Search found 36 matches
- Fri Jan 23, 2026 12:32 am
- Forum: Wonderland Open Source
- Topic: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
- Replies: 10
- Views: 16923
Re: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
I think I fixed it by lowering the pitch just a tad in Audacity, exporting it at 44000~hz and as an OGG file. Hopefully this can help someone else who may end up having the same problem!
- Tue Jan 20, 2026 2:09 am
- Forum: Wonderland Open Source
- Topic: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
- Replies: 10
- Views: 16923
Re: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
Bump. Getting the same issue again despite using the same website. :? Trying to reverse engineer what I remember from when I posted this a couple years ago didn't do anything either. I've seen levels use custom levels use music at a much higher tempo than the one I'm trying to so there must be some ...
- Thu Jan 15, 2026 5:14 pm
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 49
- Views: 594575
Re: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
Don't know why I didn't think of that.
Works just fine now, thank you!
- Tue Jan 13, 2026 11:10 pm
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 49
- Views: 594575
Re: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
No idea where to post this; I'm experiencing significant lag when using the editor even when the wlv is relatively small and does not have numerous objects. I'm playing on Windows 11 right now. In-game works just fine although transporters and gates have their gate colors colored black instead of ...
- Tue Jan 13, 2026 10:20 pm
- Forum: Custom Adventures and Hubs
- Topic: New Adventure - The Days Are Yours
- Replies: 3
- Views: 331
Re: New Adventure - The Days Are Yours
I've been lurking for a while and just recently got a new computer. It's been hard to get back into Wonderland besides planning my own hub project, but I saw that there was an adventure available that was easily accessible, and I couldn't resist. And can I just say- this is absolutely incredible. I ...
- Thu Mar 20, 2025 7:07 pm
- Forum: Level Solutions - Classic Trilogy
- Topic: MAVs in Classic Trilogy
- Replies: 4
- Views: 21019
Re: MAVs in Classic Trilogy
IT WORKS! Thank you!!Lazy Loof wrote: Sun Mar 09, 2025 2:22 pmMaybe use dgVoodoo2, this fixes many of the issues https://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
- Sat Feb 08, 2025 10:40 pm
- Forum: Level Solutions - Classic Trilogy
- Topic: MAVs in Classic Trilogy
- Replies: 4
- Views: 21019
MAVs in Classic Trilogy
I decided to replay the classic trilogy on my new computer but I keep getting MAVs in TOW and RTW. TOW worked fine at first with a couple MAVs here and there, but I keep getting MAVs a few seconds after I enter "Fish In A Barrel". In RTW, it also worked fine, but then it MAVed and now it MAVs as ...
- Tue Jul 30, 2024 2:24 am
- Forum: Other Custom Content
- Topic: AWESOME NEW CHOMPER
- Replies: 65
- Views: 46303
Re: AWESOME NEW CHOMPER
Hard work and determination.Wonderman109 wrote: Sun Jul 28, 2024 10:50 pmWould be nice to figure out how Emerald deleted his posts.
- Sat Jul 20, 2024 4:13 am
- Forum: Custom Adventures and Hubs
- Topic: Dani's Diving Adventure (Hub)
- Replies: 17
- Views: 19687
Re: Dani's Diving Adventure (Hub)
"Unplayable mess" makes it sound like an actually impossible level. It is very difficult, in my experience, you just have to be strategic.daiyamondo wrote: Fri Jul 19, 2024 6:21 am Was having fun until the adventure Surround Sound, which is an unplayable mess. Too bad I guess![]()
- Tue Jun 25, 2024 7:58 pm
- Forum: Custom Adventures and Hubs
- Topic: Wonderland Endeavors 2022: THE WONDERTOWN COUP COLLAB
- Replies: 14
- Views: 26489
Re: Wonderland Endeavors 2022: THE WONDERTOWN COUP COLLAB
Just finished the main story. I have to say, this has to be the prime example of all the technological advancements the editor has achieved over the years- y'all have completely revolutionized the editor into something brand new. I can't wait to see what else the brilliant minds of this community ...
- Thu Jan 18, 2024 7:36 pm
- Forum: Other Custom Content
- Topic: Nobody & Ice's Merged Music Pack - 128 Edition 2: Blackjack of "P"
- Replies: 12
- Views: 30503
Re: Nobody & Ice's Merged Music Pack - 128 Edition 2: Blackjack of "P"
if you hear it you'll die
- Fri Aug 25, 2023 5:05 am
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2996834
Re: Post Pictures and Progress of In-Progress Adventures Here
I think I just wanted to start over with a clean slate, especially with how I acted and the adventures I was putting out. I’m pretty happy with what I have planned right now.
- Sat Aug 19, 2023 1:35 am
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2996834
Re: Post Pictures and Progress of In-Progress Adventures Here
Thank you, Cloud! I'm actually PhoenixBlaze- I decided to make a new account.cloudrac3r wrote: Fri Aug 18, 2023 8:18 am Welcome to the forums, sodapop! I wish you good luck on your hub![]()
- Mon Aug 14, 2023 12:16 am
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2996834
Re: Post Pictures and Progress of In-Progress Adventures Here
Just finished the first town in a hub I'm making. I think it turned out pretty nice!
- Fri Aug 11, 2023 10:46 pm
- Forum: Wonderland Open Source
- Topic: New OpenWA repository and Version Updates (v10.7.1 Now Available!)
- Replies: 32
- Views: 65248
Re: New OpenWA repository and Version Updates (v10.4.1 Now Available!)
Can we request features?
If so, can we have it where like in the original WA trilogy we can "name" wlvs? In the official WA games, when you saved in certain wlvs, and looked at your save state, it would have the name of the hub area. I feel like it would be a neat touch for people in the process of ...
If so, can we have it where like in the original WA trilogy we can "name" wlvs? In the official WA games, when you saved in certain wlvs, and looked at your save state, it would have the name of the hub area. I feel like it would be a neat touch for people in the process of ...
- Wed Aug 09, 2023 2:21 am
- Forum: Other Custom Content
- Topic: New Model - One-Ways
- Replies: 6
- Views: 11957
Re: New Model - One-Ways
Oooh! These are very nice!
- Tue Aug 08, 2023 12:17 am
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2996834
Re: Post Pictures and Progress of In-Progress Adventures Here
Hmm... did I put too many apple trees?
- Tue Aug 08, 2023 12:15 am
- Forum: Wonderland Open Source
- Topic: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
- Replies: 10
- Views: 16923
Re: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
Alright, fixed. Thanks for telling me.
- Mon Aug 07, 2023 6:45 pm
- Forum: Wonderland Open Source
- Topic: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
- Replies: 10
- Views: 16923
Re: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
For future reference- after dealing with the same problem again, I just used a website to download the music from youtube and then convert it to an .ogg file with this website.
- Tue Nov 01, 2022 10:09 pm
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 4/2/23)
- Replies: 86
- Views: 138962
Re: The MNIKEditor (Latest Version: 10/27/22)
Can we request features? It's a minor one- I noticed how, in the official WA games, when you saved in certain wlvs, and looked at your save state, it would have the name of the hub area. I feel like it would be a neat touch for people in the process of making hubs to implement.
- Mon Sep 12, 2022 4:39 pm
- Forum: Custom Adventures and Hubs
- Topic: 19th Adventure: Port / Over There
- Replies: 6
- Views: 2901
Re: 19th Adventure: Port / Over There
i'm ashamed to say it took me so long to realize i could POW the white gates that i had to watch jutomi's video to see that it was possible.
- Wed May 04, 2022 8:02 pm
- Forum: Custom Adventures and Hubs
- Topic: Major Adventure - The Force of Urxon
- Replies: 14
- Views: 6396
Re: Major Adventure - The Force of Urxon
when i load the adventure i get a MAV. i looked at the text folder in the objecttextures you put in the zip and there was a file that had a .pdn at the end of it. i'm guessing this was meant to be a .png file? either way (if it's gone or not) i still get a MAV.
- Wed Mar 30, 2022 12:23 am
- Forum: Custom Adventures and Hubs
- Topic: New Adventure(s) - C̴̊̕o̴͌͐ȯ̸̌k̸̎͘i̴͂͝e̷̽͝ ̶̛̈́C̴̄̕r̷̓̌u̷̔͘m̸͌̾b̶̃͝s̴̉̈́ (6)
- Replies: 5
- Views: 9915
- Sun Feb 20, 2022 2:20 pm
- Forum: Custom Adventures and Hubs
- Topic: [Modded] New Adventure - Cheese Vs Pirates 13 - Demonic Uprising
- Replies: 4
- Views: 3789
Re: [Modded] New Adventure - Cheese Vs Pirates 13 - Demonic Uprising
Having a great time with this adventure so far. Uh, was there supposed to be an objecttexture called "plasma_orange" in the zip? I keep getting an error in the quiz area.
EDIT: "void_red" is out as well.
EDIT 2: Just beat it! Aside from the missing textures, this was a really good adventure. I'm ...
EDIT: "void_red" is out as well.
EDIT 2: Just beat it! Aside from the missing textures, this was a really good adventure. I'm ...
- Sun Feb 20, 2022 1:40 am
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 4/2/23)
- Replies: 86
- Views: 138962
Re: The MNIKEditor (Latest Version: 2/19/22)
This editor has shown me the face of God. I have seen heaven, and it is draped in black, yellow, and white.
- Sat Feb 19, 2022 8:48 pm
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2996834
Re: Post Pictures and Progress of In-Progress Adventures Here
Remaking one of my old projects AGAIN. I originally began remaking it a long time ago, but my computer broke and I wasn't able to recover anything. Fortunately, I didn't end up getting very far, so I only have to make up for a handful of levels.
This is a remake of the very second wlv which I ...
This is a remake of the very second wlv which I ...
- Sat Feb 19, 2022 1:21 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 487519
Re: WA Editor Updates, Ideas & Suggestion Thread
Oh gosh no, this is for a hub that might turn out to be bigger than I imagined. It'd probably cap out at 110 or so wlvs.Wonderman109 wrote: Sat Feb 19, 2022 1:19 amAt this point I would consider simplifying your puzzle or converting a multi-puzzle level into a hub. 100+ level puzzles are probably unreasonably hard.
- Fri Feb 18, 2022 10:56 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 487519
Re: WA Editor Updates, Ideas & Suggestion Thread
VERY old bump, but I was wondering if it was possible to mod the editor to allow you to add more than 99 wlvs on the editor screen like dialogues? The editor fully supports 100+ wlvs (by renaming one wlv to 100.wlv and so forth), it's just that they aren't available to access on the editor.
(moved ...
(moved ...
- Wed Feb 16, 2022 3:18 pm
- Forum: Custom Adventures and Hubs
- Topic: The Hidden Archive, Part One
- Replies: 10
- Views: 6126
Re: New Adventure: The Hidden Archive, Part One
I already did the first bridge puzzle, but I'm actually not sure I did it the right way. All I did was press the buttons following the spaces in the spring area beneath the green bridges.
Beside that, I was wondering about the second bridge puzzle. Ria told me what mosaic to look at, I'm just ...
Beside that, I was wondering about the second bridge puzzle. Ria told me what mosaic to look at, I'm just ...
- Wed Feb 16, 2022 12:47 am
- Forum: Custom Adventures and Hubs
- Topic: The Hidden Archive, Part One
- Replies: 10
- Views: 6126
Re: New Adventure: The Hidden Archive, Part One
I'm really enjoying this adventure so far! I'm a little bit confused with the bridge mosaic puzzle- I know which design I'm supposed to look at, I just can't figure out what the order of the buttons is supposed to be.