WA Trilogy Glitch - Saving in Game Over Screen
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WA Trilogy Glitch - Saving in Game Over Screen
Normally when the Game Over screen is up you cannot save your game; when you look in the menu the option "Save Game" is specifically removed. But actually, there is a way to save your game while in the Game Over screen. While the Game Over screen is up, instead select the option "Exit Game" then "Yes, Please" (Esc won't work here you have to select the option with the cursor), then if it has been a minute since the last time you saved/loaded a save (or started a new game entirely) then another option will come up asking you if you want to save your game before exiting. Select "No, save my game!" and then you will be able to save your game, even though you were in the Game Over screen.
This leads to interesting effects depending on the way that you died. If you want to see the effects then you will want to save before the Game Over screen goes black. If you blew up in the air into sparks then you will be standing on the space that you were on, but high up where the sparks were. If you got frozen then you will stay frozen standing there. If you got burst into flames, then you not be burnt black but white flames will still be coming out of you. If you drowned then you will be in the water lowering down and down, forever (you will go off the screen). But with all these effects you do not have any control over your player, all you can do is move your cursor around and press Esc.
What is really, really interesting about this glitch is activating the Game Over screen by killing another NPC. If you save on that one, then you will be unharmed but the Stinker that died won't be there anymore.
This means that you can commit murder and get away with it. There are only some instances where this can be done in WA2 and WA3 but combined with the Star Magic glitch you can kill any NPC that you want in WA1. You can commit mass genocide and kill everyone in Wonderland only leaving yourself.
For saving in game over screen via Wee Stinker or Baby Boomer death, see this post.
This leads to interesting effects depending on the way that you died. If you want to see the effects then you will want to save before the Game Over screen goes black. If you blew up in the air into sparks then you will be standing on the space that you were on, but high up where the sparks were. If you got frozen then you will stay frozen standing there. If you got burst into flames, then you not be burnt black but white flames will still be coming out of you. If you drowned then you will be in the water lowering down and down, forever (you will go off the screen). But with all these effects you do not have any control over your player, all you can do is move your cursor around and press Esc.
What is really, really interesting about this glitch is activating the Game Over screen by killing another NPC. If you save on that one, then you will be unharmed but the Stinker that died won't be there anymore.
This means that you can commit murder and get away with it. There are only some instances where this can be done in WA2 and WA3 but combined with the Star Magic glitch you can kill any NPC that you want in WA1. You can commit mass genocide and kill everyone in Wonderland only leaving yourself.
For saving in game over screen via Wee Stinker or Baby Boomer death, see this post.
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- Survive Death 1.jpg (238.01 KiB) Viewed 12135 times
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- Survive Death 2.jpg (233.92 KiB) Viewed 12135 times
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- Survive Death 4.jpg (129.6 KiB) Viewed 12135 times
Last edited by billy bob on Mon Jun 15, 2015 8:51 pm, edited 5 times in total.
- myuacc1studios
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Oh God. How horrible.What is really, really interesting about this glitch is activating the Game Over screen by killing another NPC. If you save on that one, then you will be unharmed but the Stinker that died won't be there anymore.
The first possibility that pops into my mind is skipping the Pyramid quiz by killing the quiz-giver.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
- OondiLalaLoopy
- Rainbow Wizard
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I just tried killing Wee Stinkers and Baby Boomers in adventures then waiting for the Game Over screen then saving via quitting then reloading the save. The results are very strange and very interesting. This is a completely unique glitch with amazing effects. Possibly my favourite Wonderland glitch.
When you reload the save, your view point will stay on a random fixed point in the level. You can still control the player from wherever the player was when you saved, just the view point won't follow the player it will be on this random fixed point. I get the impression that part of the player is where it was when you saved, and part of the player gets transported to this random fixed point in the level. The player cannot pick up gems or coins or items (walk through them), but if you placed it so that your view point is on a space where a collectible item is, then you will collect it. If you try to use magic, then you will receive a Memory Access Violation. So this is also a new way of crashing the games.
When you reload the save, your view point will stay on a random fixed point in the level. You can still control the player from wherever the player was when you saved, just the view point won't follow the player it will be on this random fixed point. I get the impression that part of the player is where it was when you saved, and part of the player gets transported to this random fixed point in the level. The player cannot pick up gems or coins or items (walk through them), but if you placed it so that your view point is on a space where a collectible item is, then you will collect it. If you try to use magic, then you will receive a Memory Access Violation. So this is also a new way of crashing the games.
The problem with this is that to get Star Magic you have to use saving and loading, which resets the in-game timer and you would have to wait a whole minute before you can save via quitting.Muzozavr wrote:The first possibility that pops into my mind is skipping the Pyramid quiz by killing the quiz-giver.
If the player gets frozen then there is no way of reversing it. After getting frozen if the player gets hit by a fireball then nothing will happen, whether you've saved in the Game Over screen or not.samuelthx wrote:By any chance, do you know what would happen if a fireball hits the frozen player?billy bob wrote:If you got frozen then you will stay frozen standing there
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- Wee Stinker Game Over Save.jpg (118.96 KiB) Viewed 12037 times
Last edited by billy bob on Sun Feb 22, 2015 1:39 am, edited 1 time in total.
Ah, pity. If only the player could be revived...that would be something.billy bob wrote:If the player gets frozen then there is no way of reversing it. After getting frozen if the player gets hit by a fireball then nothing will happen, whether you've saved in the Game Over screen or not.samuelthx wrote:By any chance, do you know what would happen if a fireball hits the frozen player?billy bob wrote:If you got frozen then you will stay frozen standing there
What if you a trap a spellball in a flo bubble before you do this, what happens when the bubble breaks? I'm especially interested in blink, of course.If you try to use magic, then you will receive a Memory Access Violation.
What happens if you exit a WLV with an arrow in this state, actually?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Just to note after saving in game over screen via the player dying then you will not be able to control anything except moving the cursor around, zooming into the player, and pressing Esc. However, if you set it up so that a dialogue box will come up after you've saved in game over screen then you will be able to answer that dialogue box, then after you've done that then you will now be able to click on the boxes at the top of the screen. You can activate your magic gloves, but you won't be able to shoot magic anywhere because you still can't click on any of the tiles. You can open the inventory and use items. If you die in the hub of WA1 then teleport somewhere using the magic shards then when you return everything will be back to normal and nothing will have happened.
The game crashes as soon as the spellball is cast.Muzozavr wrote:What if you a trap a spellball in a flo bubble before you do this, what happens when the bubble breaks? I'm especially interested in blink, of course.billy bob wrote:If you try to use magic, then you will receive a Memory Access Violation.
If the movable part of the player walks onto an arrow then nothing will happen and the WLV will not be exited. The WLV might be exited if the immovable part of the player spawns on the arrow, but that wouldn't be easy to test.Muzozavr wrote:What happens if you exit a WLV with an arrow in this state, actually?
Tripwire
That'd be so trippy if you had an adventure where your viewpoint was elsewhere and you played in the fourth person. 
Great outcome and excellent find, Billy Bob.

Great outcome and excellent find, Billy Bob.

Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Re: Tripwire
That would be a second-person view, actually... LOL for the glitch, that's awesome.Jutomi wrote:That'd be so trippy if you had an adventure where your viewpoint was elsewhere and you played in the fourth person.
Great outcome and excellent find, Billy Bob.
Last edited by Muzozavr on Mon Mar 09, 2015 9:28 pm, edited 1 time in total.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
- Master Wonder Mage
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Re: Tripwire
Does that technically qualify as a second-person game, actually? I'm very confused as to what second-person would be, but I think that would be it.Jutomi wrote:That'd be so trippy if you had an adventure where your viewpoint was elsewhere and you played in the fourth person.
Great outcome and excellent find, Billy Bob.
- LexieTheFox
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I've done that in a few unreleased adventures.samuelthx wrote: Ah, pity. If only the player could be revived...that would be something.
You /can/ revive a frozen player. However it has to be done rather quickly in order to actually work, and that is debiliating if it's a dialogue driven scene as I don't think dialogues would stop that type of thing. (Although I've done it before, my stinker would just be freed once I closed the dialogue box)
Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
Even better, on CrossRoad Level 3 performing the glitch with a Wee Stinker puts the view point onto a Wee Stinker! 
The Wee Stinker will always face the top left corner.
If the Wee Stinker reaches the Wee Stinker exit then the view point will stay on the Wee Stinker exit.

The Wee Stinker will always face the top left corner.
If the Wee Stinker reaches the Wee Stinker exit then the view point will stay on the Wee Stinker exit.
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- I'm A Wee Stinker.png (546.33 KiB) Viewed 11623 times
Wait, do you mean using this particular glitch, or another method?LexieTheFox wrote:I've done that in a few unreleased adventures.samuelthx wrote: Ah, pity. If only the player could be revived...that would be something.
You /can/ revive a frozen player. However it has to be done rather quickly in order to actually work, and that is debiliating if it's a dialogue driven scene as I don't think dialogues would stop that type of thing. (Although I've done it before, my stinker would just be freed once I closed the dialogue box)

- LexieTheFox
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- Joined: Mon Sep 27, 2010 11:51 pm
Neither.samuelthx wrote:Wait, do you mean using this particular glitch, or another method?LexieTheFox wrote:I've done that in a few unreleased adventures.samuelthx wrote: Ah, pity. If only the player could be revived...that would be something.
You /can/ revive a frozen player. However it has to be done rather quickly in order to actually work, and that is debiliating if it's a dialogue driven scene as I don't think dialogues would stop that type of thing. (Although I've done it before, my stinker would just be freed once I closed the dialogue box)
You just freeze the player, either use a dialogue or if you want them to actually survive, have a pow ball quickly arrive and save them.
Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
Solusive
Yes, I've unfrozen my player in permafrost in an adventure
by throwing pow at an ice wall,
getting frozen as I move up, getting unfrozen,
and finally redirecting a spikey ball in a similar time.
That's why I moved it to a later adventure.
by throwing pow at an ice wall,
getting frozen as I move up, getting unfrozen,
and finally redirecting a spikey ball in a similar time.

That's why I moved it to a later adventure.

Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Master Wonder Mage
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Problem of Aqua
Except drowning. 
Of course that's definable as being not an illness...

Of course that's definable as being not an illness...
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.