on CrossRoad Level 3 performing the glitch with a Wee Stinker puts the view point onto a Wee Stinker! :o

The Wee Stinker will always face the top left corner.

If the Wee Stinker reaches the Wee Stinker exit then the view point will stay on the Wee Stinker exit.
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Post by samuelthx » Tue Mar 10, 2015 6:35 am

LexieTheFox wrote:
samuelthx wrote: Ah, pity. If only the player could be revived...that would be something.
I've done that in a few unreleased adventures.

You /can/ revive a frozen player. However it has to be done rather quickly in order to actually work, and that is debiliating if it's a dialogue driven scene as I don't think dialogues would stop that type of thing. (Although I've done it before, my stinker would just be freed once I closed the dialogue box)
Wait, do you mean using this particular glitch, or another method? :shock:
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Post by LexieTheFox » Tue Mar 10, 2015 6:44 am

samuelthx wrote:
LexieTheFox wrote:
samuelthx wrote: Ah, pity. If only the player could be revived...that would be something.
I've done that in a few unreleased adventures.

You /can/ revive a frozen player. However it has to be done rather quickly in order to actually work, and that is debiliating if it's a dialogue driven scene as I don't think dialogues would stop that type of thing. (Although I've done it before, my stinker would just be freed once I closed the dialogue box)
Wait, do you mean using this particular glitch, or another method? :shock:
Neither.

You just freeze the player, either use a dialogue or if you want them to actually survive, have a pow ball quickly arrive and save them.
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Solusive

Post by Jutomi » Tue Mar 10, 2015 5:09 pm

Yes, I've unfrozen my player in permafrost in an adventure
by throwing pow at an ice wall,
getting frozen as I move up, getting unfrozen,
and finally redirecting a spikey ball in a similar time. :P

That's why I moved it to a later adventure. :?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Post by samuelthx » Wed Mar 11, 2015 2:33 pm

Speaking of unfreezing yourself, its possible to revive yourself if you're shot or perma-Brred with a teleport command. :lol:
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Post by Master Wonder Mage » Wed Mar 11, 2015 8:04 pm

samuelthx wrote:Speaking of unfreezing yourself, its possible to revive yourself if you're shot or perma-Brred with a teleport command. :lol:
Teleportation cures all injuries. :D
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Problem of Aqua

Post by Jutomi » Wed Mar 11, 2015 11:21 pm

Except drowning. :(

Of course that's definable as being not an illness...
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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